As we’ve discovered many times by now, Crimewatch does not scale well to large fleet fights. This is particularly a problem in low security space, where the consequences of actions are relatively insignificant to the “offender”.
I suggest this as an “simplified” system that can go into effect during those fights.
- defer the processing of pilot security rating changes until the system returns to normal or the pilot leaves system.
- forget about wardecs in lowsec while under tidi - they are going to be an edge case anyway here, there’s no need to do that processing.
- when the server starts to buckle under the load, don’t even bother with lowsec criminal/suspect states anymore, just do retroactive security rating adjustments when it’s over and just have gate/station guns fire at anyone who gets a weapons timer while in range. Nobody’s really going to notice the difference.