The Argument for War Declaration Changes

You’re just again unhappy. As I said, you’ll never be happy as long as you don’t win. If that’s a fight in game or just a discussion on the forum makes no difference to you. You need the win. Not all of us do.

I’m then not conflating random arguments. I’m showing you that I can certainly see solutions, but also how these carry problems of their own. I am aware of the logic behind these arguments, but these either end in circles or in massive restrictions across various mechanics. The core game was never designed to be all perfectly fair for all possible fights. Players will find various ways to get around it. That’s why it would require many changes to get a handle on it.

Again your blah blah blah blah blah , do you read what are you writing ???
Nobody realy nobody cares for your empty statements …
You are trying to show yourself like wise man of Eve but you fail 100%

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Dangerous assumption to think everyone is a newbie, much more appropriate to do the reverse. These one man corps are the most important ones to be able to war against and the most dangerous. They can quickly escalate the war in horrific ways… our “sister” corporation started a war with one of these, they (the defender) pulled down the POS, joined an alliance, the alliance broke up and then pulled in the big merc corps. The primary target of the war also left to an NPC corp leaving alts everywhere. In the end it was the aggressor who couldn’t do anything in HS for a week. We had a nice laugh at their expense, but in the end that one contract cost them quite a bit.

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Pot meet kettle.

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How is anyone not doing anything on the game meaningful to anyone?

Sure you intimidated them, but then they aren’t playing, how great for all of us.

These kind of backwards mechanics that your only solution to is, “not to play” have really no realistic place in todays marketplace.

I can appreciate EvE trys different things for different results, that’s great. But the reality is you don’t want to disincline people to log on at all. And before you say it, cloaking does not do this.

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You missed something…

It wasn’t the defender going MIA for a week… Folk go on and on about the “poor defenseless wardec target”, it is largely BS, and a choice. The defender responded with the full extent of what they could by the rules, and that response completely overwhelmed the aggressor. Problem is, now with the Citadels, your assets are far less fluid than under the POS system… and folks are screaming.

As you have probably seen from my steam account, I still do :slight_smile: hence the inactivity.

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Actually that’s wrong. In today’s market place does nobody but only the biggest of companies try to make games for the masses - the AAA titles, which are purely designed for consumption and commerce. It’s also the only way AAA titles can be financed, by being massive cash cows. The majority of the game makers however try to find a niche and by carving out a niche does one indeed very deliberately design a game, which is not supposed to attract everyone. One designs a game that distinguishes itself from other games and to attract its own specific customers.

I could ask you to decide what you want, for EVE to be a AAA title for pure commerce, or the niche product it currently is. But following the discussion do I already know what the answer will be… you want EVE to be more than anything, a niche product, but with as many customers as an AAA title, while costing little to nothing, and still being fun and playable in 15 years all while being fully designed for consumption and commerce.

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its time for the griefers to adapt and evolve. isn’t that what they say to the people they keep wardecced rentlessly?

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They’ll continue, because they’ve gone over to ganking and this is still only about wardecs.

Besides, when you copy them then you’re becoming them and you admit that you’ve never been better than they are and that you did in fact adapt.

All your observation are wrong. Start to think before typing.

Yes, I understand EVE is a business. However nothing will sink this business faster than the game becoming a boring product. The direction that high sec is taking is making the NPE become boring after a month or two.

New players need help if they are expected to stick around. The corp finder is a piece of garbage imo and most high sec corps aren’t worth joining anyway. I have heard both sides from new players regarding ganking and war dec rarely effect new players, unless they are in a crappy high sec corp.

I have found there is nothing that gets a new player more excited than some good combat. I sometimes run in corp t1 frigate fights and the excitement is amazing. The problem with the war dec is high sec corps that get war dec’d tend to tell their corpies to hide until the war is over. This is not a new players or the war deccers fault and should not be considered griefing.

You will never change the fact that some players are scared to lose an imaginary little pixel, that is just society. Making high sec a combat free zone will not help these players, they will die from boredom because they are never satisfied and do not know what they want in game play. However, this will hurt some NPE that leave too early because of boredom and never get to experience the full aspect of what EVE has to offer.

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This is the “new society” we live in. One side can say what the other must do, but the other side is not allowed to do the same. I can see parallels in just about every subject on this.
But it’s true. The greifers needs to HTFU.

You are free while your actions do not endanger the freedom of others.

Simple as that :blush:

I can understand where you are coming from but you are being one-sided. Getting into combat early would be fine. This is why I think naval NPC corps should be at constant war with each other. Noobs are not going to go wandering into other empires anyway.
But you are also being one-sided. Under the present condition, it’s not combat. It’s a mechanic that feeds newer players to more experienced ones. That’s worse than boredom.
There has not been, by the way, any measure of argument towards making highsec a combat-free zone. Please tell us where you got that idea lest we think you managed somehow to formulate that in your own head, but it would be interesting to find out how you did that.

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So you think new players will now leave from boredom instead of the massive amount of new players leaving from having nothing to do during war decs. Since this is fact of what is happening now, it sure doesn’t look like new players are interested in “combat” like you say. While you can say “combat” is what new players “need”, it sure is proven the exact opposite is true currently.

Also you like to drop all the blame on the hisec corporations instead of the players actions. While I find this amusing at best, we all know this is about to change.

It is not realistic to expect the way things were to be the way things are going to be. Hisec corps will not be full of toxics like null corps. They wont need to just take anyone like null corps. Hisec corps will have the freedom to teach people now at their own pace, while also allowing people young and old to join without worrying about wardec spam like has been proven to drive so many people away.

I understand people from Null are nervous about new hisec corps, they should be. The merrygoround of forcing people to Null to feel some semblance of safety is over. Now Null corps will actually have to be not be trash because instead of a corp being full of newbies that don’t know what to do, hisec corps will have experienced players to guide them in the direction they should travel. Sure you have had years to treat new people poorly and still expect them to join your Null corp in the end, those days are over.

Good luck trying to get new people to join your crappy corp when they have multi years experienced vets, that they play with, that are telling them you are trash and to avoid you like the plague. Yes we all see where this is going.

If your corps solution to change is to make it as difficult as possible on new people, then the only corp that will be dying is yours, because good luck getting these people to join your corp, especially when they aren’t just full of newbies anymore and they wont be,

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I think there is no question this game needs to change in order to remain healthy, and far too many players seem willing to sacrifice that future to keep the game the way they like it, for now; and quite a few have far too much “tunnel vision” to recognize there is a problem in the first place.

How CCP balances the changes to widen the appeal while at the same time minimizes the loss from inflexible players will be quite a challenge.

There is a bit of a difference between widening the appeal and improving retention.

Many don’t agree with the idea of widening the appeal, but even if it is the goal then improving retention applies to all kind of players, those who do find EVE attractive and those who wish for a different game.

It then makes more sense to improve retention before widening the appeal, as the later has a higher risk of driving others out who may not agree with larger changes.

I agree that improving retention first is better, but CCP may need to widen the appeal as well at some point, depending on their financial information and subscription forcasts.

The hardening of enough players to any kind of change will only be a death knell for the game overall, eventually.

You know, adapt or die.