Hi all! New player here, well, almost 3 month old player. I like the idea, it can be improved yes, but at least is an idea, on the basis of brainstorming new ideas that are for the best and with the spirit of contribution, well, there are no bad ideas or wrong ideas in that case.
I personally have almost 3.5 MIL SP, mostly on combat related skills, but thats just me, because combat is what i like. Would i like the chance to redistribute my SP once i hit the 5 MIL cap? Yes i would. And there are TWO really importants words there: CHANCE and ONCE. If its a chance i can use it if i want to, or i can just reject it if i dont need/want it, having the CHANCE to make a choice is really important for any player that really enjoys a game. An that chance should be given ONCE you hit the cap. That way you have a reward for playing UNTILL you hit the cap, and also the confidence that if you made any mistake you can fix it later.
Now, what is a mistake in the eyes of a rookie? Well, anything and everything, because we dont know a lot of things we would want to know or would know in the future just by playing. Most new players dont come to the game with the expect of playing it for ever, most just want to try it/test it, and see what its like, to see if the game engages them. You cannot make mistakes in something you dont know, in the way you will make all the mistakes wuthout knowing they are mistakes, just because you are testing it!
Also with just a “trial” alpha account, you cant really explore the hole game, just the tip of it, and that is nice, it gives reasons to go omega, just to explore that little more the game has to offer. But then, what insentive has a new alpha player to go omega if he/she doesnt really know/understand what being omega is like and what the actual practical benefits are.
Alphas, we are restricted by design in what we can do, there are skills we cant train, ships we cant fly, modules that we cant use, and that is good, its good for the games, and its a reward for those who comitted to go Omega. But again, I, as a new alpha player, i knwo what omega is just by what i read, what i see in game, and the experiences that omega players tell me.
But let me tell you somethin, most people want more of what they once had, than more of what they never had.
Once an alpha gets to the 5 MIL SP cap, give him free 15 days of omega, maybe a month, just as a reward for staying in game for so long, or make it a 90 days log in reward, that way you dont have people just spamming new accounts and passibly training to 5 mil SP just to get a free month and make money for their mains. Make it a reward for the new player that has stay ingame for a set amount of time, reward them because they kept playing a game.
Like “hey, we see you really like the game and are engage with it, here have 15 days/1 month of free full game to try it”. I know that if i could get omega and start doing all those omega only things (PI, cloaking, industry, minning in something bigger than a Venture), and then i just went back to alpha, i would try my hardest (wallet included) to make it back to Omega so not to lose the benefits i once have.
Reward the new player thats has engage himself in the game for long enough.
Its a way for player retention there. That new player will become a veteran, he will stay ingame, he will talk about the games with friends and everyone else. And that way the game will grow. A growing game also gives veterans more recruits, a wider market, more chances to apply their knowledge.
Just an idea, my 2 cents.
Thanks all for reading