The ability of a dreadnought to stand up to large fleets of small ships

Thats fine for you personally, but it is bad for the game.

The original devs had it right: Dreads are for sieging Structures or killing enemy capitals. They should plain suck at attacking anything else. To make it absolutely mandatory to have a subcap supportfleet with them that shields them from subcapital swarms.

I mean, it’s absolutely hilarious that a HAW dread hits even Cruisers a lot better than a Battleship hits Frigates. And that at enourmeous ranges.

You can like that all day long because you find it “cool” to see videos of people jumping a blinged-to-the-death Dread into a 50 man gang and ripping them apart. It stays bullcrap that should be simply removed. Because only then Carriers can have their role again - Capital Support ships with a lot less damage than Dreads, but the ability to hit Subcapitals.

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Battleships should have better application against frigates.

Rapid Light Missile Launcher equipped Caracals are generally conidered the ship to bring to handle frigates, yet they inflict only about 150-250dps to frigates. All Minmatar and Caldari BS can deal a lot more then that - while Galente and Amarr ones are usually fit with Heavy Cap Neuts that can dry out any frigate in a single cycle.

This doesn’t mean you can’t flip BS in highsec with a t1 frigate, there’s tons of videos online of suspect baiters doing just that, but the BS they fight are usually not fit well - neither well fit for PVE as any real PVE fit would perma-tank a kitchensink suspect bait frigate, nor fit for PVP as a PVP BS smacks a frigate in 10 seconds… or just cycles MJD and lifts the middle finger if the frig doesn’t want to play in grapple range.

No they shouldn’t. There are more mechanics in this game than just “lock target, F1”. Use them. Build a well rounded fleet comp where one squad covers the weakness of another instead of bringing just N+1 and the “bigger is better” doctrine. Everyone has to know his duty and target priorities, the right tool for the right job at the right time. Omnipotent Swissknives simply shouldn’t exist, no ship should perform very well if it’s too far out of it’s own league.

Well, I have to respectfully agree to disagree on this. This is one reason we don’t see a lot more solo play with certain ship classes.

Its a multiplayer game. We would we want more “solo play”? People can solo play all day long if they want, against NPCs it even works pretty well. But it obviously shouldn’t work well against multiple other players, especially not with all ship classes (and we do have ships out there that perform reasonably well against multiple opponents already).
And even then, BS aren’t in a bad position currently, with the right equipment they actually can be quite fierce against multiple smaller opponents. Some of them are even ridiculously OP. They for sure don’t need “better application”.

#nerfmarauders #maraudersonline

The vast majority of gameplay in EVE is solo play - you may just not realize it. There would be more PvP if it wasn’t always (99%) of one side dog piling on the other.

This tends to make players risk averse, so you end up with these scenarios in low-sec:

  • Players flying around in cheap frigates and engaging in FW because that’s the only quick way to find fights
  • Players flying around in (relatively) cheap mining ships, trying to avoid PvP
  • Smartbombing/gate camps
  • Solo players acting as bait
  • Small fleets looking to drop on solo or FW players
  • Medium fleets looking to drop on small fleets
  • Large fleets looking to drop on small and medium fleets
  • And last but not least, the unicorns: solo players looking for reasonable engagements

In high-sec this boils down to:

  • Fleet invite scams
  • Duel scams
  • Suspect bait/scans
  • Ganking

Unless you own a structure you’re essentially safe from WarDecs in high-sec.

Yeah… because a lot of ships are built and balanced around being in a fleet not solo. That’s a good thing.

Source?

Ratting, mining, FW, missions, Abyssals - all largely solo.

That’s not a source.

FW is definitely not solo. One of the main things we try to do is get people new to fw into a corp because solo pilots don’t tend to stick around very long.

Mining is very, very far from solo. Unless you’re some hs multiboxer. You’re entirely reliant on your other alliance members for Intel and defense fleets. Not to mention all the infrastructure it requires.

Same with ratting.

There is very little you can do in eve as a solo player.

It all depends on what you define as “very little”. It’s also entirely possible to have a very lucrative career as a solo player…

In proportion to all the things you can do with any number of other people.

There is far more you can do with others than you can do with yourself. Inversely there is very little you can do solo.

It all depends on the goals you set for yourself and what your expectations are.

No, it doesn’t.

We’re talking in the context of all the things you’re able to do in the game.

Your claim was

This has nothing to do with individually set goals. This is the entirely of the gameplay of eve you’re claiming is “the vast majority solo.”

The vast majority of players are in high-sec (source: CCP). I can guarantee you that most activities in high-sec are solo. These may differ substantially from what you define as activites.

If battleships could easily kill frigates, nobody would fly them except tackle alts and newbros and I think they’d run out of newbros pretty fast. Ships should be death for any ship one size below, be able to drive off ships two sizes down without instablapping them and the wrong choice for anything even further down the totem pole.

I’d even be okay with dreads being able to hit battleships reasonably well, but completely unable to deal with anything smaller without support. I got one-shotted a couple months ago in a stealth bomber by a Navy Phoenix and that’s just nutty.

Haha, lol.

They said most active accounts are in high sec not players.

Regardless to then make the jump that

Isn’t based on anything. What we were given data for was that players that didn’t join a group in the first six months were far less likely to continue playing.

That might be somewhat out-of-date as well (I believe that was also pre-Alpha).

I do a lot in Eve Online solo, raiding ESS, ratting in all security space, mining from time to time, FW plexes.

Soloing Eve Online is elite.