Surgical Strike Update Follow-up

@Knowledgeminer I’m happy to answer the question, so I’ll take it from here :v:

That’s part of it. A sandbox isn’t fun when you cannot control when someone comes over and starts kicking over your sandcastles. There has to be reasonable controls on player interactions: what interactions are possible and the conditions under which they are possible. Examples: CONCORD in HS, War Immunity mechanics (so players aren’t forced to be in NPC corps for war immunity), Caps being LS/NS only, Bubbles being NS only, eventual warp after bump, and eliminating ■■■■■■■■ mechanics that simply make the game unfun or disproportionately imbalanced in such a way that is less of a strategic advantage and more of an exploit that diminishes gameplay value.

In the other thread @Knowledgeminer mentioned (on when to restrict reshipping at motherships), we had a similar debate. He said

I disagree with this line of thinking. Mechanics make the game, and if the game isn’t fun, the mechanics should change. The mechanics changes being discussed at any given time shouldn’t necessarily be viewed in the context of “making the game easier or harder” - the disruptions cause people to alter their gameplay such that the game remains fun after such changes. It’s not easier or harder, just different and more enjoyable.

In this thread, for example, there’s a lot of talk about how triage FAXes will be affected - fleet compositions and tactics will need to change to account for this change, which was CCP’s intention. Too few players were handling the logi needs of an entire fleet, and they were doing so in a relatively impregnable fashion - now the need for logi pilots has increased and triage will need to be utilized with greater discretion and/or fleets will need to prioritize defending FAXes under triage in order to benefit from them.

As for freighters, I think CCP is just preventing an obvious potential problem before it proliferates. There is legitimate concern that this patch will make ganking easier across the board, and freighters are a particularly juicy and easy target. They didn’t mention DCs being nerfed, sure, but the +15% damage to T2 short range ammo is not negligible - gankers will be far more willing to gank freighters, and they can do so in smaller numbers and lower expense. I anticipate there would be a massive spike in freighter ganks if this gap were not bridged before the patch is released, or at least not shortly after the initial patch.