I have no sympathy for anyone that goes to Jita and dies during a war dec. There are hundreds of other systems, outside players and corps to haul goods and ofc alts. Why would anyone go to Jita during a war? It’s just stupid.
Of course everyone from Null is preaching “get them to null” or “its the only game or endgame”. Really?
Exactly how many activities are available for new people in Null? Be realistic.
Not many.
Furthermore the corporate finder utility is a piece of ■■■■.
Many of the corporations in Null are full of toxics.
Many of the Null corporations will treat you as just a number.
Being someone elses slave does not make for good gaming.
The problem with Null is people need time to determine where they want to go in Null before getting in with a bunch of aholes.
was, not is. if it is then Eve can no longer grow, the players who are attracted by or to this have reached and passed their peak. this is it. no more growth for this. any growth moving forward has to be from the otehr gamer demographics.
I used to do it all the time, but then again I also never died doing it because I know how to avoid getting dunked. Thing is, the new players will not know these things. It took me quite a while to get to this point and I was lucky enough to have good help from my corp both in guidance, knowledge as well as ISK generation to help me replenish my losses. This brings me to another point, a corp made up of solely new players will never be able to replenish losses such as that which has vet players in it.
Who cares where one comes from?! Those who stay are being assimilated into EVE’s demographic.
Many players come to EVE not because they are made for it, but because they want to become a part of it and because of what one can experience only here. This is also how CCP sells their game if you have watched any of their trailers.
I predict wardecs are going to require a “reason” someday. But rather than some arbitrary thing, a system of “structures and objectives” emplaced. For example, we’ll see a day when there is an actual declared victor and loser based on metrics: Which corp was unable to maintain an industrial base during the war? Which one lost more ISK in space (hey we already have that. BONUS!), Which corp was unable to move materials during the war? Which corp had less structures and assets in space by the end of the war?
Things like that.
So if someone just declares war so they can camp gates and hope some freighter pilot or mission runner didn’t get the memo, they might still be on the losing side.
Heck and indy corp with no combat SP might still win if they simply moved out of the camp-hubs and kept on doing what they do without losing a ship!
But then that ties into conflict reports as I have hoped to see for years. Everything is “the kill”. But how do you measure a freighter pilot’s skill when they kill nothing but are smart enough to avoid getting killed? How about a courier too?
In B4 “hurf blurf that means people who never undock would win!! hurf blurf”.
Yeah well when you have wars based on and operating the way they are now, the best way to beat someone who just wants your ISK loss on their stats is not to give them something to shoot. Google “4th Generation Warfare”.
Yes, because it is so easy to make ISK in comparison to hisec, so losses really don’t matter to the same degree.
Actually more than hisec, they can use structures with low tax for a start, they can salvage after people doing Sanctums and Havens and earn a huge amount, more than people get in level 4’s if they follow smart bombers around. From that they can inject themselves up to make the real ISK.
Same across Eve.
At times, however people tend to look after new people and give them stuff, especially those with a good attitude and making an effort.
Part of a community, there is a difference.
It is the best way to sort out your assets and get into a strong position within the game, be it with SP via injection, ships and experience.
In fact it Hisec is more and more casual and made up of people who are chilling, which in one way explains why they don’t bother logging in during wars. The key thing is to make this fun and doable, not a bore and a waste of time as it is now.
I’m not a nullsec player. I’ve lived in hisec for 2 years now. I’ve spent 6 months in null and although it wasn’t for me I learned a hell of a lot. I made a ton of isk running combat and relic sites (refining my scanning skills at the same time - we had dedicated scanners in my WH) and experienced mass fleet combat to boot. I also learned to watch local more carefully (being in hisec and WH space I never really needed to) and be cautious going through gates not knowing what was on the other side.
Although these skills can be learned in hisec, nullsec forces them onto you quickly. Additionally it gets you right into the mix of it.
To be honest that is perhaps one area in which to take it, you see the best games cater for people with different playstyles and attitudes, so for example rewarding people for getting out and doing stuff in space regardless of the war is one way and I would build that into the system of war decs.
However the structure which I and others have talked about is something that you can rush attack it and end the war, thus putting something that the war deckers have to defend, and the reason for doing so is to adjust the balance in terms of PIRAT and CODE. I am aware that this handicaps smaller war deckers, but in my opinion they should be in the same TZ as those they war dec and if they can’t defend that structure then they don’t deserve to maintain that war.
And that structure must be doable by the smallest entity if it is not defended.
That will work, but define losing, losing might be ending up being so much less efficient and less fun. They have to modify their behaviour, so why not have something that can be rush attacked to end the war as well.
It is a fair point and I would have both systems.
Gates jumped, stuff moved, all can be measured and stored, and of course courier contracts completed, but that sounds easy to game with out of corp movers who pass it back for the war decked guy to complete.
That has to be possible too, and not an issue, poor target selection comes into play here.
Yes and in terms of the attacker having total control on the war end, that is the elephant in the room and is the main issue, the best and only thing to do is bore them to death, that is not good at all.
Gotta love another thread of the usual faces arguing the same points for the 100th time in an endless circle.
Just read over 200 posts of people trying to pick different reasons as to why Eve is ‘failing’ to keep membership and new players but one main reason has been left out. Eve is boring.
People’s mentality has changed towards gaming, people prefer quick and easy rewards hence games like Fortnite, PUBG being popular. It wasn’t uncommon that me and @Savoycabbage plus others would load up Eve, get bored in 10 minutes and all log off onto PUBG for rest of the night.
I think CCP failed to capitalise alot in the past when they had a chance, Twitch streaming, more tournaments, better public meets, better incentives, F2P could of been released better and earlier.