Heheā¦ yeahā¦ āsome workā he says.
On it with the CovOps cloak. Donāt have Cloaking IV trained up yet, thatās the only reason for the Prototype. Iām staying somewhat close to home for the time being until I get that fitted, itās a compromise and a risk but Iām willing to deal with it for the time being. I need to figure out what Iām doing anyway so itās helping make some good habits in the meantime. I check my cloak A LOT when Iām sitting stationary. I feel thatās a good thing.
AIF II was coming out in this refit. Shields just donāt last for ā ā ā ā . It was on a number of builds I saw for it so I tossed it on, but itās not useful here.
Sensor booster was tossed on to fill an empty slot. At the time I was thinking that I would try to go very long range and try to stay out of fire, perhaps even be able to reduce the tank. I had Beam lasers on there initially, but my first couple of sites were up close and I felt they werenāt right. Everything I hit yesterday I was slowboating into range to bring the lasers to bear, so I was about to put them back on after I tested the Gecko, but I got popped. Any advice there?
Again, tracking comp was filling a slot and trying to round out some skills. I think I want to focus more on drones, though. The boat has good bonuses for them, and I was flying Gallente before anyway so I have some good base in drones. Glad to hear that Iām moving in the right direction.
On it with the T2 upgrades. I was mining before and started doing some combat missions when Hulkageddon started. It was supposed to be a month like it always was, then it stretched to 2 months, then it was announced that it was going to be Hulkageddon forever. Iām dating myself here, is Hulkageddon even a thing? If not, perhaps Iāll entertain the kids with stories of it some day.
Anyway, I donāt have a lot of combat oriented skills leveled up to V yet. Iām decent on drone skills, but only had Light and Medium up to V. Iām working on the rest. Everything that isnāt T2 right now is the best I could fit without spending too much, because I expected the thing to end up in a fireball. I was happy I made it out 2 nights in a row before it blew.
I was looking at removing the pulse lasers last night, trying to decide what to use instead. Iām not explicitly looking to PvP with this, but I wouldnāt mind being able to hold me own the next time I get jumped. I donāt need a probe launcher with this build, when Iām exploring properly I wonāt be going out alone. This boat needs to provide the muscle for the time being, however.
I had needed the CUrrent Router and Cap Control Circuit rigs to fit the modules, so I didnāt do armor here. If I pull the lasers both of those problems go with it, along with freeing up 3 mids based on your advice so Iāll follow convention on them here and add at least one cap batter.
If I can get cap stable with dual reps, which I probably can with the changes listed here, I would love to ditch the extra armor. I would very much like to be quick and nimble for what Iām going to be doing. I may squeeze in a warp core stabilizer if I donāt have to sacrifice something more important.
Iām sure I need more skills to be on the level I want to be at. No question there. Iām looking to see what I can get away with now, because Iām stubborn and impatient. Iām expecting to pop a few hulls in the process, and this is not a cheap one. Itās not that money is no object but Iām willing to invest a few rounds at this before I decide itās a terrible stupid idea. Iām trying not to be too much of an idiot about it, though. I took a stab in the dark at a build and I donāt think it worked out, so Iām here looking for advice. I hope it doesnāt sound like Iām being argumentative about your points, Iām just trying to be conversational. I really appreciate the advice.