I’ve been looking at what CCP does closely ever since 2013.
Over the years I’ve spent countless hours writing analysis and posting them.
You’re flat out wrong and have no idea what you’re talking about.
How much time did you spend on this? Ten minutes tops?
How much time did you spend on trying to understand,
and actually understanding, what CCP has been doing for the last 8 years?
An hour? Two?
The changes are great. In the last eight years all the buffs to PvE and farming, and all the nerfs to PvP and ship combat, haven’t done the game any ■■■■■■■ good. All it did was boosting CCP’s income at the cost of the people who actually wanted to play the game as it was intended to be played.
Now we’re going back to that time. The time when game actually grew. The time when people actually didn’t all just come to the forums for whining, but took matters into their own hands! Do you remember the times when it cost 2 million ISK to wardec someone and everyone, including new players, could do it? Back then the game grew!
Instead of running sites solo in highend ships with expensive fits I will team up in lower end ships and risk less. If the goal is to make me fly a praxis then mission accomplished, but I didn’t really want to fly one. If the goal is to have me waiting around for a fleet rather than actually undocking then again bravo.
Ramona McCandless, I think it goes to the tastes and preferences of the modern player base vs the player base of the time. Patience (and time) just isn’t a thing people have in as much supply these days as days past and the runway is being made to be longer.
The changes require more patience on the part of new players, more time investment than required of new players a decade or more ago, or even five years ago. That’s where I see the pain taking hold for the newcomers.
EVE is too inherently complex to -not- require mentorship. That can never change, but CCP has put some more emphasis on lowering barrier to entry, though, and they’re continuing to do so. The best we can do is pitch ideas for furthering this goal of first-party onboarding of newbies rather than “Oh you’re new? Join EVE University or at least hit up their wiki”. The Agency was an excellent start. They’re putting more emphasis on official training videos, which I think is also great. Apparently they want CCP fleets and CCP-running-around-giving-people-presents-in-game to be more regular, which personally I’m not crazy about but a lot of players gravitate toward that (they noted such events draw high retention in months in which they are held).
I’m not sure an “increase” in ganking is something you need to take measures over. By all observable metrics, highsec crime is way lower than any time in mature Eve history. Some more crime might just be what the doctor ordered!
By the way, what is the right amount of highsec criminal activity for a vibrant ecosystem? I’ve mused about this in the past, and I have no idea how to determine what the “correct” about of crime is for an active game. Or what type of crime is better for an interesting game? All I know is that by any metric I can come up with using public data or MER data, practically nothing is lost in highsec and we seem in no danger of having too much crime.
Meh, I guess that’s kinda all off topic. Good job on bringing us another set of significant changes!
Why arent they playing a game which caters to these tastes then?
And why are event changes like the ones CCP has been doing in regards to their buffs not seen in the same way as similar buffs in more instant games like World Of… series?
But really more, if they dont like the game, why are they wanting it changed and not playing a game they do like, and letting those of us who DO enjoy it and have been happily playing it for years continue unmolested? (unmolested by criticism of the game we are currently enjoying?)
And why are we talking about “they”? do they have no voice? Or are these your concerns that you are making a sock puppet “they” express?
My only concern is the impact to Eve as a result of degradation in the number of new subscribers. The fact I can see in ten minutes what you have not been able to see in months or years of analysis is not my problem.
Annd before i let this go … one more thing. it would be nice if missions and sites had a bit of randomness… this toon has chosen the military career. and i run and salvage/ loot my sites for income. so I quite often run the same missions over and over again. I break up the monotony by diversifying my content by. doing scanables as well and keeping a diverse fleet of ships in stragic places. so that I can run scannables and other content with out having to go fetch a ship several jumps away( im still very much in the process of building my “ratting network” as i call it.). but anyhow … as i have done these sites many times. I have learned to do them with great proficiency. some randomness would really spice things up a bit.Im not so concerned about my isk per hour … i just want to have fun.
I don’t know about the devs, but as a player, I sure love when there is a demographic shift, and the game get less populated by players who want to turn it into something I don’t like, and more populated by link-minded players.
Call me selfish if you want, but I’m just being honnest.
Good? I mean, “Don’t fly what you can’t afford to lose” is kinda the first rule of EVE Online.
So: don’t fly what you can’t afford to lose. Fly the cheapest ship that will do the job, until you’re set up well enough that you can afford to prioritize efficiency and effectiveness over cost-effectivness.
This change of 20% Reduction in Shield and Armor Resistances Modules , will greatly affect the current balance between attack and defense of all ships and roles. Adding the 15% Buff to Close Range Tech II Ammo Damage. Yikes !!!
I agree with most commentators saying that GANKERS will have a huge advantage with this change !!!
The only class of ship that looks like it won’t be affected too much is Freighters . Because they usually use Bulkheads as tank. All other classes of industrial and transport ships will suffer greatly . Paper Thin !!!
Not really…that’s basically the equivalent of ammo. The reality is there’s thousands of caps in eve that are combat ready with fuel, fighters …the works…just sitting in hangers for no cost with severe repercussions across Sov space. (It would be like the US Navy with a thousand carriers.). Until there’s strong steps to remove these iron mountains, or make their holders make hard choices because of maintenance–much of their efforts will be wasted.
This needs to be limited to nerfing resist modules on CAPITALS only. The buff to T2 ammo should be limited to BS only.
This will NOT increase player PVP activity. It simply is a pathetic bow down to Catalyst ganking types. You thought the blackout caused industry to drop off a cliff, this is the industry black hole.
T1 frigates will be going for 50 Mill because there will be no producers in the game. Only gankers.
Alex and CODE. et al must have more deep-staters back in CCP. Almost like they dictated this entire update. Might as well bring back T2 BPO ‘lotteries’ and just hand them out to GSF like before.