Surrender/Ransom

It would be interesting if “surrenders” and “ransoms” were officially supported in EVE.
Make Piracy Great Again! (MPGA)

Surrender - On engagement (but before your ship is destroyed), you offer to surrender your ship (saving your pod). If accepted you pod (or escape frigate) is ejected from your ship and you get a 1-minute invulnerability.

Ransom - Same scenario, but you offer up x ISK/PLEX to save your ship and pod. If accepted you get the same 1-minute invulnerability/1-minute weapons timer.

It’s enough to warp to a wormhole, safe bookmark or other stellar object - but not enough to really be abused.

Thanks to @Uriel_the_Flame for the excellent suggestions.

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Which can be exploited by doing this to your alt / fleetmate / whatever.

Maybe if further limitations are imposed or dunno.

You could teleport to your medical station but then it could be exploited to get home your implants safely, which even your original proposal could be used to (get through smartbomb gatecamps with an invulnerable pod).

Maybe accepting the ransom / surrender results in invulnerability but also an emergency warp and instant safe-logoff where on sign in you warp to the random point where the emergency warp brought you not back to the gatecamp or whatever original location?

Still can be exploited through alts to instantly log off and avoid consequences.

Anyway this aspect should at least be addressed before it can be realistically considered. In my opinion.

:thinking:

In the first scenario, you forfeit your ship - so it can be captured by the victors (it’s not destroyed - in case that wasn’t clear). But you could shorten the invulnerability timer on both to say 1-minute and 2-minutes, respectively ( if you’re worried about exploitation).

Yes it was clear what you meant, my reply didn’t even mention that part.

And yes a minute or two seems more reasonable, though still enough to get through a gatecamp even in a pod.

Maybe you couldn’t use gates but could dock up in a station or structure instead and if have one scanned down maybe could also go through a wormhole? :thinking:

Sure, that certainly works. 1-minute invulnerability with a 1-minute weapons timer? You can still warp to a safe (or any other location).

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Sounds good, although that would also prevent docking I think.

Yes, but just for a minute.

Well as you would be invulnerable anyway I guess if you smash the dock button the last few seconds you should be impossible to be locked and blown up in time before you could dock.

Surrender: pod gets a 1-minute invulnerability (enough to use a gate or two, max).
Ransom: ship gets a 1-minute invulnerability/1-minute weapon timer (can’t dock or gate for 1min).

So next time my paladin/freighter gets attacked in hs i send a Ransome to myself?

If i get caught in a plex in fw in an unfavorable fight?

Anytime I’m about to lose just about anything really?

When i catch a paladin out rating in null i send him this then bump his ship for 60s? And kill him anyway.

Am i immune to bubbles? Because if i am Any time i come across a bubble camp I’ll just Ransome myself and if not well i can keep you in one for 60s easy

You always have to rain on my parade… The idea was that the surrender/ransom offer goes to the attacking forces. But I’m sure you’ll find a way to twist that…

Well yeah, just takes one alt with a civilian Gatling to become one of the “attackers” lol

We can call it ‘Parley’.

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Har…! :pirate_flag:

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So, you do fight your own alt and surrender to your alt, get the one minute invul timer and skate away from your war targets in the warzone?

Would be also amazing for logistics, you can haul your stuff safely having the dangers diminished by a lot.

Also fantastic if you are in siege/bastion mode then if you see people on dscan you can’t fight against then just surrender to your alt and dock, very nice.

Bud, a system like this wont hold well on EVE at all, this will be terrible… you shouldn’t have mentioned the invulnerability part at all.

People want 100% safety, like magically unbreakable contracts, they simply can’t stand the fact that they end up in situations they can’t completely control or that turn out to be “unfair” in their book.

Thats why constantly suggestions come up that aim to protect them from any kind of “hostile interaction” with some magic barriers, timers or unbeatable police forces that shall appear to help and rescue them. And absolutely no matter how much “protection” CCP would implement, if there is the slightest chance left that they could still lose something, they would go on suggesting that this is clearly “broken” and has to be “fixed”.

No, we don’t need Ransom or Surrender “mechanics”. Either you trust the attacker to have some kind of “game honor”, then give them money and hope the best. Or you don’t then refuse and die if you can’t fight yourself out of it. Simple as that. Decisions build reputation, for both sides. EVE is a game of decisions, sometimes with long term consequences.

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You and I must’ve been playing entirely different games for the past few years… :pirate_flag:

No, we probably just have entirely different mindsets.
I was CEO of a very active Piracy Corp a decade ago and we had - internally - clear rules for ransom situations. We would have punished or expelled any member who would accept money and then shoot the target anway. Same goes for my current corp.

But thats something the players decide, not some magic timer mechanic implemented by the Devs into an open world sandbox game. If you get tackled, get used to the fact that you are at the mercy of the attackers. You are in no position to negotiate with gun at your head. You can offer, and hope. And thats absolutely fine this way. The game shouldn’t offer you ways of magic protection in that situation, if the other guy is willing to betray you, he should be free to do so. As you are to plan your revenge. Or make a better plan to not end up in this situation the next time.

The idea was never intended as an exploit. Part of the reason behind the suggestion was to alleviate any language barriers which might preclude a surrender/ransom.

Then it wouldn’t need any “mechanics” bound to it, just a button the target can press and for all attackers a message pops up “target wants to surrender/negotiate”. And then the rest is done by chat/guns. People will find a way to talk to each other if they want. English is understood world-wide on a basic level and for the rest, google translate is more than sufficient. Let them talk. Let them invest trust if they chose to. Let them be rewarded or betrayed. And learn from the situation, or not.