The concern is that the idea is ■■■■■■■ stupid. That, and it is largely redundant with existing needlejacks that might already take you to those systems, and that we don’t need shortcuts to those systems - we don’t need to artificially increase the density of those systems for players that for some reason want to hit them up (esp for the exploration bonuses = more krabbing). I can list other reasons, but it’s just a bad idea, period. There is literally no good reason why we should have filaments that take you to subset of NS based on system type.
But Archer, bad ideas are the only kind CCP is interested in.
Not if I have anything to say about it.
The overly naive guy that decided to blow up the whole alliance, rather than using diplomatic channels? Made even more ridiculous because his father was already second-in-command.
Didn’t his nephew turn into a bad egg and he never even bothered to check in?
Matari, please! Let’s… let’s frame things in a favorable context…
Currently there are only two CSM members (supposedly there are eight others but nobody knows who they are because they never engage with the community as a whole), and I’m aiming to be the third, and together we’ll be like Obi-Wan (Mike), Luke (Me), and Vader (Brisc).
And no, Brisc is not my daddy.
Komi can be Jar Jar Binks.
I read that while I was swallowing a large chunk of a sandwich and almost choked from laughter. This is why I want you in the #forum-lulz channel of my Discord (in addition to providing feedback on my platform)
Fine self appointed terrorist; the Empire did nothing wrong.
With over 3200+ systems it’s a pretty slim ‘might’ you are going to be placed in a system with an optimized weather fit to engage the local defenders or other filament fleets. Mobile depot backpacking is just wasted time to appear on intel channels.
CCP is planning to release 8 storms, so this would lead to 28.4 systems with strong effects and 65.0 weak effects.
With a total of 3294 nullsec systems and 8 storms, there’s about a .86% chance of a random system being affected with a STRONG effect and a 1.97% of a weak affect. This would translate to roughly 7.2 days a year of weak effects and 3.1 days of strong effects for any random nullsec system. This doesn’t take into account the pathfinding or speed at which these storms move, but is based on randomly placed storms. +tellios4
How are exploration krabs that can’t cloak in Electrical Ray storms going to operate MORE effectively with MORE randoms in system under this proposal?
Way to pretend it is not extreme.
A gate, bigger than any ship, so big it can launch freighters through space, a MASSIVE piece of technology.
And it does less than a TINY filament that a freighter could carry millions of.
It’s a joke from a lore standpoint and from a sandbox standpoint.
Magic Travel.
Have you seen the sizes of some ships. Even with Astroglide lube they aren’t traveling ‘through’ the gates themselves.
massive Triglavian invasion and stellar manipulation throughout empire space, along with heavy capsuleer use of abyssal and needlejack filaments, has begun to cause unexpected side effects at the periphery of the New Eden star cluster.
What side effects are going to emerge from punching directly into the fabric of space around storms themselves with yet another line of filaments? Would we see feedback loops around fleets preferring to use certain filament types in a given day or week?
examples of feedback loops:
- Weak storm zone expanding (or contracting)
- Strong storm zone expanding (or contracting)
- Storm system taking longer or shorter to jump to the next system
- Storm filament jump density acts as positive or repulsive magnetism for other storm systems leading to more or less likely effect blending
- Storm filament activation (a lightning ‘strike’ force) have opportunity to trigger unique anomalies when storm centers are over particular sun types (e.g. lightning strikes hitting sand create fused silica glass)
If you want the storms to yeet fleets, then how about actually yeeting them and flinging fleet members all over new eden, out in BFE and away from their other fleet members
Zombie riders on the storm may only be scattered to the four winds if they yump from Yulai.
I do like the idea of feedback loops and I think that’s what CCP is shooting for with negative feedback loops with filaments in general making space more dangerous.
Is this critical mass lightning strike effect occurring in the regions players are jumping to or jumping from? If storm effects are going to ‘leak’ back to the point of origin fleets are yeeting from there could be some unforeseen consequences for places like Jita with a lot of filament activation.
There is a lot of discussion of whether filaments are good or bad. CCP has gathered data and decided to make it permanent. Seems like its good for the game.
Also discussion about ‘space magic’, well, the idea is not about that. Its already existent in the game, so i think its pointless to talk about it here.
The existing 4 Storms have their unique properties and designs. They would be distorted by people jumping into these en-masse.
However:
How about just one of these 8 unique Storm-types will be the stormChaser-Storm. Where a unique filament will place you somewhere in the radius.
Of course, there need to be at least 2 (better 3) epicenters, so that the point of destination is not certain.
The data gathered by the resulting player interaction will be telling the story of how good it was for the game.
I imagine “Thunderdome”
(people that still want to hunt ratters and bots can do so of course with the original filaments.
ps.: there needs to be a storm about the thukkers as well, if i remember the lore correctly. right?
Just have a filament take people to a Thunderdome arena, then. There is no need for them to interact with the storm.
Metalliminal storms as currently outlined can benefit null occupants already living in the space who can have fittings, intel networks, and umbrella support ready to adapt to storms. An influx of random fleets able to jump into these zones with fits optimized to storm weather have a better chance of disrupting krabbing activity than just feeding to a random noise or signal jump that could send a player to any type of system with less control over weather.
I will concede that CCP data gathering could benefit from using a single Storm Chaser filament that sends players to that week or day’s target storm, similar to the current rotation of proving ground filaments.
no, that would make it too simple. we already have proving grounds. Filaments are not instance-pvp.
The people living where the storm passes have a home-advantage for this limited time. They have the choice to use it.
Also a teleport to storm area play contains gatecamping, intel-gathering, meeting other fleets and evading unwinnable fights. trying to engage when upper hand and so on.
edit: This is way more engaging than just proving gounds.
But jumping into a random storm would be very detrimental to good gameplay (whatever that is). I would need to bring a mobile depot and a lot of other fits in cargo, just to adapt to the random storm. Too much hassle and the feature would not compete with the other great choices of similar gameplay.
Also, if there is a unique storm ‘Thunderdorm’ where pvpeople are going to land. The inhabitants would know that a wave of action is about to enroll on them. They can prepare accordingly. If its with all the storms, then it will be a mush and ‘coloring’ will be lost.
With how the other storms look, some are more pve focused and have very different design.
This is problematic because of security status and standings. I for one would just not use it with expensive ships / gangs.