Stargate Trailblazers Event

I’m sure so many people have let you know already, but not allowing players to control whether these happen or not is an awful decision. The reason I sat through the grinds that were Chapter 3 Triglavian invasions were so that I could keep the Trigs out of Solitude and Aridia, which I was actually able to do. People are more inclined to do content if there are real, game-changing consequences behind them. The fact that the gates are going to happen anyways, and that they’re built around mining, no less, an activity that I feel you vastly overestimate how much people want to do, just makes it so I’m going to ignore the event completely.

Which I mean, if all you wanted to do was attract miners to do the event, then mission accomplished I guess? For the highsec gate at least. This just smacks of yet another CCP event that could have really been something that ends up being another dud.

The question should never be “why not” it should be “what justifies this change?”

If the answer is “convenience” for one group than the category of cons needs to be VERY short. Taking the Stain gate as an example. We now have convenient access to a region, but how does that impact the locals who had put in the effort to live there? How does this impact content created by people hauling loot out of the region? How does this impact the value of implants from the region?

The non-preventable addition of gates is the opposite of player agency. Yes the locals would have lost, but they should have had the CHANCE to prevent the creation of these gates if they felt that doing so was worth the resource investment.

TL;DR: I don’t think this should have even started, but if we are going to do it at least give us the ‘perception’ that what we do matters. Gates are going in and nothing we do slows/expedites that.

Like, the whole issue of no player agency for how the event ends, what effect these new gates will have on communities, the event itself is pretty damn trash for the most part as well. Can’t enter sites because the cap is so low, or bugged. If you’re flying a barge like me, welp you’re limited to standard and more so yay. Then in my experience so far 12 whole minutes is not remotely enough time for a group of randoms to mine enough ore, much less for a big ol’ lumbering barge to even get to another Orca fast enough in those 12 minutes to deposit ore if the current one they were on gets filled up.

Yeah gonna give this a hard pass.

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so we have 4 garbage gate on a scripted event to ruin place who had an original setting due to their geographic placement. can we have at least, in the following order :

Amarr- jita
Dodixie-Hek
Jita-drone region (LOL NO OUR BOTS ARE THERE WE CANT KEK)
fountain-fade (why not ?)

since locality doesn’t matter anymore, I shouldn’t have to do more than ten jump to get somewhere else

@CCP_Fozzie dropped into the Talking in Stations discord and chatted with us;

The isk/m3 is very good especially if you’re running in groups, and then the LP for cosmetics is on top of that
It’s like most of our events (like the capsuleer day event, or the hunt or gala) it’s a limited time event that has decent rewards that you can feel free to play if it seems fun to you
The idea is to have this content (improving each time with the feedback from the previous events) come back repeatedly as a mining event to exist alongside our other event formats like the combat and hacking pve events, and the proving grounds.
Yeah we’re working on tracking down and fixing a bug with the site entry.

Player: Is there be the possibility of future events where players actions affect the outcome?

Quite possibly, but we can’t promise stuff like that every time. The main goal here is to provide a variety of stuff to do for folks
In this case we knew that we wanted to use the old resource wars mining sites for events, and we also decided that we were going to add some new gates, so we combined those two things together for flavour
There’s very often limits on what players can do. We try to keep those limits as unobtrusive as possible but EVE has never been a game without any limits
Yup the main goal here is to start the process of converting an old game system that wasn’t doing very well (resource wars) into a regular event for folks who enjoy mining
I’m part of a small team that is tasked with running lots of short term events to help provide some variety and keep things fresh, and we are always looking for ways to do that quickly and cheaply so that we can do more stuff with our finite resources. Repurposing and polishing up some older content is one of the ways we do that.

