Still outstanding Babaroga Bugs, and Graphics issues

Having Max Skills for this ship and using it for Level 4 Agent missions, the Ship is still very buggy using T2 Ammo and T2 mods as well as the Bastion module.
First: Like the new Damage timer , but damage over time does not increase using t2 Ammo.
Second: Occult gets less damage than Mystic at short ranges while Sieged, in normal mode this doesn’t seem to be a issue.
Third the Ship is continually opening and closing during Swarm combat, even staying in closed mode when firing.
Fourth: the Entropic disintegrator Graphicly pulses rather than keeping a solid beam, It acts like a pulse laser, this appears to keep resetting the spool up time.
Fifth: the beam often doesn’t increase in intensity as the weapon spools up.
Sixth: weapon keeps firing after target has already been removed from the field, after the cycle has been completed.

It seems like this ship was never tested in NPC agent combat as it is still VERY buggy, I have been using mine for the past several weeks and have noticed many issues. I would have thought that the issues would have been patched out by now, but they still haven’t.

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Are you sure about the ammo/DPS issues?

Yes, I checked it against the NPC mission rats, The longer range ammo does more damage than the shorter range ammo at short ranges, against the same type NPC target. but only with the Bastion Module active.

Why report this here and not in the relevant feedback and issues threads?

My experiences with the ship in PvE agree with the bug issues reported above. It also needs another mid-slot; ofc I’m not holding my breath…