Hey CCP!
Why do you lie to us? Why not just say the truth which is you think we have too much ISK and you want to inflate our money by destroying more assets?
If you’d only want to nerf capitals then why the hell you nerf every single ship? Why not just take some HP from capitals? Lol, at least learn to lie.
And that comes exactly when I finally fitted my shield-tanked faction BS to run some conduits and earn me some ISK without warping back and forth like an idiot because DPS they apply is damn too high and 1 second hesitation may cost me 2B ship. Absolutely disgusting. I’m literally speechless…
I guess no need to say what will be course of my actions. And no, nobody can have my stuff.
What an absolute load of garbage. PvE pays for PvP. So now we fly paper-jets into DeadSpace and against Trigs, whilst your friendly gank-ships have become nuclear-level strike craft. To add - broken Loki’s with paper hulls and nerfed protection, whilst some cheap T1 Destroyers become the new Dreadnaught meta. Horrid suggested update with absolutely zero thought to anything other than HS gankers. Take your isk-sink and shove it!
Can you not be a little more strategic about it? I mean, it seems to be a script on an existing module, or a new module to reduce resists either in a bubble (AoE effect) or to a pointed target would have been a better way to accomplish capital balancing rather than nerfing resists across the board.
So pointless trasing for any capitals now as they can no longer defend themselves against sub cap fleets thru the HAW nerf and now no resists either?? Why bother just stop at battleships training
@CCP_Dopamine I have to ask although I am not sure that you can “confirm or deny” as it may well get you in trouble with your boss. So let me see, we are making all ships build cost go up with the ore nerf, simultaneously we are making all ships easier to kill, thereby requiring quite obviously the purchasing/building of more ships. While from a PVP perspective I applaud some aspects of this I can see overall that the entire game is incrementally moving up in expense. I worry that due to the sale of CCP a bit over a year ago now that we are moving more and more into a phase where everything is focused on the increased sale of plex/skins/injectors…so forth. Some of the changes you are making are awesome, but many truly seem focused on the monetization effort as promulgated by “our” new owners.
I suppose I should chime in a bit. This right here? This is the kind of patch that makes subbing again a very tempting proposition. Sure, the bears are going to cry foul as they always do, and any nerf to the super blobs are definitely going to cause consternation. Let me just say I am personally loving these changes, and the intent behind them.
Faxes just became massively less oppressive. Damn near nine out of ten Fax fits are all cap booster mids, so massively reducing their cap stability while hitting the effectiveness of their remote reps is bloody delectable. Bravo, and a damn fine job. Carriers suddenly became a lot more valid, being able to do a job supers can’t really do as well anymore. Excellent. EHP nerf across the board for capitals? Superlative. Supers having something of a DPS buff against capitals, while all caps/supers are more vulnerable? Fantastic. Should increase their use over Titans, especially since Titans are now far more easy to volley off the field. All of these changes together? Mwah, fingerlickin’ good.
Battleships getting a scan res upgrade? Oh my God this is amazing. Almost my favorite change of all, here. Coupled with more brawly fits, and heftier punch from close range ammunition, this should make for some great fun.
Basically, my only real gripe with this change is that it disproportionally hits the active rep hulls over buffer hulls. Caldari and Amarr already had a lot of advantages in buffer fits, and such a hit to resists will hit active rep bonused hulls a lot harder, so Minmatar/Gallente hulls will be disproportionately affected. T1 hulls in particular, given they don’t start off with the T2 base resists. That will have an impact both on solo/small-medium gang fights, as well as the bigger fleets, even if Logi/RR has taken a hit. This might need further balance passes, but I suppose we’ll see how it plays out.
All in all, excellent changes. If you lot manage to do something about the super proliferation and skill injectors, I might actually resub the ten accounts. Well done.
The problem is that this will likely just put Supers on the shelves in almost all of nullsec and cause massive unsubbing. As long as structure damage caps are a thing and they have no subcap application they wont see much use in sov warfare. Massive EHP nerfs with no cost reduction and a cut to flexability will just lead to less usage. I say this as a guy whos been advocating EHP nerfs for a long time, coupled with cost reductions and more specialization.
The real killer for supercarriers is the lack of distinguishing them from titans. They cant just be cap killers or there is no reason to bring them when a titan does their job far more reliably. For now the 4 heavy tubes and no support fighters is good, but if all subcap application goes away then so does the point of owning a super over a dread or titan.
Also, Cyno nerfs basically garantuees escalations went out the window, so bringing them in to counter caps is not an option either. You have to go all in at once or not at all, otherwise you run a high risk of loosing access to the grid and loosing lots of caps as a result.
So in conclusion:
1 Account that doesn’t need 2 weeks of training, set that up with a bit of referral bonus.
1 Account that warps in the DST and scoops.
Purge the first account after some time, repeat.
Investment: basically nothing and a DST
ROI: see zkill