Most of you already know this.
If you don’t, go to https://eve-offline.net/?server=tranquility to find out more.
The game basically peaked 2012 to 2013, with 2014 marking the beginning of its visible decline.
We can see the beginning of the effects caused by changes implemented by CCP during the post-CrimeWatch 2.0 era …
… or carebear-era if you want to call it that. It wouldn’t be inaccurate to do so.
Noteworth is the fact that highsec local got much quieter in 2013 already …
… but many of you probably have no idea about this, because you don’t use local much.
Anyhow … there’s a clear, visible decline.
Everyone’s free to go through all the releases in that era, to learn what changes caused this massive decline over the years.
Most people will notice, or already know, that it’s been changes which reduced PvP in favour of PvE, safety and wealth generation.
Apparently that didn’t work out too well.
From 2015 on the chart then shows relatively stable sideways movement …
… with one big upswing in late 2016, which flattened out again relatively quickly.
Years later BlackOut hit the game.
Interestingly enough, the chart does not actually show any indication of BlackOut actually being a problem.
I’m not the only one saying that the doom scenario didn’t actually exist.
This OP on /r/eve, for example, agrees.
The comments showing absolutely no sign of the OP not being truthfull.
Interesting tidbit: Player numbers dropped in the USTZ, which makes sense, because that’s where most carebears and farmers are coming from. I’d love to see official data proving/disproving my theory, but I digress …
So let’s look at the first year of the post-BlackOut era:
There’s clearly a dip in September 2019, which is being overshadowed by a slow, lasting upswing.
We can see people, who aren’t carebears or farmers, regaining confidence in CCP.
I can with absolute certainty claim that it’s definitely not carebears/farmers who are regaining confidence, because of the massive amount of whining by people who dislike all these changes literally kicking them in the balls.
For everyone to see, all the changes since BlackOut have been doing nothing but nerfing farming and wealth generation, which is what carebears and farmers are all about. That’s a clear sign of CCP actively trying to get rid of them, and as each and every new release/announcement thread makes it abundantly clear, CCP is still on this very same track.
Everyone around here knows that with every nerf, the bears keep crying about he game dying. Everyone does that, sure, but unlike during the carebear-era, where one side had actual evidence of it happening, the other side (the bears and farmers) of current times, have nothing.
N O T H I N G.
You don’t need to believe me.
Believe the numbers!
In Feburary 2014 there was a great, great battle going on …
… which, in hindsight, appears to mark the beginning of the decline.
This goes from B-R5RB until the sudden increase in late 2016 …
… and here’s the spike:
Ascension brought us Alphas.
That’s why there’s a spike. It’s not a particularly helpful spike, though, because it just flattened out again after just six months:
So here we are, one year ago.
BlackOut ended and the first PvP event in forever, … (please correct me if I’m wrong)
… “Trick or Treat” …
… officially marked the end of the era of the carebear.
I consider the BlackOut to be the “unofficial” end of it, because it wasn’t a release per se.
And this is what happened ever since CCP started kicking carebears and farmers into the nuts every single month:
It went up.
It went up despite massive amounts of people (claiming they’re) quitting.
It went up despite massive nerfs to carebears, safety and farming.
We’re currently in a phase of stable sideways movement.
Now there’s those who scream “CORONA” and there’s little doubt that it helped increasing the number of active players …
… but what they’re not considering, or deliberately not mentioning, is the fact that all these players could be playing something else.
But they’re not!
They’re happy about the direction the game has taken …
… otherwise they’d be playing something else.
There is zero evidence of all the carebears and farmers …
… who keep crying about CCP killing the game …
… actually quitting, or that it actually matters.
So either there are far more people coming in …
… than there are leaving …
… or the amount of people leaving isn’t actually significant at all
… or the carebears aren’t actually quitting.
In the end it doesn’t matter if they’re quitting or not,
though it’s a significant upside to all the changes CCP has implemented so far.
All that matters is that based on evidence we can look at …
… CCP isn’t killing the game …
… it’s killing their game.
And their game was ■■■■ anyway. For everyone to observe with his own eyes …
… the carebear era didn’t do the game any good at all, for pretty obvious reasons, too.
Please feel free to link to this thread whenever useful.
I’d honestly appreciate it, because every time you just link to it …
… you prevent them from having a platform where they can spread their lies and ■■■■■■■■ on.