Why are they useful?
Should they be banned?
Below is the idea in full that I developed during the course of this thread:
Here’s the post again for your benefit and for the benefit of newcomers:
-at least 1 million sp
-a pop up message on opening the corp:
You must ensure you recruit an Accountant and Director within the next 14 days. If you are unable to then this corporation will enter shutdown mode. Any facilities owned by this corporation when shutdown initiates will be transferred to CCP Holdings until you are able to reinstate your corporation by meeting the minimum recruitment quota.
-if you want to get your corp back from CCP Holdings you must pay the release fee.
-Players who have a corp that has been transferred to CCP Holdings CANNOT open a new corp.
-CANNOT anchor ANY structure unless corp has a minimum of 10 players (must include a Director and maybe two other important corp roles).
-No access to more than 1 corp wallet UNLESS an accountant has been recruited.
-No access to more than 1 station hangar UNLESS a director has been recruited.
- you get access to +1 corp wallet and station hangar every 3-5 members recruited.
-corporation gets shutdown if nobody comes online in a month.
-corporation base tax of 2% depending on the Empire owning the station where you opened your corp.
-opening fee must vary between regions or across empires: could be between 2.5 mil in easy highsec systems to 150 mil in NPC null.
-Monthly corp administrative fee also based on region.
-CCP will introduce benefits for corp owners based on the tax rate. For example a deduction in tax if you recruit more corp members, and lower resource costs to blueprints for NPC null corps with higher tax bands.