Tank/Combat Scanning/Tackle for a Cruiser or above

Would anyone have a fit for these capabilities?

Ideally the tank has 60-100k EHP. The tackle should be fine without a range bonus. I think a cloak is optional too.

Ideally I want to be jumping into systems and getting a warp-in/tackle to a ship within 20 seconds and able to survive for a minute or two (obv. not against a marauder though :slight_smile: because those are OP)

Against what kind of targets in what space with what kind of backup jumping in behind you?

Null sec

Probably battlecruiser or below but I’d engage anything if there were dudes nearby. I feel like BS or above would apply and melt it pretty quickly (I tried to attack a vargur with a deimos recently and that was probably hilarious for him).

Response is a kitchen fleet essentially

I’ve had a lot of success with a combat scanny passive tank svipul but I dont have the fit anymore would have to make one, a t3c might be great for what you are looking for as well maybe a loki.

Killed a sliepnir solo on a low sec gate with the svipul becuase gate guns munched him slowly while he couldnt track and also held a cynabal down for 2minutes with another cyna and a hurricane fleet pounding away while friends where on their way great lil ship.


Damage Control II
Power Diagnostic System II
Shield Power Relay II
Shield Power Relay II

1MN Afterburner II
Republic Fleet Medium Shield Extender
Republic Fleet Medium Shield Extender
Warp Scrambler II

Sisters Expanded Probe Launcher
Small Knave Scoped Energy Nosferatu
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Small Ghoul Compact Energy Nosferatu

Small Core Defense Field Purger II
Small Core Defense Field Purger II
Small Core Defense Field Purger II

Literal monster of a tackle. 250 omni dps tank with low sig and ab would suggest abyssaling a t2 ab just for the cost effectiveness.

Oops looks like I remembered it abit wrong but yea 50k tanked in that svipul in that fight, and the fit was a bit different.

1 Like

My first reaction is “why not an interceptor?”

There are more ways to “not die” than a lot of EHP. And your EHP target for a cruiser is high. I’m not sure a 100k EHP in a practical fitting is possible - that’s buffer fitted battleships territory.
An interceptor defends itself by being fast moving - fast enough that the victims weapons can’t track and hit you. Add in a minimal repair ability if you are nervous, but speed and agility helps here.

Adding in scanning is hard - a combat s anner is a bulky thing to fit on anything.

A cruiser thought would be a Curse or Pilgrim and use neuts and weapon disruption to defang the target. But again, I’ve not a lot of thoughts there either.

Yeah that’s why I started with cruiser hulls. I might see if the Svipul works but that still might be too flimsy over a T3C. But also, I’m probably crap at fitting a T3C

Interceptors are fine for single targets, but if it’s a gang, I still want the option of yolo’ing it and not having it disintegrate after landing

Part of this involves working with a standing fleet, which although are often a bunch of drunk dudes (self included), can still be dangerous in numbers and often respond to warp-ins and tackled targets pretty quickly. So, I don’t need blingy-marauder levels of survival, but I also don’t want to die if there happens to be another interceptor on field to catch my interceptor.

Depends what you want to spend but hic’s are also a solid option, keres is excellent but it requires really good piloting, ram jag is cheap and amazingly tanky but its alergic to neut’s so elite nano gang pilots would remove it quick.

Nothing beats a maladiction with snake implant’s and some bling thou the thing is a monster.
Seen a guy tank like 4 orthrus shooting at him with rapid lights that’s like 2400 raw dps or something insane. But yea one piloting error and down goes 4b.

I have a feeling once you try the svipul you wont need anything else xD

Combat scanning requires fitting sacrifices on most ships apart from T3D and T3C.

If you’re looking for a survivable combat scanning ship with high EHP, maybe look at one of the T3Cs?

A fit I theorized in Pyfa some time ago is the following cheapish Proteus fit, for a similar purpose. In my case my followup fleet would come through the Covert Cyno but I guess you can swap that out if the response is going to take gates.

