Battleships should have better application against frigates.
Rapid Light Missile Launcher equipped Caracals are generally conidered the ship to bring to handle frigates, yet they inflict only about 150-250dps to frigates. All Minmatar and Caldari BS can deal a lot more then that - while Galente and Amarr ones are usually fit with Heavy Cap Neuts that can dry out any frigate in a single cycle.
This doesnât mean you canât flip BS in highsec with a t1 frigate, thereâs tons of videos online of suspect baiters doing just that, but the BS they fight are usually not fit well - neither well fit for PVE as any real PVE fit would perma-tank a kitchensink suspect bait frigate, nor fit for PVP as a PVP BS smacks a frigate in 10 seconds⌠or just cycles MJD and lifts the middle finger if the frig doesnât want to play in grapple range.
No they shouldnât. There are more mechanics in this game than just âlock target, F1â. Use them. Build a well rounded fleet comp where one squad covers the weakness of another instead of bringing just N+1 and the âbigger is betterâ doctrine. Everyone has to know his duty and target priorities, the right tool for the right job at the right time. Omnipotent Swissknives simply shouldnât exist, no ship should perform very well if itâs too far out of itâs own league.
Well, I have to respectfully agree to disagree on this. This is one reason we donât see a lot more solo play with certain ship classes.
Its a multiplayer game. We would we want more âsolo playâ? People can solo play all day long if they want, against NPCs it even works pretty well. But it obviously shouldnât work well against multiple other players, especially not with all ship classes (and we do have ships out there that perform reasonably well against multiple opponents already).
And even then, BS arenât in a bad position currently, with the right equipment they actually can be quite fierce against multiple smaller opponents. Some of them are even ridiculously OP. They for sure donât need âbetter applicationâ.
#nerfmarauders #maraudersonline
The vast majority of gameplay in EVE is solo play - you may just not realize it. There would be more PvP if it wasnât always (99%) of one side dog piling on the other.
This tends to make players risk averse, so you end up with these scenarios in low-sec:
- Players flying around in cheap frigates and engaging in FW because thatâs the only quick way to find fights
- Players flying around in (relatively) cheap mining ships, trying to avoid PvP
- Smartbombing/gate camps
- Solo players acting as bait
- Small fleets looking to drop on solo or FW players
- Medium fleets looking to drop on small fleets
- Large fleets looking to drop on small and medium fleets
- And last but not least, the unicorns: solo players looking for reasonable engagements
In high-sec this boils down to:
- Fleet invite scams
- Duel scams
- Suspect bait/scans
- Ganking
Unless you own a structure youâre essentially safe from WarDecs in high-sec.
Yeah⌠because a lot of ships are built and balanced around being in a fleet not solo. Thatâs a good thing.
Source?
Ratting, mining, FW, missions, Abyssals - all largely solo.
Thatâs not a source.
FW is definitely not solo. One of the main things we try to do is get people new to fw into a corp because solo pilots donât tend to stick around very long.
Mining is very, very far from solo. Unless youâre some hs multiboxer. Youâre entirely reliant on your other alliance members for Intel and defense fleets. Not to mention all the infrastructure it requires.
Same with ratting.
There is very little you can do in eve as a solo player.
It all depends on what you define as âvery littleâ. Itâs also entirely possible to have a very lucrative career as a solo playerâŚ
In proportion to all the things you can do with any number of other people.
There is far more you can do with others than you can do with yourself. Inversely there is very little you can do solo.
It all depends on the goals you set for yourself and what your expectations are.
No, it doesnât.
Weâre talking in the context of all the things youâre able to do in the game.
Your claim was
This has nothing to do with individually set goals. This is the entirely of the gameplay of eve youâre claiming is âthe vast majority solo.â
The vast majority of players are in high-sec (source: CCP). I can guarantee you that most activities in high-sec are solo. These may differ substantially from what you define as activites.
If battleships could easily kill frigates, nobody would fly them except tackle alts and newbros and I think theyâd run out of newbros pretty fast. Ships should be death for any ship one size below, be able to drive off ships two sizes down without instablapping them and the wrong choice for anything even further down the totem pole.
Iâd even be okay with dreads being able to hit battleships reasonably well, but completely unable to deal with anything smaller without support. I got one-shotted a couple months ago in a stealth bomber by a Navy Phoenix and thatâs just nutty.
Haha, lol.
They said most active accounts are in high sec not players.
Regardless to then make the jump that
Isnât based on anything. What we were given data for was that players that didnât join a group in the first six months were far less likely to continue playing.
That might be somewhat out-of-date as well (I believe that was also pre-Alpha).
I do a lot in Eve Online solo, raiding ESS, ratting in all security space, mining from time to time, FW plexes.
Soloing Eve Online is elite.
i didnât say you couldnât do anything solo just not much. and anything you can you can do better with more bodies.
There also isnât anything elite about it. lol