so … instead of reducing natural shield regen “too much” on ships - reduce max regen from the new Slaves? 53% boost for high grade sounds huge. (Remote rep cycle time reduction seems “mild” in comparison, plus for logi cruiser, it comes with the price of requiring fitting tweaks to maintain cap stability.)
What if Slave was 35 - 40% max, and scaled down from there? Perhaps it’s useless to debate a percent boost without knowing the planned percent nerf. Players want to debate the full balance picture.
Talismans have 1%/2%/3%/4%/5% base strength, and 15% on 1-5 + 50% 6 slot multiplier effect. Savior has different numbers - they are similar to halo for a total of -20.7% cycle time, or +26.1% rep amount.
You’re right, I fail reading comprehension. Agreed with your point about strength.
That said, linked or unlinked, they do bring the reps down a server tick (6->5 LRAR unlinked, 5->4 LRAR linked). If they were as potent as I thought they were, and you advocated for, you would be able to overload them linked to get down to a 3s tick (15% duration reduction).
Honestly, while some of these have niche uses (and that’s fine) I think that some of these are going to end up not used as much.
Like it was mentioned above, extra drone HP is going to be hardly worth the price since drones are fairly cheap and expendable. Even on carriers and supers it’s going to be eclipsed by the value of slaves/amulets. I can see maybe some Rorqual pilots using them for excavators, but even then that’s a fairly specific group. I don’t even see this being used on ships like Guristas with their strong single HP stacks. Even here, slaves or raptures would likely have more flexibility than a drone implant set.
For the savior, it’s a double edged sword. You’re not necessarily getting anything without cost here. It may be manageable on Basilisks/Gaurdians, but every other ship is going to have to compensate somewhere for it. It’s the same issue that the naglfar and Moro’s have. It’s a bonus with downsides.
E: can’t read, says subcapital right there, not caps
We are currently planning to release these implants alongside a rebalance of the shield regen modules and rigs that would buff the individual modules but add a stacking penalty. This plan does not currently involve across the board changes to shield regen rates. We may add a shield regen penalty to the implants themselves if needed for balance but we are interested in exploring whether we can avoid that added complexity.
We are not currently planning any changes to shield supercapital hitpoints to go with these changes, although the upcoming remote rep diminishing returns are expected to somewhat reduce the relative strength of shield supers a little bit (removed a sentence that might have given the incorrect impression that we are mandating how people fit their ships). We’ll be keeping a close eye on things and making changes if needed.
The Savior implants are currently planned to only impact subcapital remote reps (similar to Crystals and Asklepians). I’ve updated the OP to make that clear.
It’s quite possible that we may decide to buff the numbers on these a bit (these initial stats are somewhat conservative). If needed we could fairly easily bump them up to Talisman levels (or somewhere in between).
This is another one where we’re starting off a bit cautious. We may make adjustments but I’d like to avoid accidentally creating something new that’s overpowered connected to fighters and drones right now.
I think these would be great to give new balance passes to, but I can’t commit to anything at this time.
Hydra is not entirely trash. After the NSA changes lots of people will stop using NSA mods for PVE. This means you lose a lot of fighter HP, which is concerning in Forlorn anoms, among others, where NPC aggro your fighters a lot. This Hydra set can compensate this lack of HP to a certain extend. For that alone it could be worthwhile.
In case you have not noticed it yet: People do that already to tank doomsdays. During the last X47 fight, Goons in particular shield and armor tanked their titans specifically against the 2 main damage types of the north’s armor titans.
I thought it wouldn’t be so useful even for capitals. Although I admit i have very limited experience when it comes to these, I do not see many capitals using fighter HP rigs if that’s such a useful bonus. Couple of these provide stronger fighter HP bonus (+56.25% for t2), while allowing you to use slots 1-6 for a better set (e.g. slaves/amulets which provide more HP than 2 trimarks/extenders).
In the end of the day, if fighter balance is such an issue it can provide 2 separate bonuses to drones and fighters. At the very least I am confident that set will be garbage for drones with these values.
edit: forgot to mention that NSA provides fighters with ECCM bonus, it doesn’t affect their HP. FSUs do. Which kinda makes your point invalid.
Also, I would like to suggest making data sites an integral in procuring and making these implants. Maybe add new materials required to make these implants that are obtained through different levels of data sites.
A 53% bonus to shield EHP is far more significant than the fax change that effects both tank systems. Keep in mind in small numbers the fax nerf has little effect, and in very large numbers volley is more important, for both scenarios this shield buff has huge benefits.