I was thinking about those remote assistance modules lately - you know, the Remote Tracking Computer, and the Remote Sensor Booster. They help against tracking disruptors, sensor damps and ECM, by enhancing turret stats and targeting range/resolution. But I noticed that while there were Guidance Disruptors for missiles, there wasn’t a thing to counter it, or anything to screw/assist with drones at all.
So I thought of the Remote Guidance Computer to assist with missiles and launchers, along with the Remote Omnidirectional Link to assist, and the Drone Control Scrambler, to screw with drones and fighters. Sure, you can shoot/ewar/enhance drones as it is, but I was thinking of a dedicated module that would affect ALL of them at once, by targeting the mothership directly, and not hunting each and every one of them individually, in a more dedicated suppression role - you know, countering the Drone Damage Augmentors and Drone Navigation Computers directly, which are modules that affect all drones simultaneously.
Thinking about those as well, I thought of dedicated ships to handle these support roles, and seeing as only the Scimitar and the Oneiros have any bonuses related to such modules - in their case, a bonus to remote tracking computers - and the fact that we’re short on destroyers, I thought of suggesting some dessies to this end, and few other support roles:
I was thinking of two T1, easily-accessible platforms and two T2, advanced ships, for more critical roles:
T1: Booster Ships - Ships meant for remote module boosts, specialized by faction.
- Say, Minmatar and Caldari getting Tracking and Guidance booster bonuses, while Gallente and Amarr getting SEBOs and Drone boosters.
T1: General Platforms - Stable, easy-to-use ships without a bonus to particular offensive systems, but ewar resistances depending on faction and capactitor to support whatever you need to do with them.
- Say, Amarr gets cap warfare resistance, Gallente gets ECM impedance, Caldari gets Dampener impedance, and Minmatar gets disruptor resistance, while they get a bonus to cap regen if Minmatar and Gallente, and +4% resists to Amarr and Caldari.
T2: Negative boosters - Like a command dessie, but affecting your enemies instead. Could reuse the Command Destroyers skill.
- This ship could have a limited cloaking capability, so it doesn’t get alpha’d off the field immediately, you know, like a large bomber, but requiring you to get nice and close to the enemy.
T2: Counter-Interdictiors - A ship whose one and only purpose is to assist against interdiction, with a specialized module, like the one used by standard interdictors, but to aid instead. Could reuse the Interdictors skill.
- This specialized module would be able to be scripted as well - Without scrips, it just provides the target ship with +2 stabilizer, while there would be a script to allow applying this bonus to the user’s own ship, or even a script to provide warp nullification - but not stabs - to the target ship, while scrambling your own ship for the duration of the cycle or something.
What’s your take on it? What do you think? Post away!
EDIT: It occurred to me to give one of them a boost to Defender Missiles and another one a boost to Smarbomb use, idk. You just don’t see these two around. Also, Maybe those General Platforms get a good bonus to fitting space to compensate for the lack of specialization?