remove chronic inactives. No point in having 300 people on the roster if you only manage 11 online at peak times and 70% hasn’t logged in in the last 3 months. The people who know what to look for will find out before joining anyway and the ones who don’t will feel disappointed and being lied to
don’t have inactives in leadership positions. Apart from the obvious security risk it’s just silly to have a void for important roles and activities. It also gives off a signal as if you don’t care
if someone is causing trouble, drama or just creates ripples, get rid of them. If you don’t then the good/contributing members will shy away, exactly what you DON’T want
never give roles to someone who asks or fishes for them. On a similar note give all the shares to yourself as a CEO, never create more and if someone mentions creating more shares kick them instantly
reward your active and contributing members, if only by removing/punishing the inactives and the unwanted. That way the folks you DO want to keep will feel appreciated
actually be good at the game AND good at leading, if you suck at either or both you’ll just hold back your members. The ones who care, which are the ones who will help you grow, will leave and only the dead weight will stick around
If you can manage all of that you might have a chance of building a great corp.
Speaking and having someone get all weird when they hear your voice, or listening to all the"chitchat"?
Been on fleets with good comms discipline and fleets where the FC is the biggest source of verbal diarrhea leading to confusion among the fleet.
I used to get around this problem by playing with friends. Now my friends have all left the game because it is complete trash and moved on to better ones, so I play EVE alone. Can’t make new friends because all the players/corporations are either high-sec casual gamer carebear trash, null-sec carebear renter trash, or null-sec hive-mind CTA slaves. Used to be that you could establish deep connections with other players after having each other at the opposite ends of your guns, but because CCP has taken all the personality out of combat and turned it into faceless, industrialized war spam, super-capital tidi-fests, and ganking, that’s not possible either.
Finding an EVE corporation with intelligent, self-conscious people who don’t treat the game like a second job is harder than finding a job in real life. Ironically, the EVE social experience has been distilled to the same level of interaction you would have at the cubicle farm water cooler:
“Morning, Bob.”
“Morning, Fred.”
“Grinding some ISKies tonight?”
“Ayep. How’s the wife doing?”
“Great! We’re going to the lake this weekend.”
“Sounds good, Fred. See you at the mining op.”
“Sure thing, Bob. Take care.”
Only a few of the old guard remain, and they’re dying out. Bless players like Alek and Kane and a few of the old-school forum crew around here for hanging on as long as they did.
Adding to that: perhaps it’s just me but most people are incredibly annoying. I played fo76 and decided to team up with some folks whom I had run in to and seemed… normal and willing to do teamwork.
Once on discord one couldn’t stop singing shitty songs and not even after me asking several times to stop because I’m also playing the game and he’s incredibly distracting would he get the hint. It just didn’t occur to him that others might want to enjoy their own experience.
The other was very actively, and quite violently, talking to the NPC. All the time, like really all the time. Neither of them understood the concept of push to talk; not even when asked, explained or specifically hinted at.
I know I’m weird but I keep that inside, hidden from other folks. Most people don’t seem to have that self conscious filter and just blurt out their brain farts in to the void and their microphone, they are exhausting and mostly annoying.
The room-temperature IQ casual gamer epidemic is the real crisis no one seems to be talking about. Gaming used to be a geek thing, and people without basic mathematical and critical-thinking skills weren’t drawn to the activity. But as technology progressed, the people who used to entertain themselves by throwing beer cans at the television while watching “the game” suddenly got lots of easy access to digital entertainment because everyone owns a smartphone and a computer these days (which is a good thing, don’t get me wrong). But the net result is that all of this digital entertainment had to be dumbed down and nearly automated in order to be usable by these people.
Gaming went from this:
To this:
Anyone who’s ever raided in WoW 15 years ago or performed an ultra combo in Killer Instinct on the SNES knows exactly what I’m talking about.
Anyway, this translates directly to what can be observed in EVE corporations, because these people make up their bulk these days. You can’t have fulfilling interactions with them because it’s impossible to have an over-80 IQ conversation, and no one wants to interact anyway because everyone acts like the neighbor you know lives next door, but never actually see. Most players display a sheltered suburbanite “■■■■ you, got mine” attitude, because, well, gaming is mainstream and these people are the primary target demographic because they’re the ones who can afford to open loot crates.
There are good corporations out there, don’t get me wrong, but they’re exceptionally hard to find.
He’s probably saying the same thing about you. Telling his friends, “Some uptight dickwad was demanding I stop enjoying myself. It didn’t occur to the entitled doofus that others might want to enjoy their own experience.”
Two sides to every situation. The trick is trying to see it from the others point of view. Neither of you were doing that.
Perhaps but I wasn’t the one actively imposing myself into others. They could have just been cognizant of the fact that playing with others doesn’t necessarily mean they get to dump their brain farts on to them, unfiltered and without pause and without PTT.
Also it’s not like I met them as a team where they already had that dynamic going. I met them indepently and they were in different time zones so they never played together.
Don’t blame the messenger for pointing out issues.
I used to have to listen to people who shoved their mike halfway up their nose or slurped coffee or ate popcorn and I’d just log off. Or mute my headset.
And these were people I had been flying with three times a week for half a decade. Five years and still no coms etiquette. Some people are just that self absorbed.
If it was strangers, I’d hardly expect them to listen to someone after 5 minutes. But then, if it was strangers I’d just log and find another group. Especially if it was the kind of console kids that play FO76. They live online all day, every day. Nothing bothers them. You can sing, burp the Pledge of Allegiance, fart, take a noisy dump, snort Pop-Rocks. None of it phases them. I speak with the authority of having a Millennial and a Gen Z living under my roof.
They think you are the weird one for even noticing their behavior. Let alone commenting on it.
Which is what I did. It’s just so common to run into people like that, for any game. It’s also part of the reason why I can’t do alliances in EVE any more.
I’m completely fine with realising that I’m quite sensitive to stuff like that and that I prefer signal over noise, it just baffles me that it doesn’t seem as if people ever consider their actions to be imposing onto others.
Comms has its upsides and downsides, which are different for each group. One thing that can help is if corp leadership (or even just corp members) are skilled in tactfully discouraging the behaviors that aren’t acceptable.
In the alliance I was in, we might have a hundred people on comms at one time. Some folks wouldn’t have PTT set up, so we got to hear everything they did, until someone would politely ask them–and guide them if necessary–to set up PTT.
In my own corp, there’s times when I have to step out of comms because of my own IRL issues, but I don’t expect people to walk on eggshells around me. I don’t mind stepping out of comms if the conversation by itself would normally be a non-issue, and I’m the only one with a problem. That’s on me. Where I’ll speak up to correct behavior is when I see it bothering others to the point of being disruptive.
It’s not always easy participating in comms, but we really couldn’t run effective PvP roams without them. I’m glad they’re a part of the gaming experience. It just adds another dimension to the gaming/corp experience one has to consider in finding a corp that’s a good fit.
you need to talk to people. most corps will let you come into comms and just get to know people. where you choose to live can also be important depending on your play style.
Yeah that’s a problem if you care about such things as employment history in a video game which I don’t. Any corp that cared about that is not even worth joining tbh.
This is why i always tell people, join the largest alliance that will take you.
Avoid those tiny corps. They’re always boring. New players join corps looking for friends to do things with. They join a small corp and then realize its 5 people who are online twice a week. Its depressing and people quit because of it.
Join the biggest alliance that will take you. Leave your ■■■■ in highsec and you can always quit the corp and go back to your highsec trash later. Give it a try. Day 0 is the best time to go to null. Don’t listen to the people hiding in highsec for decades. If you listen to them, you’ll never leave highsec either.