I normally wouldn’t chime in on a change because, “Give me the courage to change the things I can, the strength to accept the things I can’t, and the wisdom to know the difference.” And typically CCP devs don’t walk back much.
In this case, this change decimates the newer player PVE experience and will make it immeasurably harder for new corps not to be ganked (as many posters said earlier in the thread).
By lowering resist profiles on Procurer fits as an example, it makes it easier for those folks to be blapped when many could be sub-30 days old in the game. Alliances that thrive on the torment of hi-sec pve corps will have a hayday on this vs newbie corps.
For Level 4 mission runners things will get dicier, as will it for null-bears running plexes. Eve may be a pvp game on its face but it has the underpinnings of pve at its core. The pvp can’t exist without the pve bears (the miners, the builders, the plexers putting deadspace mods on market etc).
For low sec and null, blops and alpha fleet compositions will be about range and damage and largely removing tank as an effective counter to that, so the primary mechanism to counter it becomes range and damage. Your changes should not ripple through new Eden to so heavily force specific doctrines. (If not force…‘encourage’).
CCP, although I doubt you’ll listen to any of the blow back on this thread, I’ll add to the chorus of ‘Keep this resistance change limited to capital ships.’
Apparently CCP wants to show players, who is boss here. They added burners - people found out how to solo them. They added pirates FOB - people found out how to break through. They added triglavians in high sec - we manage to deal with that too. Grown up players does not like to have a roof, telling them ‘you can not do this alone’. There are activities like incursions , that require team work, but they stay away from most of PvE folks. Eve was nice because of many things you could do solo…
Overall I really like the changes. What I don t like is the 20% nerf to resist modules. If logi is the problem, nerf logi not everyone s resist. local reps are alrdy pretty weak and won t be helped by lowering resist modules
Yet again CCP releases another chaotic and non-logical update that focuses purely on infuriating and reducing the player base. It is crystal clear you do not actually play the game and It is also clear that you do not listen to the actual player base who (for now) pay your wages.
If you detest PvE so much (as you clearly do) why not just remove It all together? Or how about (common sense inbound) you nerf PvE rats by 20% to compensate for the resistance nerf? WHY are PvE players basically being told to un-sub and log off for good?
For some reason I thought this update might be good for the game but yet again…It’s total none-logical crack cocaine infused head in the sand madness.
No, it won’t. Nothing changes for them, as long as they stay on their toes,
as they always have should. You’re confusing tank with “ability to survive”,
which is not just about your ship.
CCP PLZ STOP. stop killing small scale PVP. THe only few ways to Fight back CTA lookin 20+ ferox/munin blob was kite LOKI or high cost heavy armor+logi compositions. CCP let small scale breath PLZ…
Solstice Projekt, these are ‘new corps’ who don’t understand the game mechanics. Not people who have been through the meat grinder. ‘I’ won’t see a change. I’ve played the game for 7 years. Eve needs new blood and these changes will actively work against their survivability. Sorry to say, it’s not just about you and your playstyle this time.
Do you guys wonder why Industrialists including carebears are not complaining about this. 1. It hasn’t come out yet. 2. They are busy mining to build the massive amount of modules that you all are going to want. 3. Destruction raises competition in the marketplace for more equipment. Whoever has the stock will make more ISK. So stop your crying and get on the test server and start testing fits when it becomes available. Geez, I know I will be using Dscan more but there is no reason to cry about it.
I understand your point, but people who have no idea of the game mechanics should not be running a corp. People who are running a corp should be teaching their new players how to survive. If they run a corp when they shouldn’t and don’t teach their members as they should, then the problem is the ability to create a corp when you shouldn’t.
In any case, the game has survived its first ten years under harsher conditions than today, so I’m pretty sure that it’s not going to be as bad as you think it will. You need to have more faith. Plus, changes like this one (and coming ones, likely) will attract less carebears and more PvPers, who are very well more capable of learning and taking care of themselves.
Also, I’m not buying into the “playstyle” fallacy at all. There is no “PvE” or “PvP” playstyle.
It’s all simply activities. Things you can do in the game.
You do not have much experience with PvE, do you? In Abyss 20 % change is difference between you dead and you alive. In burner missions you often are on the limit of your non-dead space modules fit already. And many other PvE activities, where you do not want to use billion ISK fits… Well, considering your admiration of CODE and meh killboard I do not think you understand, so feel free to get back to your beloved WoW you mention here.
The only thing their chinese/korean masterminds with the all hands help from ccp trying to drop is the amount of dudes who still logging in despite retarded changes…