Tech II Transport ships are incredibly handy, but I feel that industrial ship concepts could be taken further by using relic tech to create a subsystem-governed hull similar to the T3Cs that can be reconfigured for specific purposes. Thus, the Multipurpose Industrial Ship (MIS).
Much like the Strategic Cruiser, the MIS uses subsystems to customize bonus attributes and fitting slots to allow a capsuleer to create a vessel perfectly suited for their desired role without too much overlap with T1 or T2 ships. Here’s some of the ideas I had in mind for the MIS:
Amarr: Supplanter
Amarr Propulsion Subsystems
Supplanter Propulsion - Interdiction Nullifier
+5% agility per level, immunity to webs, scrams and dictors
Supplanter Propulsion - Enhanced Afterburner
x2 afterburner speed per level, -10% cap drain per level
Supplanter Propulsion - Specialized Cooling
-10% overheat damage per level
Supplanter Propulsion - Advanced Sublight Drives
+10% sublight velocity per level, -50% align time
Amarr Industrial Subsystems
Supplanter Industrial - Improved Planck Field Generator
+5000m3 cargo capacity per level
Supplanter Industrial - Fleet Hangar
Adds Fleet Hangar to ship
Supplanter Industrial - Mineral Hold
Adds Mineral Hold to ship
Supplanter Industrial - Planetary Interaction
Adds Planetary Commodities Hold and Command Center Hold
Gallente: Mabon
Gallente Propulsion Subsystems
Mabon Propulsion - Interdiction Nullifier
+5% agility per level, immunity to webs, scrams and dictors
Mabon Propulsion - Enhanced Microwarp
+20% MWD speed per level, -10% cap drain per level
Mabon Propulsion - Direct Port Injection
-50% cap drain for microwarp
Mabon Propulsion - Advanced Warp Manifold
+0.5AU/s warp speed per level
Gallente Industrial Subsystems
Mabon Industrial - Lunar Commodities Hold
Adds Lunar Commodities Hold (for carrying Moon Materials)
Mabon Industrial - Munitions Transport
Adds Ammo Hold
Mabon Industrial - Micro Jump Support
Adds bonus high slot, allows Micro Jump Field Generator to be fitted
Mabon Industrial - Improved Planck Field Generator
+5000m3 cargo capacity per level
Caldari: Aurochs
Caldari Propulsion Subsystems
Aurochs Propulsion - Interdiction Nullifier
+5% agility per level, immunity to webs, scrams and dictors
Aurochs Propulsion - Enhanced Afterburner
x2 afterburner speed per level, -10% cap drain per level
Aurochs Propulsion - Micro Jump Support
Allows fitting of Large Micro Jump Drive, -50% to MJD cooldown
Aurochs Propulsion - Advanced Warp Manifold
+0.5AU/s warp speed per level
Caldari Industrial Subsystems
Aurochs Industrial - Ore Compression Facility
Adds Ore Hold with ore compression capability; requires liquid ozone to operate, can compress a maximum of 10,000m3 every 180s
Aurochs Industrial - Upwell-Ishukone Logistics Tether
Requires liquid ozone to operate. Allows one subcapital ship to tether to the Aurochs and be repaired as if it were at a Citadel or Engineering Complex
Aurochs Industrial - Fleet Hangar
Adds a Fleet Hangar
Aurochs Industrial - Improved Planck Field Generator
+5000m3 cargo capacity per level
Minmatar: Lifthrasir (LĂfĂľrasir)
Minmatar Propulsion Systems
Lifthrasir Propulsion - Interdiction Nullifier
+5% agility per level, immunity to webs, scrams and dictors
Lifthrasir Propulsion - Enhanced Afterburner
x2 afterburner speed per level, -10% cap drain per level
Lifthrasir Propulsion - Direct Port Injection
-50% cap drain for microwarp
Lifthrasir Propulsion - Advanced Warp Manifold
+0.5AU/s warp speed per level
Minmatar Industrial Systems
Lifthrasir Industrial - Improved Planck Field Generator
+5000m3 cargo capacity per level
Lifthrasir Industrial - Mobile Ship Hangar
Adds Ship Hangar
Lifthrasir Industrial - Mobile Reactor
Adds the ability to perform basic moon material reactions
Lifthrasir Industrial - Mobile Reprocessing Facility
Allows modules and equipment in the cargo bay to be reprocessed