T2 Industrial command ships (Industrial Processing Ships)

TL;DR Rorqual used to be the only ship that could compress. CCP blurred the lines with structures by allowing them to also compress. This opened the door for the Idea Below. T2 Industrial command ship hulls dedicated to ore processing. With checks and balances to make sure they do not overshadows station processing. Think stations as quick and dirty processing and this new class of ships as a more refined piece of equipment. I guess the correct analogue could be mining crystals. A is for efficiency (these ships would be slower at processing but more efficient), B is for quick money (Athanor and Tartara which process instantly and unlimited ammount of ore) and C is (reprocessing in JITA :rofl: with a month old alpha clone)

Skill Name → Industrial Processing Ships / Capital Industrial Processing Ships

***While Stations and Structure will focus on speed, ships will focus on processing efficiency trading time for the coveted 100% Effciency at max processing skills each size up increasing M3 output.

PROGRESSION

Industrial command ship V → Industrial Processing Ship →

Industrial Processing Ship V → Capital Industrial Processing Ship

SHIP NAMES

*Keeping in theme with marine mammals, The names for these ships will be marine mammals that have a connection to land since they will be focused on ore processing (AKA spending time on working with rocks).

T1 T2 Common name Thematic Tie in
Porpoise Enhydra Sea otter Uses Rock to break clams. Partially lives on land
Orca Hydrurga Leopard Seal Keeps the Predatory theme of the orca. Spends part of its life on land
Rorqual Mirounga Elephant Seal Largest marine mammal that lives partially on land. Keeping the theme of size and being the “Largest”

BONUSES

Column 1 Column 2 Column 3 Column 4
Enhydra 2.5% Ore Processor Cycle time 100% CPU/Power requirements for capital tractor beam 500,000 mineral hold 50,00 ore hold
Hydrurga 5% Ore Processor Cycle time 100% CPU/Power requirements for capital tractor beam 1,500,000 mineral hold 150,000 ore hold
Mirounga 10% Ore Processor Cycle time 100% CPU/Power requirements for capital tractor beam 3,000,000 mineral hold 300,000 ore hold

*cannot use gates while Mineral Hold has contents.

Fitting:

Column 1 Higg Mids Lows
Enhydra 3 xxx xxx
Hydrurga 5 xxx xxx
Mirounga 7 xxx xxx

Fiting Example:

Enhydra 1 Ore porocessor | 1 Industrial Processing Core | 1 Capital Tractor beam

Hydrurga 3 OP | 1 IPC | 1 CTB

Mirounga 5 OP | 1 IPC | !CTB

EQUIPMENT

Industrial Processing Core (M/L/Capital)

Skill - required - Industrial Processing Reconfiguration

level Unlocks
I L/M Industrial Processing Core
IV Medium Processing Core II
V Large Processing Core II

Ore Processor I/II - |Moon Ore Processor I/II

Module would me M3 per cycle. Can use Raw Ore or Compressed Ore

Ore will work Like Charges So you have to load the ORE into the module for processing so you can only process 1 ore type per OP cycle.

Efficiency Is reliant on processing skills and nothing else. So the losses would be in heavy water.

Skill → Shipboard Processing Technology

Skill Level Unlock
I Ore Processor I
II
III
IV Moon Ore Processor I
V Integrated Ore processor (Moon and Normal ore) TII equivalent with better cycle times.

This is what I have so far. I think this could be an asset to people who want the maximum value for their ore mined and whether they would like to reprocess instead of mine. If you have any other ideas onthe topic all is welcome.

Why use this ship at all if it cannot transport? All you can do is load it up, undock, process, redock, and unload.

It’s best to just use a structure. The whole “Cannot use gates unless its hold is empty” seems unnecessary.

And the skills… doesn’t mining already have way more required skills than it needs? We don’t need more. Good mining ships cost way more than they’re worth and the skill requirements are already high.

It’s not a hauler. If it could use gates it would outperform any hauler for raw minerals. Second Its a fleet ship so it needs a core to use the processing of it, so it should be with a mining fleet. Third I think you might be missing the point of using structure.

Do I have the money for a Tatara, yes. But think about all the cons of it. Taxes and inneficiencies. With a ship we take out the middle man. It opens up different gameplay. Also the processing skills used are the same ones for processing in a station. The new skills only affect speed with which you process a specific amount of M3. So you are not actually adding anything to the processing chain. If you dont want to fly it because you would preffer a station that is valid and you dont have to train into it just like people preffer not to train into marauders or lancers because they already have other ships of that size and purpose. But there is a place for a ship like this.

Ironically, that’s all I mostly use my Orca for.

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Not quite sure if you know, but an Orca is also a command ship and doubles as a wonderful ore hauler. That hasn’t broken the game. It’s the best ore hauler in high sec.

I realize that this ship is a command ship, but is that what a mining fleet is missing while on the belt? Processing buffs?

I haven’t seen any mining barges or exhumers wishing they had processing boosters. Compression? Sure. But processing is best done at the station.

It is not a command ship. Just a T2 variant of the command hulls.

No ore ship can reprocess in belt. It is a t2 variant of the command ship with a different use. If you read the post, it does not buff at all or give ships the capabilty to reprocess. It is a ship that reprocesses for the fleet at a higher efficiency than they can get from a structure. That is the purpose.

This would provide an 8 to 19% increase in mineral extraction from ore mined depending on security level the fleet is mining in and a bif if there is a perfect refinery nearby . Not to mention the taxes that are avoided by refining it onboard.

I dont think these are needed. Reprocessing should just stay in stations and or structures. I dont agree with the 100% processing as nothing should ever be max processed, there should imo always be waste that comes from processing.

