I think the 1st events had the best mix of PvE and a bit of PvP in them. There were always shenanigans over lootcans going on, especially at the 1st week of every event. And this was fine, people that wanted to farm more seriously could simply move to out of the way systems or do so after the initial 1st wave was over. I would say everyone was happy, but I know some people will be unhappy no matter what.
Then it all started going down hill. I do understand they started to design these things so they can’t be easily botted, but its not worth the cost of the PITA and thus excluding more players from easily partaking.
Wasn’t the whole point of events to be something that everyone, especially the newer players could easily access and do and could do so both solo and in groups ? it was literally like that. Solo new players used to often just get the 1st wave, get the loot and get out before the tougher waves spawned whereas I have seen plenty of small groups of 2-3 new people stay for the tougher waves, which were also quite a bit more challenging even for us more advanced players and ships have been lost or loot / reward not gotten. I consider that as actually well balanced in this regard.
Then they moved accelerators to BPCs and included stupid mining requirement. Now how is someone new, combat oriented, with zero mining skills and nothing more then like 10 mil SP in combat goin to get their rewards ? And if they can’t get the rewards then how can anyone with half a functioning brain expect them to continuously partake beyond the initial novelty phase ? Seriously, its not exactly a hard or difficult or complicated concept, not to mention one repeating itself through the game, take Resource Wars, FOBs and Abyss as examples. Do they seriously not learn from their mistakes ?
So I don’t see how making all this even more restrictive will get more people to participate, not to mention it is against its own point of existence since its supposed to be new player friendly to at least some degree. The events need to go back to their original form where people could just fight over lootboxes, or not. Those were the best. Not to mention the lootboxes were actually worth fighting over so even I have done so and had fun at it no matter the outcome.
These new events seem like convoluted software system contraptions that are impractical to do for any prolonged period of time or as longterm repeatable content.
The events are evolving or devolving or mutating in the wrong direction. Opposite of what their original purpose was while becoming progressively more restrictive so that less and less players do them with every redesign.