Sugestion to CCP to increase New player Retention and OMEGA

When you are replying to me please quote entire paragraphs , not only phrases that suite you, because this can cause confusion and people that don’t bother to read entire discussions can misinterpret things. :slight_smile:

Anyway,

Will it have negative impact ? No.
Will it improve player retention ? I say no (and i have mention in a post somewhere above why) . But until proven otherwise , I guess none of us can tell for sure and that’s for CCP to decide if it’s a go or not to implement . Personally I have no objection as long as they make it so it can’t be abused.

Lets say I suddenly have a use for X activity, lets use “create an alliance” (although that doesn’t require much sp). I could train it on an existing character but that would impede its normal training queue. I could make a new character for it as well but that would take time.

If I could repurpose an old character that I haven’t used in a while and just instantly give it the skills needed without cost then that’d be amazing. And now replace “create an alliance” alt with “gank” alt or whatever else. That would be VERY useful for us old farts who have unused alts left and right, meaning Malcanis’ law would be in place.

So those restrictions don’t really affect actual newbies, because those are what this idea is aimed at, while severely limiting the possibility of vets repurposing their alts.

I feel this is a good idea because it would allow some flexibility for new players when they start grouping up with others, particularly where there is a skill plan for their new corp. I didn’t know anything about skill plans when I started about 3 months ago. After some time, I found Eve Uni and began training the plan on their website. I had no idea whether that was the right way to go, I just blindly copied the list into a spreadsheet and started marking off the skills. I’m Caldari so I looked at the list and started training the Caldari ships, shields etc. I thought I’d do Caldari first and then each other race. Maybe that was a dumb idea, but I didn’t know any better. When I joined RvB, it was clear that I should train into ships from all the races. RvB also had their own skill plan. So I changed direction and began training up each race’s ships and ticking off the skills against their plan. It took a bit of time but I’ve completed it.

Allowing a one time chance to redistribute skill points seems like a good way to make things flexible when new players are grouping up with others. I don’t know enough about the game to say what restrictions would be needed.

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perfect gank alts
perfect PI alts
perfect trade alts

Do you REALLY want a whole bunch of old vets going through their old accounts and chars going “ooh I see me some lovely catalyst gankers, this will just take a minute”. It’s a bad idea :stuck_out_tongue:

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Exactly this !


Tharvus

3m

perfect gank alts
perfect PI alts
perfect trade alts

Do you REALLY want a whole bunch of old vets going through their old accounts and chars going “ooh I see me some lovely catalyst gankers, this will just take a minute”. It’s a bad idea :stuck_out_tongue:


And They Cant or already havent done that ??? and also … there is a condition they have to go OMEGA via account management … ! not ingame isk … And they have to pay to get the redistribution chance. anf its 1 time chance . also Account must go omega first time …

VETs doin this already without Paying to CCP right ???

why you are underestimating Very new pilots benefit here?

I like Vekken’s feedback as he’s just been through the process, apart from him is anyone on here new, is this just more long standing players replying atm?

Gankers are going to gank, I guess, so focusing this on how a new mechanic plays out for longer standing players is the wrong focus, I think as Lucas points out.

My advice would be to ask some new players what they think of the idea, appreciate their feedback & take it from there?

1 Like

Your suggestion is not very interesting. The amount of “mistakes” a new player can make with their first 5 million SP is minimal, and will easily be corrected in their first month or two of Omega. It won’t help much with retention because there are very few players who are so entirely clueless about their skill point choices as to make unworkable selections.

There have been only a handful of times in the many years I’ve played EVE that I’ve heard a new player say “I made too many mistakes on this character to continue playing it”. At worst, people tell them to use that character as an alt for whatever it’s skilled for, and start a new one. That’s part of EVE alt management.

Restrictions such as Tharuvs proposed would need to be implemented, because if something in EVE can be abused then it will be abused.

However, while this suggestion may not be either interesting or have any significant impact, please do continue to think of and make suggestions, you never know when one will lead somewhere interesting. But don’t fall too in love with any new idea, because over the span of EVE’s history a good many have already been thought of and discarded. And of course, a good many have been proposed, detailed, received well by players - and still completely ignored by CCP.

Finally, some tips for you if you want to be taken seriously:

If you’re going to claim to be ‘professional’ you should learn to use spelling and grammar in your posts and learn what an ellipsis is for.

If you’re going to claim credit for Red Vs Blue’s PvP training of new PvP players, you should probably wait until you’ve been more than a year with this 12-year old organization.

If you’re going to claim that CCP is listening to you, then you need to seek professional help.

3 Likes

Then you don’t see any problems with those restrictions then, right? Oh wait, you do. I wonder why :slight_smile:

This sugestions will apply same as the 1mil skill point for a new account… CCP has already dedicated base for that mind set… when a New account went into account management and made this new account OMEGA then they will get chance to re destribute their skils for one alfa character … they turn to omega … thats all

This ABSOLUTE
WIN - WIN

for both @CCP_Delegate_Zero @CCP_Convict. @CCP_Dopamine
AND FOr the NEw pilots

3 Likes

That seems a good way to do it. Thing is it wouldn’t help alpha players but on the other hand it would incentivise players to go omega which in turn would help convincing CCP of this idea.

Still alpha players would be left out.

Alfa and VERY NEW TO EVE players “will have more REASON and MOTIVATION to go Omega” … instead of start over and make another toon to later one make and omega and wait wait and wait !.. also old pilots wont bother themselves with that mostly because Old pilots know and from first second when they create ALfa they create it with purpose… this is a Veteran behaviour… not very new to EVe player behaviour

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I think I’ll just sit by and watch.

