This is a listing of the current Tech 1 Tachyon Beam Laser stats:
These are uninteresting choices as the Meta 4 is best in every possible way. A more interesting and actually better fit to how your avatar develops via the skill point system would be to have weapon stats set up such that you would find the activation cost and cpu requirements rising as the benefit of increasing optimal and damage modifier also rises.
So, the new module stats become:
Now as a newbie pilot you choose the Meta 0: Beam Tachyon because it is the only one your fitting skills allow. As you fitting skills improve you move up to the Afocal, Modal, Anode and finally, when your fitting skills allow for it, you get the Modulated Tachyon because it offers the best optimal and damage modifier.
I realize this situation probably exists throughout the T1 design schema and addressing those would be awesome as well but Energy weapons in particular are brutal to fit and equally brutal to find enough capacity to run them and this change would help out a lot for new players and those choosing to remain alphas.
Lastly, im not asking for an overhaul of items beyond T1 because of the time it would take and host of problems it would cause.