[Proteus, 100k EHP covert cyno combat probe tackle]

1600mm Rolled Tungsten Compact Plates
1600mm Rolled Tungsten Compact Plates
Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Reactive Armor Hardener

Warp Scrambler II
Stasis Webifier II
50MN Y-T8 Compact Microwarpdrive

Covert Ops Cloaking Device II
Covert Cynosural Field Generator I
Expanded Probe Launcher II, Sisters Combat Scanner Probe
Compact Interdiction Nullifier
Medium Ghoul Compact Energy Nosferatu
Small Energy Neutralizer II
Small Energy Neutralizer II
Small Energy Neutralizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Proteus Core - Friction Extension Processor
Proteus Defensive - Covert Reconfiguration
Proteus Propulsion - Hyperspatial Optimization
Proteus Offensive - Hybrid Encoding Platform

Maybe this could be a nice starting point for you to modify to your ISK and purpose?

(Disclaimer: Never used the fit yet though, so I have no idea if the fit runs into any unseen issues. Copy on your own risk. :stuck_out_tongue: )

This kind of fit works reasonably well, but I personally prefer putting a logi rig on so I can get links for extra tackle range/survivability. Also gives extra drone space for a full set of EC-600s, which can do heavy work at letting you survive the 60s. I always go for faction scrams, the extra range with overheat and links is a game-changer.

Also interdiction nullifier doesn’t work if you don’t have the subsystem.


Thanks for the feedback on the fit, appreciate it!

Also, when did that change about the interdiction nullifier?
As far as I know, you can put a nullifier on any T3C even if you don’t have the nullifier subsystem. You just get heavier penalties and a longer cooldown, but lesser penalties and short cooldown aren’t worth using a nullifier subsystem for me. And if I don’t want the penalties during a fight, just turn the nullifier offline before engaging.

I heard the penalties persist even while offline.

Penalties go away when you turn the module offline, so if you know you’re about to engage an enemy you can turn it offline to get double targeting range, double targeting speed and double drone Mbit/s.

Also, I just used an online nullifier on a T3C on the test server to get out of a bubble, without the nullification subsystem. No need for those subsystems, unless you want a lower nullifier cooldown (which is rare) or want reduced penalties (which can already be done by turning the nullifier offline).

I don’t really see the point of the nullifier subsystems, they’re worse than the alternative subsystems in most ways and their upside isn’t worth enough for the drawbacks of using those subsystems.

1 Like

Yea you can just wait out the timer then go to the next gate no need for a reduced cd.


That’s how I did some solo hunting in a cloaky Loki shortly after the nullification changes, anyway. Just pass by any bubble camps laughing, while turning the nullifier offline when you’re about to engage.

A bit too overpowered in my opinion, if it were up to me I’d:

  • remove the ability to equip/activate/online the module on a T3C unless the nullification subsytem is equipped
  • keep all the penalties even if the module is turned offline (consistent with how targeting penalties for cloaks also stay on the ship even if the module is offline)

Right now nullifier subsystems are useless and nullifier penalties too easily avoided, which shouldn’t be the case in my opinion.

1 Like

T3c’s are completely broken I refuse to fly them.

T3Cs are really flexible, but I don’t see how they’re broken.

Specialist T2 cruisers are better at their respective roles (logi, hacs, hics, recons) and T3 cruisers aren’t replacing them there. The main thing T3Cs are better at is flexibility. While a fleet of HACs is stronger, a fleet of T3Cs can bring the covops subsystem and take a blops bridge. While a logi cruiser brings more powerful repairs, a T3C with logi subsystem can also bring links. Or EWAR, or damage. And the enemy won’t know which, because the T3C can do it all. But they’re not better at any of the roles filled by T2 ships, just more flexible and therefore less predictable, which I think is a sign that T3Cs are not broken: they’re a jack of all trades, yet master of none.

In a 1v1 brawl a tengu will beat a cerb. Loki would beat a vaga.

Unless your from a null block apparently lol…

I’ll try run the numbers just incase you are right but will take me some time, as far as I know the t3c’s will beat hacs in close range combat.

I was mostly talking from a fleet perspective. I’m not really well known with 1v1 fights, but I can imagine that extra flexibility there allows players to tailor their ships much more to what is needed to beat the enemy.

1 Like

Ahh yea I’m a low sec solo small gang guy dont know much about big fleet fights but I can imagine thats probibly becuase ADCU is so damn strong for fleets.

Yep, with plenty of logi in the fleet and all the DPS having access to an assault damage control, you’re not going to kill the main dps soon unless they mess up. Anything else, like links, recons, logi, just gets volleyed off if logi cannot hold it.

1 Like