I have an idea for a third t2 hauler.
I guess the class can be… Fast Transport?
So it will have a cargo space of 1670 m3, a mining hold of 5000 m3, and a fleet hanger equal to the cargo space of the T1 fast hauler, so for Ammar it would have a fleet hanger of 2100 m3.
Racial Hauler Bonus:
5% Inertia Modifier Per Level
Transport Ships bonuses
4% bonus to all armor resistances (or whatever the racial resist is) per level
Fast Transport Bonuses (new skill):
5% bonus to fleet hangar capacity per level
+40% Shield and Armor HP per level
+40% Medium Weapons Damage Per Level
+3% Speed When Cloaked
+3 Warp Core strength if not Warp Scrambled
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules
90% reduction to effective distance traveled for jump fatigue
-75% PG and CPU use of Medium Energy Turret, Hybrid Turret, Projectile Turret, Heavy Missile Launcher, and Heavy Assault Missile Launcher (but not lights since frigates are often used to tackle and lights are good against those)
+200% Velocity if 10NM or 100 NM Afterburner is Activated
+200% Mass if 10NM or 100 NM Afterburner is Activated
(note, I don’t think I did the math right. Afterburners nominally add something like 25% extra speed, but the actual speed depends on the mass. I’m basically trying to triple the top speed and give more mass, but I think the mass might screw over the top speed so it doesn’t equal triple of what it would be without these two modifiers)
As for other stats
PG and CPU: Same as Racial Deep Space Transport
Capacitor: Same as Racial DST
Capacitor time to recharge: Triple Racial DST
High: 3 Slots
Medium: Same as Racial DST
Low: One slot more than Racial DST
Hardpoints: Same as Racial DST
Max Velocity: Same as Racial Fast Transport
Warp Speed: Same as Racial DST
Scan Resolution: Triple Racial DST
Other targeting Stats: Same as Racial DST
Mass: Same as Racial DST
Inertia Modifier: I don’t know, but I’m trying to make the same base time to warp as the Sigil, Badger, and Nerus, but with a different mass, I don’t know how that works.
Structure Hitpoints: 4 times Racial DST
Armor Hitpoints: Same as Racial DST
Shield Hitpoints: Same as Racial DST.
So what is the final result? In the end, it is a transport that can fight with medium weapons, but is still outgunned by any of the crusiers. It has even more tank than the Deep Space Transports, have 300% the Armor and Structure and 400% of the hull. It aligns like a fast transport.
At the cost of all this, the fleet hanger is tiny and no better than the t1 counterpart, without even being able to expand it with cargo rigs. For larger cargo, you’d probably want an actual DST. For moving those valuable blueprints or drugs, a blockade runner with the covert ops is better.
The fast transport would be the only ship capable of having the equivalent of 3 turrets doing damage while still being able to carry medium sized cargo too big for a Sunesis. It can be used either as bait for a gatecamp, or to legitimately bring cargo through a smartbomb camp. Normally fast align ships are vulnerable to smart bombs. Well, now here is a fast align ship that laughs at smarts, all at the cost of not even carrying as much as a blockade runner.