We actually agree on more than I would have guessed.
My arguments are exactly this, with the exception that I think it used to work and now it doesn’t.
Can flipping met all your requirements. It was progressive.
You can’t flip cans in a T2 or T3 boat… nobody will shoot. Merlin’s and badgers are the smart money for can flipping… you have to look weak enough to ignite the opportunistic spirit in your opponents.
The 15 minute commitment to combat against a single merlin is a great way for young and old players to dabble. And, honestly, even a skilled pilot can only get so much performance out of the crap you have to fly when flipping. The risk on behalf of the flipper is real. I’ve run away with my butt on fire hundreds of times because the merlin just didn’t have the horsepower for what I was trying to do.
Also, a portion of the field that you were flipping was always “baiters” who were setting traps. That just ratcheted up the tension and interest…
I personally like that neutral reps don’t work anymore because I’ve always preferred solo play. I find them artless.
The argument that I’d make is that ganking never rose to prominence until can flipping and baiting were stomped out. It was a protest at first… but it turned out to be profitable I guess.
CCP can’t eliminate ganking without admitting they’ve given up on the sandbox model. However, if they bring back a fun mechanic that’s more fair to the pve crowd and more interesting to the pvp crowd, they could replace it with something better.
I think a return of can flipping would downsize the ganking substantially for one specific reason. Ganking is mechanical and repetitive while can flipping in interactive, unpredictable, exciting, and fun.
I think a return to can flipping would help every segment of players in this game.
Mo