The game is designed for multi-boxing and group play in corporations
CCP probably would not be able to stay in business if people stopped multi-boxing as there are not enough people left who play the game to sustain it with a single character subscription at $20 a month
With multi-boxing, the universe is dry and boring. Most “people” you encounter are just bots or alts of one person
Eve seems to be missing the best component which is having most players be brand new and easily killed or scammed to create the possibility for low/intermediate skilled players to win fights. The way Eve is now, any fight is between a psychopath with streamer level fitting and play skills and someone who was trying to hide in a dark corner and never be noticed.
The proliferation of skill points and the number of capitals in the game which seem to never be lost creates an accumulation of non-destroyed assets that build until the social structures become fixed.
Oh do give over. All that Rail ultimately had to offer was silly ad hominem into which clearly zero thought had gone. Come up to my level of debate…I’m not lowering myself to yours.
Clearly some of the money CCP make from multiboxing ought to go towards special PTSD counselling for those traumatised by posts that disagree with them.
Multi-boxing in those games is possible (in the sense that it’s not forbidden or technologically blocked), but very clearly not intended game design. For example, in WoW someone can multi-box to transfer items/gold between factions using the neutral auction house. Or service providers (e.g. power-leveling) can log in additional characters at summoning stones in order to be able to summon you to the dungeon. But those are niche use cases. The core gameplay loop isn’t built around using multiple characters at the same time, and it’s exceptionally rare to see someone even try.
Meanwhile, EVE is literally designed in a way that makes players use as many characters at the same time as they physically can. That’s a huge difference.
Multi-boxing in those games is possible (in the sense that it’s not forbidden or technologically blocked), but very clearly not intended game design.
Meanwhile, EVE is literally designed in a way that makes players use as many characters at the same time as they physically can.
I’ll have to disagree with you on this. EvE was designed as any MMORPG from that era in that NOT including multiboxing was improbable to do successfully if not impossible.
As you noted it only picked up being used offensively years after release.
EvE was built with the ability to multi-box, because that was just how you built MMOs. Players found a use and compounded on it (or abused it if that’s your view) - just like an all Shaman “team” was racking up WOW’s battlegrounds.
If you want to argue that they could throttle the use of multiboxing now, I might get behind that, but personally, I think that djini is already out of the bottle - especially with a single shared universe.
Both EQ and EQ2 have realms that are ‘truebox’ - but of course some players have found workarounds.
Ten years in, their design methodology switched entirely to creating features that make individual players use as many accounts as possible. And CCP’s store offers and monetization features reflect that.
Stacking shamans was a niche “troll” build used to make YouTube compilations, and never used in an actual, serious capacity. They definitely didn’t dominate BGs. They couldn’t. You blew your three-minute cooldowns and then you’re a sitting duck with your character stack that can get AoEed down in seconds.
I agree, it’s too late. We’re circling the drain at this point, and the funnel is getting ever smaller. And we’ll never manage to swim back up.
Sometimes corporations don’t ask specific questions because they are afraid of what the answer might be and that’s fine, its not like there arent other games you can play in peace