Surgical Strike – Coming 15 April

Well, this is gonna be my first ever post on EVE forums. Sorry in advance for possibly bad english (i’m not native speaker).

I just want to share and point out few things that come to my mind right now:

I was always supporter of this re-balance policy, unless now I can easily point out contradicting things in what’s being said by CCP and what’s being done:

  • This last event is the easiest one (and the least important thing): CCP communicates that event is for newbros, but actually even experienced players in Omega accounts are struggling. Yes, sites can be done with alpha clone, but only by experienced players. So how come it’s new bros friendly event??? I would imagine it like something really easy with decent award for new bros while not worthy for veterans.
  • Nerf of all resistance modules. This covers a lot of things, just few examples:
  • for everyone (including new bros) it will be way more harder to do combat PVE and earn isk; It will not affect old players as they have a lot of capital and they can adapt to changing items value, but for new bros everything will be relatively more expensive. Classic example where rich will adapt and poor will be poorer or so.
  • it will not be logical anymore during fleet (gang) fights to have on grid combat utility ships (webs, neuts, EW) as the new nerf will affect them through weaker resistances + nerfed remote reps. It was quite hard to save them before this nerf, now it’ll be done, we can close the case.
  • Also i don’t see ANYTHING, absolutely ANYTHING, what is friendly to new bros in this game. All the changes, applied globally, are oriented towards experienced veterans to challenge them - that means it’s twice or more harder to everyone else outside the meaning.
  • And probably the most important reminder to all fellow players: IT’S NOT CCP anymore. It’s PEARL ABYSS. Those people are clearly implementing Asian gaming business strategy here: die grinding or pay. It’s just like that. Blindfolded by record numbers online because of global quarantine and seeing record breaking numbers in years, they think, that it’s purely their achievement. Well, we will see.

On paper some changes looks really worrying, but maybe everything will be fine? On the other hand I’m worried, because I felt a need for the first time in these years to express my concern, because I hate the feeling when I’m right about bad things, while normally i’m natural born optimist. :confused:

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To be honest there is only one response to this, NO POORS.

4 Likes

Do you think it’s possible to re optimal actual fits? And how? If CCP nerf down shields and armor, there are no other modules to use to compensate, isn’t it?

My view of how to play the game is supported by the changes that CCP has been making.

Hope that helps. :slight_smile:

I mean look at what this guy is saying basically most of the players that pve understand this sentiment.

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The paying players also have a voice in the decision CCP makes, just like black out, looks like CCP was wrong. And on more than one occasion they were forced to back pedal that decision because the players was right that the black out changes were utterly bad and CCP Falcon had to pay the price for that decision I bet. :grin:

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Oh well, I will just have to add a couple of bling modules to compensate for the nerf so I will end up with the same EHP.

You have a point but still you’ve also swapped a Pith A invuln for a Gist C, which is what 700-800 million price difference…

There is excitement here about this approach because not only does it lower Capital survivability, it also diminishes the overall power of logistics and will make modules focused on speed and damage a more attractive option. The hope is to see bloodier fights, less stalemates, and a huge cross-sectional shift in the fitting meta. This kind of shake up rewards those that adapt quickly, so get to theory crafting!

I was there when the nano-tank existed (Vagabond…). It was nerfed because it was annoying to fight back for any standard fleets. While sometimes turrets could hit them, missiles couldn’t even make ONE point of damage. Meaning that you needed to be nano-tanked to do anything, apart shooting POSes.

So now we are doing a step back ?

It would have been easier to simply remove logistics ships, while we are on stupid moves…

Or maybe we will finally see modules like the Adaptive Optimized Shield Invulnerability Field with the good old numbers, for 15 PLEX in the NE Store.

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Thats the price now. Since the deadspace modules are effected the least by the nerf they are going to cost even more very quickly.

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:popcorn: I’ve already started to plan how I’m going to adapt to this change. It’s clear that all you want to do is cry because “Change is bad.” Hope that works out for you. :slight_smile:

Good for you that doesn’t stop a lot of players like me from calling out a bad decision made by CCP.

I think the one crying is you for defending this change if you love is so much why bother refuting the posts here?

Cry more we don’t want these changes to happen please its very entertaining :rofl:

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Really?..so you think some people believe an EANM is going down to 0% base resists? And damage controls and ANM’s are going into negative resist modifiers?

Really?

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Yep, bought a pith b earlier in the knowledge it will be ■■■■ in a few days and also much more expensive

Should have been called “Ganker’s Paradise”

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[Skiff, *Simulated Skiff Fitting]

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Shield Extender II
ML-3 Scoped Survey Scanner

Modulated Strip Miner II
Modulated Strip Miner II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

84K EHP cold, with no implants and only l4 in exhumer

[Skiff, *Simulated Skiff Fitting]

Adaptive Invulnerability Field I
Adaptive Invulnerability Field I
Adaptive Invulnerability Field I
Medium Shield Extender II
ML-3 Scoped Survey Scanner

Modulated Strip Miner II
Modulated Strip Miner II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

74K ehp…

[Procurer, Simulated Procurer Fitting]
Mining Laser Upgrade II
Mining Laser Upgrade II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
ML-3 Scoped Survey Scanner

Strip Miner I
Strip Miner I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

64K ehp…

[Procurer, *Simulated Procurer Fitting]
Mining Laser Upgrade II
Mining Laser Upgrade II

Adaptive Invulnerability Field I
Adaptive Invulnerability Field I
Adaptive Invulnerability Field I
ML-3 Scoped Survey Scanner

Strip Miner I
Strip Miner I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

54K ehp

Nothing crazy. They are still tanky.

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Its simple… the more ships pop, the more $$ they make…

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I believe the equation is something like:

Pithum A-Type Adaptive Invulnerability Field 46.9% x 0.2 = 37.5%

So a T2 adaptive hardener is like what 30% x 0.2 = 24% ( basically junk )

So the reduction is pretty significant especially to newer players who cannot afford the faction modules.

This is the kind of things CCP doesn’t think through.

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I have taken a look at changes brought to singularity … I would like to ask you CCP to stop nerfing Resistance modules.
This change would impact tech 1 and tech 3 ships greatly and will ruin PVE and fleet PVP logistics.
And Please reconsider not to nerf Capital capacitor boosters as dreads and triages are sometimes fitted with active tank and single cap booster will do nothing.

Super nerf is a good work though. Keep it up.

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I know CCP could just have easily added a resist penalty to super caps if they wanted to nerf them specifically and do not want to do a lot of work by re designing each and ever super cap ship.

Shows you how much CCP thought this through.

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