I don’t have much insight about it but as a new capsuleer given the chance to reallocate SP I’d welcome the chance, of course.
Would I necessarily use it ? Not if I knew what I’d want to do in the game ahead of time and for that there’s plenty of info for an inquisitive mind to dig up.
But if some new players aren’t that curious beside looking things up as needed, I don’t see the harm in helping them redress a costly mistake without giving an advantage that could be used by older accounts.

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Hi all! New player here, well, almost 3 month old player. I like the idea, it can be improved yes, but at least is an idea, on the basis of brainstorming new ideas that are for the best and with the spirit of contribution, well, there are no bad ideas or wrong ideas in that case.
I personally have almost 3.5 MIL SP, mostly on combat related skills, but thats just me, because combat is what i like. Would i like the chance to redistribute my SP once i hit the 5 MIL cap? Yes i would. And there are TWO really importants words there: CHANCE and ONCE. If its a chance i can use it if i want to, or i can just reject it if i dont need/want it, having the CHANCE to make a choice is really important for any player that really enjoys a game. An that chance should be given ONCE you hit the cap. That way you have a reward for playing UNTILL you hit the cap, and also the confidence that if you made any mistake you can fix it later.
Now, what is a mistake in the eyes of a rookie? Well, anything and everything, because we dont know a lot of things we would want to know or would know in the future just by playing. Most new players dont come to the game with the expect of playing it for ever, most just want to try it/test it, and see what its like, to see if the game engages them. You cannot make mistakes in something you dont know, in the way you will make all the mistakes wuthout knowing they are mistakes, just because you are testing it!
Also with just a “trial” alpha account, you cant really explore the hole game, just the tip of it, and that is nice, it gives reasons to go omega, just to explore that little more the game has to offer. But then, what insentive has a new alpha player to go omega if he/she doesnt really know/understand what being omega is like and what the actual practical benefits are.
Alphas, we are restricted by design in what we can do, there are skills we cant train, ships we cant fly, modules that we cant use, and that is good, its good for the games, and its a reward for those who comitted to go Omega. But again, I, as a new alpha player, i knwo what omega is just by what i read, what i see in game, and the experiences that omega players tell me.
But let me tell you somethin, most people want more of what they once had, than more of what they never had.
Once an alpha gets to the 5 MIL SP cap, give him free 15 days of omega, maybe a month, just as a reward for staying in game for so long, or make it a 90 days log in reward, that way you dont have people just spamming new accounts and passibly training to 5 mil SP just to get a free month and make money for their mains. Make it a reward for the new player that has stay ingame for a set amount of time, reward them because they kept playing a game.
Like “hey, we see you really like the game and are engage with it, here have 15 days/1 month of free full game to try it”. I know that if i could get omega and start doing all those omega only things (PI, cloaking, industry, minning in something bigger than a Venture), and then i just went back to alpha, i would try my hardest (wallet included) to make it back to Omega so not to lose the benefits i once have.
Reward the new player thats has engage himself in the game for long enough.
Its a way for player retention there. That new player will become a veteran, he will stay ingame, he will talk about the games with friends and everyone else. And that way the game will grow. A growing game also gives veterans more recruits, a wider market, more chances to apply their knowledge.
Just an idea, my 2 cents.

Thanks all for reading

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You mean i can train first Cybernetics to 3 put some two implants and train some garbage skills to gain max sp/min, then after 5M go omega and reskill for free and have perfect SP farm alt? OK. (not)

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That’s your prerogative. But let me tell you about a real mistake. I’m playing Stellaris as well. In Stellaris, I recently received the research project (one aspect of gaining experience/knowledge/SP in the game) “Space Amoeba Research”. I can decide between Coexistence to make them peaceful towards me, or Researching them for materials but leave them hostile towards me. I decided for the latter because I thought they’d still become non-hostile in the process. This is not the case and I cannot revert this decision at all unless I reload. It is a final thing.

EVE does not have anything like this when it comes to gaining experience. That is why EVE has no mistakes but only delays. Even if you trained lasers, you are not barred from training projectile weapons even though they come from factions that are hostile towards each other. This is why I think it is a wholly unnecessary thing to add this suggestion to EVE. Rather, people should be educated to see their skilling a continuous process that allows you to eventually gain all the knowledge you need to operate all the things the game offers you to use. EVE training, as opposed to many other games, does not limit you to specific things forever, not even for a long time compared to other games.

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you are evil

3m

You mean i can train first Cybernetics to 3 put some two implants and train some garbage skills to gain max sp/min, then after 5M go omega and reskill for free and have perfect SP farm alt? OK. (not)


If you want to PAy CCP from accunt management :slight_smile: WHY NOT? i dont think CCP get disturbed you pull youyr credit card and pay them :slight_smile: what you do with that garbage skills are your conecrn … not theirs… are you a NEw pilot ? or veteran… and what is your contructive idea here you contribute??? im listening you

You do not understand. With this option, you are able to get better/optimized SP farm alts with the most optimal industry or trade skills even faster and afterwards by moving the points. And all this for free. bad solution.

It is NOOT FREE … ? where did you get the idea ?? :slight_smile: you have to login to account management pay and become OMEGA … read posts and information carefull please.

veteran pilots can already create very good skill point distrubuted toons from ground they dont need to experiemnt or experience anything at all… they can already create and creating these characters lol… just lol… Explain your logic here please

this will benefit new pilots