Surgical Strike – Coming 15 April

No, I mean that if you nerf income enough, you will have to do BOTH things.

  • Before nerfs, you can have lets say 5 accounts, plex them all and get all the ISK you need for your ships, activities, etc. CCP gets the money other guy had to spend for that 5 plexes.

  • Now you have to sub with money the 5 accounts, and yet buy like 3 plexes to get you isk for your ships, activities etc. CCP gets the money of your 5 subs and the 3 plexes you buy for getting isk.

It´s a quite extreme situation we haven´t reached yet but seems like its where we are heading.

This is not true, Eve is a sandbox, there’s room to play as you want, instead they are forcing us to play as the want*
*Ok, I read your reply :wink:

Gnosis and praxis RIP!

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Now you know that making stupid remarks only makes you look stupid.

Except that the activities that are not worth doing with optimal fits, may still be interesting doing. Who are you to claim that people should be making IG money in fleet ? That’s just plain BS.

:no_entry_sign:### Capital changes in this update include:

  • Removal of support fighter tubes for Super Carriers with the addition of one extra Heavy Fighter tube
  • Bonuses to XL plates and extenders for Super Carriers reduced to 200% and for Titans reduced to 300%
  • Long Range Heavy Fighter explosion radius increased 50%

Please tell me how a ship of this size (XL) may not have protection against the small size of the ships, apparently those who produce them are absolute autists. What is the purpose of these changes, do you want a fleet of 3 precurson destroyers and 1 interdictor (which cost as 1 pack of drones from the mother ship) to be able to kill the mother ships and consider it fair? What to do to those pilots of mother ships that do not have constant support for sub capital fleet?

Without protection against smallsize ships, mother ships will cease to fly at all through jumpgates, in small-size and mid-size gangs - this will lead to the fact that they can be caught only in 2 cases - when dropping on the structure or capital ship. In battles of large fleets, fighters are very vulnerable (for example, this video is https://www.youtube.com/watch?v=Q_TzqrfbRXk), which makes them not particularly useful even now, this not the best isk \ dps. The update will lead to the fact that the scope of these boxes is reduced, as well as the use of them as a whole - many mother ships will be hung on holders and offline until the next fix.

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The answer is in the question.
XL ships are not supposed to handle M ships on their own.

Nope. You can only play the core part of the game. You can’t even post on their forums without a paid account (makes me grin). The ftp part is a glorified demo of gw2 with some very annoying restrictions.

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:red_circle:

It’s not me who claims that. It’s CCP’s aim and something that has been a popular demand for years. I’m not sorry for your loss in PVE activities, though. Someone so toxic as you should just leave EVE behind and play some Hello Kitty Online to calm down. I won’t have issues with these resist nerfs to my PVE ships and I will be able to continue to do what I do without problems. :slight_smile:

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No it’s not.
It’s literally YOUR claim.

Nowhere in this patch change did they claim this was linked to “making activities in fleet”. If you could stop being a moron, that would be nice.

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But also they can’t be destroyed by M ships. It’s like if a Star Wars Destroyer can be destroyed by a bunch of X-Wing, it’s plain abusurd

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I feel a disturbance in the stupidity, like millions of brain cells died in terror.

So… Why are they? There’s still kills.

I still don’t understand what’s your position: do you like those changes or not?

The more I think of this whole affair, the more worried I get. Sadly I suppose giving constructive feedback is pointless due to all the spam but hey let’s try.

So, first of all, there are indeed too many too easy ways of being overtanked. This is true. Things often truly take too long to die, especially in a setting with just 1-2 people doing the shooting. However the problem isn’t overall resistances of every ship in the game, but specific cases of modules and ship bonuses. Also, problem isn’t that all close range weapons do too little dmg, blasters are for example fine, at least on medium and large ships. Torpedoes and autocannons on the other hand are less so.

Therefore nerfing and buffing everything together won’t improve much, while disrupting everything.

This is the rough list of changes I’d do to make overtanked setups less attractive while not disrupting the game in general:

  • Ancillary shield boosters can only be fit 1 per ship - funnily enough this type of tanking will be very little affected, as they tend to use a single invu and dc for resists
  • T3 defensive subsystems that allow covert cloaking have their bonus to repair/boost amounts removed
  • T3 defensive subsystems that give repair/boost bonus without cloak have their bonus reduced to 7.5%
  • Reinforced bulkheads are stacking penalized - another currently obviously too efficient way of tanking that won’t be affected by the incoming change
  • Slightly improve both damage (or launcher rof?) of torpedoes while also slightly improving explosion radius of rage torpedoes. At the same time accordingly reduce the dps bonus on ships that are already doing well, such as stealth bombers and possibly fleet typhoon
  • Slightly increase the dps of autocannons, while accordingly reducing the dps bonus on ships that are doing well (not that I know which these would be, maybe tempests)
  • Not sure about pulse lasers
  • Hyperion - it’s just broken. Return it to 6 low slots perhaps, reduce the dmg bonus, whatever you do its current ability to deal dmg and actively armor tank while having 5 medium slots and an utility high makes it a poor man’s marauder compared to other battleships. Notice its 10% bonus with 6 guns means it effectively gets an extra slot compared to megathron which needs 7 guns to do comparable dmg. Its dumb.

Bet theres more I could think of, but you get the drift. Tweak specifics, don’t do this overarching upset to every aspect of shooty part of the game in both pve and pvp.

It will make new players without access to t2 ammo completely outclassed, it will make more deaths in pvp so fast that the loser will get the impression that there was nothing he could have done and just decide the game is dumb. You don’t need more of that, since already established groups easily hotdrop new players who try to strike out in their own groups, giving them the impression there’s nothing they can do except join big established groups. Being 2-shot by thorax instead 1-shot by a haw phoenix won’t make this impression go away.

I doubt you’ll change your minds since you already got a release date set, but there.

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A %20 nerf to top speed across the board makes more sense than a %20 resist reduction or a %20 buff to close range ammo

There is just way too much nano kitey risk adverse engagement trash with interceptor scout flying around to even think about getting a good old brawl anymore.

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Its a much more glorified “demo” than eve if alpha is nerfed again and again.

Maybe having 5 or more accounts subbed at a time doesn’t need to be normal to begin with. Problem is the more people do this the more the entire game becomes geared toward requiring it to get anything meaningful done, which means anyone starting out with 1 account is left behind.

If you don’t want to sub 5 accounts with money then unsub 3 of them. CCP obviously is willing to take this loss if it means improving the overall health of the game.

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Why would I like them or not ?
I will adapt to them when they happen. There is no point in ranting on how hard that hits me.

What I’m interested in, is : what will change. What do I need to do, to prepare.

Anything else like crying a river because that will kill eve, is for children.

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Can be done by swapping out some dps/application for a smidge more tank.

Right…so to give it more ehp do you fit an extra extender or a hardener?

And fleet ships?

Lets take another example:

This is a solo caracal:

This is a gang caracal:

What’s the difference between the two. Which one has more resist mods? Which one responds better under logi?

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Why, because this is not logical - you can take examples from real life.
Yes, for large alliances, it is not a problem to assemble a fleet of cover for large ships, but what do small allies and solo pilots do - do they not use mother ships? In addition, all cannon ships of XL size have the opportunity to install a sub-weapon …