well to start with the idea isn’t to just deploy and have it instantly destroy all resources in a system.
I don’t see why it couldn’t be progressive meaning people could scurry and mine out the system before the slow burning candle whittles down the systems resources.
in terms of counter play, honestly i hadn’t considered that, however I’ve come up with something which i think is unique and interesting. please see below
considering it’ll take a team effort to put it in place, perhaps a team work counter play using the exisiting hacking mini-games.
the resource spoiler can run for a week, has no vulnerability timer, HOWEVER.
a group hacking effort will give you a piece of a code (so everyone working together gets the full code)
so once everyone has the pieces of the code, they can have a number of attempts, say for example 10 attempts in 15 minutes (failure of all 10 attempts locks out all capsuleers for 1 hour before being allowed to try again)
if you input the right code it creates an immediate vulnerability window for say… 2 hours, this way if you’re just one guy who decided to have a crack at it, guess it right but you didn’t write the code down, you could then ping FC’s to do a CTA to come and poke it.
circling back to this concept. i should specify that because its a concept its liable to change, i did think a big solar bomb would be cool but it doesn’t stand well for you to just nuke all resources and rinse and repeat, regardless of how fun space nukes could be.
with the idea of it degrading over the time, over hours, days, etc, it will act like a deep cut on skin, the longer you leave it, the more infected and nasty it gets. however, you treat it right and it’ll clear itself up and go away.
i think some form of code breaking would be fun, especially if you get the numbers after successful hacking, it loweres the number of possible combinations down. but honestly this is what i came up with on the fly.
however I see it as an improvement on the game because it brings people together to solve a common problem which directly effects them as well as the cause and leadership which they fight for, it gets people talking and interacting with each other and is a factor in the spirit of team work.
the code breaking is just an example i’m sure there are other forms of such a thing to achieve the same end result.
for clarification on some level it would mean less people in space to acomplish a goal, but thats the point, as you’re not considering the social stress of the situation, its well known that some players will intentionally go out of there way to agitate players and cause them to quit the game, because “they’re playing a different game” large groups like alliances will suffer a low amount of social stress which accumilates untill it caps out at loss of resources and someone deals with this situation (which then means happy industrial times as you gotta work to get the ADMs back up. which means content and profit.)
a large sov based alliance could endure this as they’ll likely have more than 1 system, some players will hate this while others will relish the challenge presented in front of them which also makes a solid contribution to the greater good.
because I was winging this, I am curious what you would propose as a counter play