For industrial minded players the Rorqual or the jump freighter is the pinnacle of ships, and while both good, I thought maybe there was some room for a highly customizable industrial ship utilizing the tech 3 cruiser subsystem model for an alternative higher end playstyle. I tried to cover as much of the professions in the game as I could. The names are more descriptive than the flair usually associated with subsystem names, so they will need to be changed. I also haven’t included the full slot layouts of the subsystems.
Ore Strategic Industrial
50,000 m3 fleet hangar
90% reduction to effective distance traveled for jump fatigue
10% bonus to fleet hangar capacity (per skill level)
95% reduction in Scan Probe Launcher CPU requirements
Industrial Subsystems (replacement for offensive)
- The Porpoise
50m3 drone bay
2% bonus to Mining Foreman Burst effect strength and duration
10% bonus to Drone hitpoints, damage and ore mining yield
50% bonus to Drone ore mining yield - The Expedition
5% reduction in Gas Cloud Harvesting duration (per level)
5% bonus to Mining yield (per level) - The Black Ops
Can fit Covert Jump Portal Generator
25% bonus to ship max velocity when using Cloaking Devices (per level)
Defensive Subsystems
- The Blockade Runner
Can fit covert ops cloak, covert cyno
10% warp speed (per level) - The Deep Space Transports
3+ bonus to ship warp core strength
Can fit medium micro jump drive
5% warp speed (per level)
1 second reduction in micro jump drive spool up time (per level) - The Freighter
10% hull hp (per level)
+3 additional low slots
Propulsion Subsystems
- Interdiction Nullifier
Immunity to non-targeted interdiction
5% agility (per level) - The Jump Drive
10% reduction in jump fuel requirement (per level)
Add 10 lightyears jump drive - The Warp Drive
10% agility (per level)
50% warp speed bonus
Core Subsytems
- The Covert Ops
10% bonus to Core and Combat Scanner Probe strength (per level)
10+ bonus to Relic and Data Analyzer virus strength - The Noctis
5% reduction in Salvager duration (per level)
10% increased chance of salvage retrieval (per level) - The Active Tank
5% bonus to capacitor recharge time (per level)
3% bonus to energy warfare resistance (per level)
20% bonus to ship power output