Player: You put in a limit on people entering a site and then tell people to not use the limit to their advantage. That is pretty obtrusive to me

We’re just telling people not to use the limit to prevent people from being able to play the content. It’s similar to the rules against intentionally causing lag or the rules against using logoff timers to block people from the proving grounds. Feel free to fight people in all the normal ways.
The sites use the player limit to balance the sites and provide enough challenge to make it fun

Player : Ok. Except by telling people to not play how they want to play is removing the fun from those players

Yup any design choice we make has the possibility of reducing the fun for some players. Those tradeoffs are a natural part of game design.
Our job as designers is to set rules for the game that create an environment where a variety of players can have fun.
Is the monument reward per empire or overall? And is is main gets the title or each alt involved?
There will be one monument per gate. (So two per connection and 8 total)
And we’ll be listing the top character and corp names so you can get multiple alts on if you really want.
Not saying that this is the development team’s problem, but the main objection seem to be the perception that players could affect the world. Not sure how this perception got out there but in the future the community team should head these things off if you know it’s not going to align with how you are programming it
Yup the expectation setting could definitely have been done better. The main issue there seems to be the news item and that problem was caused by a game of broken telephone between different teams at CCP
it happens
Since I’m already chatting here, just FYI we’re currently testing a potential fix for the issue that causes players to sometimes get the “site is full” message in these mining expeditions even when it’s not full. We are hoping to get a fix released tomorrow but we still need to confirm it.
Fun fact: this bug seems to have existed in these resource wars sites since 2017, but it only shows up when a whole lot of people are playing in the sites across the game at once. This relaunch hit the activity threshold to make it start appearing.

Player: whats the bug anyways?

Complicated code stuff that I only partly understand (The software engineers understand it)
The plan is to bring these sites back repeatedly for other events over time, so there will be plenty more chances to play with them
There’s currently a bug with the gate entry that causes sites to look full sometimes even when they are not. We are working on it now and hope to release a fix tomorrow if testing goes well. Just FYI the Porpoise is also not a valid ship for these sites (the fact that a porpoise is on the image is a mixup internally, that’s our bad). We are thinking about adding them to the list of ships for the Critical sites in the future though.
Resource Wars - EVE University Wiki has an accurate list of ship groups allowed per site tier
If they’re getting completed fast enough to be actual full when you warp to them then that’s a lot more activity than we expected. There’s more than a hundred sites per constellation and they respawn pretty fast but it’s possible we underestimated how many people would be interested.

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don’t worry this game Is so empty that only bots will come as a bunch of player unsub every ccp decision as they are dumb as ■■■■, and nobody sane would get into this game with the current cheapness of It

I think your point about Solitude is hyperbole. Adding a single connection, and reduce travel times isn’t going to suddenly make that space any more attractive to anybody. It is still an island of highsec surrounded by lowsec and I don’t see it removing the uniqueness. Pirates aren’t going to suddenly flood the area simply because there’s another route in - there’s still nothing for them to do there.

This is what I asked for, and others asked for - that there be actual agency and players could help decide which of these, if any, get built. That wasn’t what was delivered. CCP can explain why they didn’t do that - it’s not my job to defend their design choices and this is one that I disagreed with.

Thanks for contributing to the bad behavior (yeah, I noticed apparently that you “hate” me, even though I have no idea who you are or what I have ever done to offend you). Fozzie explained what they were thinking. The communication on this hasn’t been handled poorly at all - there have been multiple teasers that this was going to happen, you got a Dev blog, and you’ve got Fozzie and Aurora both in here explaining. That’s far more than anybody got for the nullification changes or the AFK cloaky camping changes, so consider yourself lucky.

They can force any changes on us that they want - they obviously think this will be shake up the existing meta and they think that will be interesting for players to engage with.

By no means let me suggest that you should wait a bit and see what actually happens before you melt down, but I have heard these kinds of chicken little claims before and they rarely pan out. Forgive me if your vehemence has made me be skeptical of what could otherwise be a legitimate point, if presented in a less shrill and obnoxious way.

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Aaaaaaaaaaand you made that 100% irrelevant right there.

