The High Sec gankers are immediate targets due to being -10 sec stat which means they can be attacked everywhere.
The key to beating high sec gankers is persistence and having very fast locking and alpja dps ships.
How do the high sec gankers beat anti-ganking? Persistence.
Being able to nearly instantly locate a high sector ganker perch is necessary from a recon point of view. Get in early to the perch drop a few ships then get out and let the gankers continue.
Will the gankers attack with less DPS or return to their base?
The gankers pride themselves on their PvP prowess. But simply warping to a perch to draw Concord away to increase response times of the Concord at a gate is easily overcome.
Simply get some some ships, cheap cruisers, or destroyers that are unfit, create anti-gank alts that are -10. Deploy the anti-gank fleet around the gates and watch Concord show up in mass.
The key is to slowly add more -10 characters to the anti-ganking gate camp to keep the gankers from being able to attack the freighters.
The gankers will move to another spot using clones and attack there. Mostly bottlenecks near major trade hubs.
To get a -10 status, simply go into low sec and attack non-pirate status. You dont have to destroy the non-pirate, just pickle the ship with a single salvo. Repeat until -10.
Or to keep the operation secret, form two alt corporations from the same members. One side will be aggressor the other the pirate. No one will then know the training program taking place.
No, that’s hyperbole – and you know it. It’s also an example of the logical fallacy known as a strawman argument.
I’m telling people that flying certain ships is risky because it paints a target on their back – which is not the same thing. The risks can be minimised to a certain extent by paying attention to the environment and people around them as well as not alt-tabbing out of Eve to do something else for a few minutes, or disappearing off to visit the bathroom etc. This is called risk awareness – which is the basis of risk management.
The issue isn’t that ganking exists. The issue is that the risk profile for the attacker is so minimal that it turns into farmable, low-effort income with almost no opportunity for counterplay.
Saying that out loud isn’t “whining.” It’s pointing out a balance gap.
High-sec is supposed to be the area of space with elevated but manageable risks, not a place where a handful of veteran players can delete ships using disposable alts with near-perfect efficiency and almost zero consequences beyond the timer they already budgeted for.
If the only advice we can reasonably give newer or casual players is:
“Don’t fly this.”
“Don’t haul that.”
“Don’t AFK ever.”
“Don’t undock unless you’re perfectly alert.”
…then that’s not risk management, that’s avoidance. And when avoidance becomes the standard gameplay loop in high-sec, something is out of tune.
A healthy risk system should look like this:
The attacker risks something meaningful
The defender has some reaction-based counterplay
Mistakes get punished
Smart play gets rewarded
The outcome isn’t predetermined before the target even loads grid
That’s not what we have now.
Right now:
A small group of players runs optimized, low-cost alpha fleets
They recycle alts or buy sec-status tags
They lose ships they were going to lose anyway
They pocket great loot from targets with no mobility or counterplay
And when anyone questions the design, they get told “lol whine less”
That’s not a sandbox. That’s a solved puzzle being run on repeat.
I’m not asking for high-sec to be safe. I’m asking for high-sec to have interactive danger, not one-sided inevitability.
If ganking were dialed back from an “11” to even an “8,” we’d keep the danger, keep the kills, and keep the excitement, without the current situation where entire classes of ships are considered “don’t fly unless you have a death wish.”
Balancing risk doesn’t remove gameplay. It creates gameplay.
This is just yet more tripe from yet another throw away alt with zero indication of ever having undocked, let alone ever been ganked. For if there’s one thing consistent about the vast majority of whiners about ganking it is that none of them have ever been ganked.
It’s yet another example, as if more were needed, of forum ‘expertise’ by people who have zero actual experience of the thing they are rattling on about. And thus, most of it is not how things actually are….but how some claimed expert imagines them to be.
Most of these alleged experts on PvP, ganking, etc, etc have zero killboard at all….which is a big red flag that they are just some whiny troll sitting in dock and spinning an Ibis while contemplating what subject they will claim expertise on and whine about this week.
That’s not exactly the advice that more experienced players throw around but anyway. What is often said is the following:
Don’t fly what you can’t easily afford to replace - this is sound advice since it ensures a steady level of progression in ships for a newer player, if you have 100 million it’s better to buy ten 10 million ships and learn by trial of error rather then bying one 100 million ship and then feel empty when it’s destroyed.
Concerning hauling it’s also sound advice to not haul expensive stuff until a player have learned all the many intricacies of the art of hauling. I think all who saw the PanHorde shuttle with a gazillion BPC:s and BPO:s get blapped felt that players pain.
On not doing AFK-playing it’s also very good advice for a new player since it is in all honesty a bad habit unless you are willing (or able) to easily replace the ship you are afk-playing in (as in point 1).
On your ‘healthy system’ ideas doesn’t all players have access to D-scan which is the reaction-based counterplay you seem to ask for ?
The reason such advice is given is because it is simple and straightforward.
Will you instantly die if you fly an expensive ship with expensive stuff AFK in cargo when you are not paying attention?
Probably not. Chances are you come back to your PC while your ship is still intact!
You just increase your risk with each of those actions.
People give this sort of advice because it is more simple to explain and follow a few straightforward rules than it is to explain all of the nuances of risk management that experienced players have learned.
Risk management is certainly a thing in HS.
Experienced players will know that going AFK in a Hulk in a backwater system is a lot less dangerous than doing the same thing in Jita or Uedama, and some of those players will manage their risks just fine even if they sometimes take risks.
The reason people advice risk avoidance to new players instead is that explaining risk management is much more nuanced and requires contextual knowledge. It takes more effort than sharing a simple list of ‘avoid these actions’.
Risk management is still a thing in HS, just like anywhere else in the game.
New players will in time also learn to manage their risks.
Someone lost ( as a suspect ) an almost 11bn ISK Catalyst yesterday. I was fortunate enough to be on the kill. The loss was mostly 14 large skill injectors. I cannot imagine why a person would want to fly a Catalyst worth 1000 times more than usual. It doesn’t make a whole lot of sense in a ship that can be one-shotted even by a good cruiser.
I can only assume the person has trillions and they were ‘flying what they could afford to lose’. But that’s EVE for you. People do wacky things. Perhaps someone just wanted ‘the most expensive Catalyst loss in EVE ‘.
They could have just docked up at the Paragon station ( there’s rarely anyone there ), waited out the suspect timer….and taken the injectors one at a time to 4-4. That’s what I would have done.