I do some analysis on the Monthly Economic Report kill dumps (mirrored at data.everef.net/ccp/mer ) for corp/alliance activity tracking. While cross-referencing corp kill totals against zKillboard I ran into a discrepancy that turned out to be a real pattern in the source data, and I’d like some input before I draw conclusions about it.
What?
Three confirmed examples from the full 2026 dump, cross-checked against each corp’s current member count via ESI:
| Corp | Members | Self-kills | Window | System | Killer | Victim |
|---|---|---|---|---|---|---|
| Vintage Computer Group | 6 | 500 | 2026-07-04, 08:24:04–08:24:11 UTC (8s) | Enedore (Everyshore) | Praxis | Minmatar Shuttle |
| Endless-Fury | 21 | 431 | 2026-06-10, 02:45:40–02:45:48 UTC (8s) | Ahbazon (Genesis) | Fortizar | Gallente Shuttle / 1x Council Diplomatic Shuttle |
| Quafe Reserve | 2 | 500 | 2026-06-16, 18:21:40–18:36:05 UTC (14.5 min) | Uitra (The Forge) | Maller | Gallente Shuttle |
The same signature (same-corp massive kill count, single fixed killer hull, brief time window clustering, cheap/disposable victim hulls) shows up sporadically across a much larger set of corps going back through the historical dumps. These three are the ones I could fully confirm as suspicious beyond “shits and giggles” activities or people getting their own AIR Career Program maxed out.
Case 1: Vintage Computer Group, smartbombing its own shuttles
Exactly 500 kills in June and once again in July. A Praxis running smartbombs against a field of its own corp’s shuttles. 500 kill events generated against the server in 8 seconds. I wonder if this counts as an exploit.
Case 2: Quafe Reserve, looks like a scripted test run
This one’s the odd case out. 500 kills spread over 14.5 minutes at what turns out to be an exact 9-second cadence:
- 70 distinct timestamps across the 500 kills, 64 of the 69 gaps between them are exactly 9.0s.
- All “skipped beats” are multiples of 9. The pattern skips beats (maybe a failed warp or whatever) but stays on the same timers.
- One single 10s gap out of 69 intervals is the only deviation from the 9s pattern, and that’s plausibly just jitter. It read like a script running a fixed-interval loop.
So, 14 minutes of scripted kills, right? The fact its against themselves doesn’t matter much. It’s botting nonetheless.
Case 3: Endless-Fury, a Fortizar bombing its own shuttles
The killer: Fortizar, The victim set: 430xGallente Shuttles, 1xCouncil Diplomatic Shuttle.
An 8-second window for a total of 431 kills lines up with Heavy or Light Guided Bombs fired from the structure against a field of parked shuttles. This single event is roughly a quarter of that alliance’s entire monthly regional kill total in the dataset and is undoubtedly a way to cause lag for the purpose of inflating TiDi (for more time to figure out what to do with a juicy target) or overloading the servers.
Why I’m posting
Posting this because generating hundreds of kill events against the server in single-digit seconds, on what looks like a repeatable, scriptable mechanism, seems like something FC would want to know about regardless of who’s doing it or why.
Asking
- FC/ISD: is smartbombing/bombing your own corp’s shuttles for mass kill generation a known issue, and is this something worth a bug report over, or already on your radar?
- Vintage Computer Group / Endless-Fury / Quafe Reserve: happy to hear the actual explanation if I’ve got this wrong.
- Open to hear from anyone who’s seen this pattern before, in these corps or others.