Surgical Strike Update Follow-up

The enemy neut ships will have to be prioritized in either use case. I imagine the community would respond to this as negatively as when I suggested Mauraders get some CAPWAR resists in bastion. Neither a Maurader in bastion nor a FAX is triage can get logi, and a Maurader is more liable to take a beating than the FAX - if the community won’t support CAPWAR love for the bastion Maurader, I don’t think they will support CAPWAR love for the triage FAX (esp since there has been complaints about it abusing cap boosters up to now, which is what the patch is supposed to address)

This is a bad solution to a nonexistent problem. SuperFAX would be OP by design and would also be liable to neut just as much as the original. The idea is to make FAXes MORE susceptible to CAPWAR than they are now - introducing SuperFAX that is both stronger than existing FAXes and less susceptible goes in the complete and total opposite direction.

The other caps can fit at most one capital-sized cap booster, and as many smaller sized as they want (Heavies).

I think the idea here is to decrease the extent to which a single player satisfies a fleet’s logi needs (ie: have other players also fly logi in fleet), and also to encourage gameplay around which targets neuting the FAX are prioritized to a greater extent than it is now. Batteries will now be used in place of additional cap boosters and they’ll provide CAPWAR resist that inherently softens the blow of the otherwise intentional nerf. To the contrary of doomsayers, I anticipate the reality of the changes to be as devastating as sesame seeds being removed from market.

There are numerous issues with this proposal. Many caps tend to use higher tiered mods anyway, even if they’re just super cheap Type-Cs, which are comparable to T2s and would therefore make this patch have zero practical effect if they used Type-Cs instead of T2s. Presently, higher tiered modules are overvalued in their contribution toward victory - your supremacy should come from your fleet’s coordinated efforts, not from sporting ultrabling. Lowering the effectiveness of higher tier resist modules (in addition to lower tier ones, mind you) makes the higher tier modules less important now than they were previously in terms of resist multipliers: given the nerf, there is substantially less to be gained in terms of resist multipliers than there was previously when using high end modules over low end ones. Given that their contribution to both buffers and resist multipliers has decreased, this means the success of your fleet will rely more on your fleet’s composition and coordination than quality of fittings, which is the way it should be.

In terms of active repping, direct active rep bonuses contribute more than passive resist bonuses on the hull. The hull resists themselves are not nerfed, and both ‘suffer’ the same in terms of additional resist mods, so the net effect from active reps is the same.

I consider this to be a very good thing per what I said previously. The market should adjust its prices to reflect the diminished utility of higher tier modules. This will happen organically

Worth looking into. CCP’s focus was on combat in general, and Rorquals aren’t represenative of ships present in combat in either cap or subcap fleets. But definitely worth looking into. Rorqual has taken numerous nerfs over the years, but if it’s still OP, by all means, let the nerfs continue. Rorqs weren’t buffed by this patch so I wouldn’t give them too much of a hard time :smile:

Fortunately

  1. Resource redistribution will improve the value of more common goods and make hisec mining an essential part of the EVE economy, even down in nullsec, to a substantially greater effect than it was previously, making it more profitable to miners. (Not saying it’s still a good career, just that it’s better
  2. CCP has indicated they are willing to consider additional ship classes in addition to BSes and freighters to get HP boostss. I am confident that they will boost barges (or give them some other form of defensive love)

EVE is an MMO. Perhaps CCP intends to make certain content merit fleets to a greater extent than was the case previously. Perhaps fleeting up is the way to go :smile:

I think an unstated goal here was to nerf Mauraders overall (in addition to bridging the gap between them and T1/Faction BSes). A lot of people say Mauraders aren’t fleet ships/don’t need fleets to operate… well… with these changes, that attitude is going to change, and I think that’s a good thing. Mauraders should work well in fleets, and now with changes like these they will be increasingly reliant on fleets to survive than they were previously.

+15% DPS to short range ammo is an indirect but pretty damn substantial nerf to opsec of freighters.

What’s wrong with stacking penalties the way they currently are now?
1st mod: 100.0% effectiveness
2nd mod: ~86.9% effectiveness
3rd mod: ~57.1% effectiveness
4th mod: ~28.3% effectiveness
5th mod: ~10.6% effectiveness
6th mod: ~3.0% effectiveness

Yet again, @Lucas_Kell hits the nail right on the head :+1:

Sure. Let’s take things out of context. Totally what he said. :roll_eyes:

I GOT YOUR BACK BRO

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