I was very surprised when I found out that nothing can be done about this problem! There are no mechanics in the game that would allow me to increase the number of slots at my disposal.
I would like to draw your attention to the fact that 500 options for the installation, which are the limit, are available both on my main account and on additional ones. But on additional accounts and most players do not need 500 pieces!
I’m not suggesting that we take places away from someone.
My suggestion is to create the possibility of purchasing additional slots for fits for donating the Plex currency. It seems to me that this is a reasonable decision, because without this change, it remains only to save the features in text form.
With 492 fits it sounds like it’s time to clean up some older outdated fits!
Also if you don’t want to throw away old fits or less often used fits you can export the fits and save them in notepad or another text editor of your choice. Or keep the fits saved in Pyfa, which is where I make, update and store my fits.
Importing a fit from file or pyfa to the game is only a couple of clicks away.
If it were convenient for me to store fits in another place, I would not create a topic.
It seems to me from the technical side it is not so difficult to add an opportunity to expand the number of slots for a donation payment.
Yes, it can be saved in a text file or somewhere else. But I didn’t ask about it, I pointed out a possible way to additionally withdraw the Plex currency from the game
It’s not about what kind of tools there are other than gaming ones. It seemed to me that this idea would be useful to developers as a channel for withdrawing Plex currency from the game
Your convenience is absolutely irrelevant in the face of the price of storage. You’re given the number of bookmarks, fits, notes, and other similar items because that’s the amount of drive space it’s financially feasible to provide you. You chipping in a couple dollars doesn’t offset that increased cost to allocate you more than everyone else gets.
And do tell us what exactly is inconvenient about Pyfa? Is a six click operation to transfer a fit too much effort for you? Do you require the pretty pictures to understand what you’re doing with fits? Do tell.
I haven’t used Pyfa much. If we compare the game and Pyfa, I like the design and search for the right modules more. So the visual design is 70% of the whole reason. Inside the game, as an officer of the corporation, I work a lot with other people’s matches. and 6 clicks for each of them doesn’t seem like such a small thing to me.
I really think it’s not difficult to implement additional space for a Plex fee. If I’m wrong, well, let’s close the topic on the fact that my proposal cannot be implemented, even at the stage of consideration.
Is the micro transaction enough to offset the very real transaction of maintaining your fits, when there’s a 100% viable option that you’re seemingly choosing not to use simply to be obstinate?
Maybe use Pyfa some more and realize the graphic interface of the in game fitting tool is the only way it beats Pyfa. For instance, Pyfa’s search is better than the ingame version. If I’m looking for Pith C-Type Shield Booster and search “Pith” in Pyfa, it only returns the results for the module system I have selected, so I don’t have to sort through every Pith module, or type out the full module name, in the game to find the shield booster.
Pyfa also lets me compare similar fits without having to save changes to one just to look at the other.
Fly Triglavian ships? Want to know what your actual DPS at full power is going to be? The fitting simulator isn’t going to tell you this, but Pyfa will give you your full DPS range.
I did some maths.
I saved a fit, as text it came to 722 bytes.
Assuming the logical assumption that items are saved in the game as an item ID rather than a full name to save space, each item would be a 4 byte number. I even adjusted the fit to be 8 modules in each slot, 3 rigs and I added in 20 items with ammo count (4 byte for item, 4 byte for ammo count) leaving the name in tact since there’s no way around that. I made a tiny efficiency assumption that modues are split by one 4 byte and not each in their own “category.” The fitting now comes to 308 bytes.
I then looked up some enterprise solid state drives (Significantly more expensive per GB than a hard drive I might add, but it seems fair to assume they’d go for the faster devices.)
For 12800GB it costs $4,037.29, so lets dvide that.
So $4,037.29 divided by 13743895347200 bytes = 0.000000000293 Dollars per byte
For my fitting of 308 bytes it will cost 0.0000000904 dolars per fit
Multiplied by 500, my entire fitting library (IF FULL) would cost 0.0000452 Dollars per drive FAILURE.
Now, lets see what a plex costs (I don’t know, what I do know is that 500 plex is 1 sub which is $19.99)
So 1 plex is worth 0.0399 Dollars.
By donating 1 plex to CCP I have paid for 441,887 Fitting slots.
Charge him 10 plex, for those extra niggles like slightly larger fits (ignoring that many will be smaller) and redundancy (i.e double the cost having it backed up at least once.)
Right, because the cost of the drive is the only cost associated here.
Look, I know you really, really, really want to prove me wrong about anything. But you need to read and comprehend all the words I use, not just skim my posts for highlights. I choose my words carefully, and they all have meaning. If I was referring to the price of the physical drive, I’d have used the word “drive” not “storage.”
I do know that every single person I know that owns a server, of any size and without exception, does nothing but complain about how much time and money it costs to run that server.
I thought you might say that, so I also did the power calculations.
1 plex could comfortably cover the cost of 25,000 fittings per person for a nice 16 years.
And again, you’re showing us all you don’t know what goes into operating a server.
Though do please continue, because the number of fits you’re receiving is getting smaller.
I recommend a business class sometime, broaden your scope of experience a bit. Better yet, actually run your own business some time and establish a network of experienced people to draw upon in life.
Also showing me you’re still skimming my posts for anything at all to respond to instead of reading and understanding them.
That’s ok I knew you’d say that, to which there is a very simple answer. Those costs are already covered by the $19.99 a month subscription.
Unless you can think of anything that might significantly affect the cost of fitting 1 SSD to one blade in one server rack, divided by the 1.7 million people it will serve?
Yup, that you have absolutely no clue what you’re talking about, and are just going to be annoying until I stop responding to you because you cannot stand me being right.
Congrats, I’m going to stop responding to you now.
Thank you for showing attention to my topic. As a typical player, I have no way of knowing how much it might cost to maintain additional seats. But there was no talk about it having to be cheap either. Personally, for 500 extra seats I am willing to give 1000-3000 plex if it will be permanent. Andlaust claims that we have no idea how much it will cost, but if your calculations are even a little bit correct, I think multiplying the amount by 100-300 times can outweigh the benefit to the company.
And most importantly. This is my first time visiting the forum, as I was sent here by technical support with my proposal. And I have no idea who Andlaust is. It is one thing if it is a person in the position of moderator or administrator. Then his arguments will be valid. But if Andlaust is a player who advises to use third-party tools, that’s another matter and I’ll need to find out how to make this post seen by moderators.
There’s definitely things that can affect the cost in both directions if you really wanted to make it granular, but I wanted to give it a starting point that is realistic. Using it as a realistic costing, charging a single plex per year is enough to cover the costs in a reasonable way. Charging 5 per month isn’t likely to make them much money, but it would easily cover the cost, thousands of times over.
Something has to be really ground breaking (or game breaking) to get the attention of the actual Dev team sadly.
Third party tools are useful, but imho I don’t think a game is complete if you need something outside of the game to play it.