What taxes on reprocessing?? You mean the cost to reprocess? Easy fix. Get your standings up.

CCP opened that can of worms. Compression should have stayed ship side and then I wouldnt have even considered this idea. As for effciency. There are inherent losses with this method. Heavy water, risk, The time factor. All those are non-existent or very much mitigated with stations/structures. Yes they use fuel andand yes they are expensive upfront, but the value they bring is much higher than a ship.

Whether reprocessing should stay on stations is a hot topic. The freedom this brings a small community of players who cannot compete with huge coprs and alliances more than satisfies at least having CCP explore the idea.

Even with standing you are reprocessing at less rate than a tatara in NPC space stations. around 72 percent in highsec. 81 on a tatara, Not to mention the tax imposed by the corporation that owns the tatara. So standings are not the issue here. Balancing is.

Im not looking at this from a highsec point of view but the overall processing ecosystem

But it can’t haul that processed stuff back to the station since it can’t jump when it has processed stuff.

Thus, to use this in the fleet, you’d have to also bring a hauler which is yet another account in the fleet. Yet another ship just to have this ship. Just to process. That was your idea. Billions of ISK to invest, two more accounts to use, and massive skill points in these new skills. That’s what we’re looking at here. You made it too risky and too expensive and too difficult to manage.

That’s why the only use for this ship is to sit at the station and undock to process- then instantly redock. That’s all it would be used for. It would not be used as a command ship unless you make it like the Odysseus and give it another function- like massive weaponry and armor. It has another function. It works as a command ship. Sit this baby next to an Orca or Rorqual and you suddenly have mining buffs, shield buffs, compression, and armor buffs as well as the combat abilities of a battlecruiser (The Odysseus has armor command bursts as well as whatever comes with expedition).

Just a reminder. That was literally what many rorqual pilots did when only the rorqual could compress ore conveniently. Undock, compress and return. Logistics a was handled by the appropriate ships. Billions of isk were spent just for compression. So thats definitely not a good argument IMO. Specially when CCP saw fit to expand compression to other hulls and even into upwell structures

Think about this. You mine. Haul the The compressed ore to a station and then to its destination and hope the reprocessing is good enough. This is simple. You bring the processor with you and reprocess in any system that is convenient for where you live. Not a station 15 jumps away to that does not satisfy the need.

A person who hasnt had to do all this does not understand why this ship is needed. I have been an industrialist in EvE since 2008 back when there wasnt even compression and the only way to compress was to make ammo or 800mm repeating artillery in order to move large amounts of minerals. The need is there. Even if some can’t see it. If people are willing to spend tens of billions for a tatara so they can have better compression, best believe these same people would invest in a ship that can do the same but brings more freedom albeit slower.

I’m sick of drawbacks in this game. The mining crystals alone piss me off. Just to have increased mining yield, I have to train processing skills up to level 4 in each and every single ore type with skill multipliers as high as x12 just to use the T2 variant mining crystals. In addition, I have to sacrifice over 60% of the asteroid’s yield as residue OR sacrifice a medium slot for a chipset that slightly reduces that percentage.

So I do it. I accept it. But why would I spend billions of ISK to avoid paying taxes when processing? Why? More training of x12 multiplier skills. More skills for modules. More drawbacks just to avoid other drawbacks.

I understand what you mean. The drawback are definitely overwhelming. But with this I am trying to even the playing field between large Corporations and alliances and the average joe or group of people that want to engage in this content but cant defend a refinery. Even in Higshsec I abstain from putting one up because I know that as soon as its up some high sec ganking corp is going to wardecc me and destroy it. The issue is so pronounced CCP had to make a new starter region that is completly safe. Salt farmers are literally causing new and old players to leave. I almost quit a couple of weeks ago when I got ganked in highsec by a whole bunch of catalysts coming out of a t3 abyss.

That being said I am being extremely cautious in How I present this. The Gate thing might be a bit much but I would prefer being overly cautious with my suggestion and getting a thoughtfull look by CCP than being too generous and having it not even looked at.

Taking into consideration what you have said I was going through the haulers and there seems to be only the Kryos for mineral hauling with a base of 43k mineral hold. If we look at it from a mineral hauling perspective these ships would proivide an actual progression for ships with dedicated Mineral holds instead of ore holds and use it as a method of hauling. So it wouldnt be farfetched to remove the limitation of not being able to go through gates. I believe CCP would be open to that:

Progression for mineral holds:

T1 Kryos 43k →

T2 ICS HULL variants dedicated to Ore Processing and mineral hauling.

Enhydra → Hydrurga → Mirounga.

I guess the real question would be if CCP would mind that it would overlap some with ships that already have ore Holds like the orca that can move a massive amount of compressed ore. Again I was being overly causious because I really believe the idea serves a very real need.

I was strictly talking about the cost to reprocess. At 6.5 you pay 0.0 isk to reprocess

Right but paying 0 isk for a 72 percent reprocessing with max skills and implants does not outmatch payign 0 isk to get ~81% in a tTatara. Anything higher than 72 you need a Refinery and then you incurr player taxes so Smaller corps and solo miners are basically capped and at the mercy of Blob fleets who will destroy any privately owned tataras these small groups want to anchor.

You want to make a point but Its not relevant. We know the numbers and they are still bad for anyone who doesnt toe the line and dopesnt want to get into a blob fleet corp/alliance. N+1 is not gameplay and that is the issue with refining. Either be content with being artificially capped by blob corps/alliances or leave the game. Thats not gameplay or interaction when there is no other choice. And thats the issue. You say standings. Yes but Eve doesnt revolve around highsec stats. Not everyone is happy with scraps from the table