It just occurred to me… Mauraders ‘gon’ dieeeeee
+15% T2 short range ammo damage = they need that much more rep to maintain tank. That, or they die in 13.04% less time. Then, of course, are resistance nerfs on top of that, so really they need that much more tank or they die even more quickly.
“Mauraders aren’t fleet ships/don’t need fleet support”
“Mauraders don’t need buffs/X change to address Y”
“Mauraders aren’t too expensive, their price is fine above faction BSes/carriers and on par with dreads”
Makes me wonder what Maurader proponents are going to end up saying when their blinged out ships can’t pull their weight like they used to. It’s true their opponents defenses got thinned out as well, but that’s what fleet support is for, right? Ultimately the relative strength of their opponents’ weapons have been maintained or increased vs the Maurader’s defenses being thinned out, and that matters even more. They will die faster than they can kill - all but guaranteed with enemy logi on scene.
I foresee a sharp drop in Hero Maurader vs World videos being uploaded on YouTube… and I see the ones already posted being… I don’t want to say “less relevant”, but “less realistic” after changes. Pre-patch Hero Maurader could supposedly take on the Mafia, Triads, and Yakuza simultaneously, but Post-Maurader might barely hold ground against three drunkards in a bar fight.
I am totally, completely, 100% okay with this.