Did StainGuy comment already?
Otherwise, irrelevant for 99% of eve, also stripping some uniqueness from a region I don’t think I ever visited so idc.

Literally what none of the Solitude inhabitants wanted.

There are no meaningful destinations 12 jumps out of Irgrus, and Hek-Pakhsi is 10, making this gate one of the most irrelevant in eve.

Zero interest for anyone not already living there.

Overall, I guess, it pushes the envelope: all we saw this year is harmful unwanted changes, now there’s also irrelevant unwanted changes.

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Brisc that’s ■■■■■■■■. Do you actually not see this event as something that diminishes the sandbox in this game?

I mean what’s your honest opinion? I think everyone here that’s expressed outrage has good reason to be outraged. I know you have your little back channels of communication with CCP and you claim to represent the entire community and not just your null bloc… well here you have it brisc. Massive community outrage here and on Reddit over what is a huge misstep. And you’re here just saying “chill out”.

Why are you not critical right now? What is your view on this rollout?

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Yes. He’s carrying through on a promise to biomass.

Resistance. Isn’t that… Futile? :wink:

Route Amarr - Jita via lowsec is useless.

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This seems to be the answer to that question.

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Thanks for sharing this information

Sums up the last 2 years perfectly, Fozzie!

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Why does the challenges in-game only mention systems where the gates are being built? Instead it should mention the name of the region that has the event sites. At least I assume that the event sites spawn in the whole region.

Yeah, I also encounter this, A limited timed even and they messed it up. Wasted my time finding site only to found out it was bugged. CCP hasn’t fixed it yep despite reported it twice in support and bug ticket.

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Amarr to caldari via a low sec system … useless

If you look 2 jumps away (from the suggested new stargate in ahbazon) there is another amarr link with one low sec jump (VECAMIA) but means its a few jumps going through gallente high sec space. Vecamia | System | zKillboard

Did the ccp member who thought of this new route have his blind fold on and threw a dart at the map board ??

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This assumes people don’t already live here. They do of course, and I have no issue with pirates or pvpers being in Solitude. I do have an issue with them not having to move in like the rest of us. If you think people wont always go where the gazelle are then…yikes. How many stay, that remains to be seen. I think we’re on the short road to being another Placid.

Based on how you claimed credit for the event and the results earlier in the thread, this is news to me.

I do hate you, I’m not ashamed to admit it, and given the toxicity you vomit into the player culture with your buddies, you have no right not to expect that or be hurt by it. Didn’t you say on TIS just recently this was exactly the point, the objective? Here’s the difference: I’m angry, that’s not the same as toxic, and I also have reasons for it which I’m willing to debate. I’m not trying to silence the debate with poorly done trolling. You’re not angry, you’re just toxic, and you admit that this is intentional. You don’t get to run from that just because people don’t like you for it. THIS BEING SAID, my feelings about you and the organization you’re a part of are not really the point of the discussion here, are they?

If you’ve read the various event teasers, and I have to assume you have, and don’t think they give the impression that player choice will be involved, then again, YIKES. CCP waited until this thread to clarify, and given the amount of stuff written on this, that’s simply unforgivably bad communication.

I’m in a position to know how this will likely effect my home. I’m in a position to know how special Solitude is compared to the rest of highsec, and I’m also in a position to know how delicate that special nature is. Do I know exactly what will happen, of course not, but I can certainly predict the contours. More importantly, if I end up being wrong I’ll be the first to admit it and eat my shoe. This argument is pretty dishonest all the same, because CCP just told us what’s going to happen.

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I’d like to believe he’s capable of it, given the legend that is Brisc which has propagated through Eve media since time immemorial (certainly since before I started playing), but I doubt he is, or perhaps he’s not free to look at it critically. I don’t know.

As for the CSM and the CSM process, I’ve always been skeptical. The process has a lot more in common with oligarchy then democracy, but to be perfectly honest I never really had hopes for it being a democratic forum anyway.

We’re talking about a game where half the MAUs are alt accounts, after all.

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