The Argument for War Declaration Changes

We call them social corps. You may have heard the phrase being throne around.

They’re npc corps (no assets, no wallet, no hangars, 11% tax, can’t be decced etc) but you keep all the social aspects of a corp (name, killboard, mailing list, calender, bulletin board, chat channel etc)

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That’s a reasonable Idea that could be looked at, the term “Social Corp” has been floating around, Perhaps it could be implemented into Eve.

Social corps could have restrictions on types of structures available to them and the amount of members are limited in exchange for war dec immunity. If CCP did something like this then there would have to be good incentives to make the corp a wardec-able corp.

The situation you describe is harsh I can agree fully. But I simply can’t agree on it being unfair because like it or not there are still options such as;

  • Moving the corp to another area
  • Training up NPC alts and using them to carry on earning,
  • Joining a hi sec alliance that fights back against wardeccers

I see no reason why a group of CEO’s who have had their corps wardecced can’t get into a chat channel and co-ordinate fighting back against the wardeccers. Train up some NPC cruiser alt’s and carry on doing missions together with your friends and feed the isk to your Corp alt. When the call to arms comes fleet up with your allies and take out as many of the wardeccers ships as you can while limiting your losses.

If a fleet of over 100 pilots can be organised then that will be enough to do some damage to the wardeccers. A fleet that size could also camp gates for a couple of hours targeting the wardecers, If the wardeccers dock up then you have will have forced them to revise their position which can be a good thing in Eve.

I am even getting excited with the idea of coming to high sec and attempting to organise this regardless of if it is a success or failure for it is all about fighting well and getting involved. Creating a hi sec Alliance for the good guys to join is one of the coolest ideas ever, it could be called “HI Sec Defenders” or some other simple self explanatory name.

Sorry I know I’m going on a bit. After 15 years of playing Eve I still get excited about the possibilities. If you are an Eve player who is affected by wardecs then it might be time to accept that some fights are just too much for you to handle alone. Reaching out for help is still honourable and wise and shows an intelligent level of leadership. I’m being realistic when I say Eve can be exactly what you the player makes it.

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By all means, I am for that kind of setting.
If you can keep a small corp running with somewhat limited access to features normal corp has, in return to wardec immunity, then that’s absolutely fine.

If the Corp (or the CEO) decides to ‘upgrade’ the corp, then there should be enough warnings in place that the members getting informed about the change, so they can either overturn that decision, prepare, or simply leave for another corp within the said time frame towards the change (and let’s say, ‘upgrading’ the corp takes 72 hours).

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About “Fairness” it mean that is same to all.

Eve could hate equally all players or love equally all… But is fair.

If Eve love equally and give same to all then rich people do not have impact of that, it is penaut for them. Poor players get bigger imact because it mean much more to them.

If Eve hate equally and take same from all players rich people do not have big impact because if they loos something they still have much in their pockets. Poor players get bigger imact because they had very little and now have even less …

All this old players are trained and rich and want harsh and cruel FAIR game because all that have little impact on them, but that is big problem for newcomers which have to learn a lot, has been griffed by old rich gankers and are poor at the bigining of Eve jurnery.

So Ever is FAIR but is very hard for newcomers.

If 70% (30% arseholes) of the people that play EVE online are actually nice people in RL then at least 50% of this 70 will find a way to be an arshole in EVE as a relief because its really the only playform out there that allows it and has the mechanics for it meaning overall 65% of people will find a way! CCP want remove this for financial reasons this is obvious sorry I mean player retention.

EVE is fair and balanced if you know the game well enough you can either kill people or avoid people, if people are failing at this then maybe communications should be improved to help them rather than just carebearing the game.

Every older player was a newbie once, and Eve was objectively harder on newbies in the past than it is today.

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Quite honestly I have never understood why a war dec corp can “bribe” Concord for a week long free war, but war corp that is being war dec’d can not bribe Concord to stop the war. It could be horribly abused, but it has never made sense to me why it was only one way.

Another idea might be to pay a weekly fee to Concord to have war dec protection, the more members the higher the bill.

Doughnuts, it’s far easier for Concord to eat doughnuts paid for by a wardec corp, than it is to stop a war being prosecuted; besides their role is one of punishment, unless paid to look the other way, not one of protection.

Another idea might be to pay a weekly fee to Concord to have war dec protection, the more members the higher the bill.

Already in the game, it’s called an NPC corp with the bill funded through an 11% tax.

They are already proposing to tie war dec to structures, so the NPC debate will become mute. I have outlined my idea a bit more in another thread, but make the corps buy protection instead of gifting them some quirky mechanic.

BTW I never thought about the donuts! :laughing:

Corp hangars and wallet are useful, but a private chat, cash transfers and contracts can almost replace them.

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There’s already SIGs in one of the NPC corps, they operate everywhere in Eve and fully utilise the tools at hand to be a pseudo-alliance.

It’s a pain in the butt to organise, because the tools were never designed for it; if CCP were to streamline it, it wouldn’t be a bad thing.

When dealing with a law enforcement organisation, always bet on doughnuts.

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That may be so, but back about a decade ago there wasn’t much choice in terms of playable mmo’s you could choose from. And those were harder back then as well.

Today, you can go through dozens of free-to-play with a simple klick and they have much better accessibility. Or rather, they need to be easily accessable, gameplay wise, because otherwise the players leave and go to the next thing that’s on the staggering huge f2p banquet.

So CCP needs to so something to keep the ‘finicky’ players on their table.

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That depends on what you’re looking for in a game, I grew up on 8 bit games when save-games consisted of a level code, if you got one at all.

IMHO Eve has survived as long as it has, by catering to a finicky demographic, those of us that like a challenge.

While I realise that the classic Eve player is older and has less time than the demographic CCP may wish to attract to attract in order to increase income/development; by attempting to cater for those outside of their historical demographic they may remove what makes Eve Eve.

The way it will work starting December is that the player structures are the upgrade.

Everyone can start a corporation with the usual requirements and they’ll initially be excluded from warfare unless they declare the war first (and on a structure-holding corporation or alliance).

They can then “upgrade” as you put it by anchoring player structures, thereby gain various income sources (taxes & fees), a very own home base so to speak, a combat platform with various weapon systems, and advantages to industry and science. The price of the upgrade is the full participation in corporate warfare.

This will become the new corporation model and upgrade path.

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By the way theres a new rumour that hs mercs will now just fly ECM ships in larger numbers just to prevent anyone killing the already quite formidable citadels line; they may be payed by goons or test or some other sovbloc who will wardeck everyone else… just to make sure no one but them have hs citadels… welcome to the new age of New Eden.
Though some may keep leshaks and rattlesnakes in hangar, just incase.

PS, im super excited that players in delve will be able to drop a gang im with in branch in like 20 minutes, will be lots of fun and wont kill the game off in the slightest or make a massive chunk of people join imperium related corps and alliances because theres just no incentive to create anything new… or even bother trying…

Oh also looking forward to the new instance “PvP arenas” in abyss space, im just saving enough money to be able to fit up a high grade clone with a 10bil fit hac and brawl it out with because the core concept of pvp is to sit on each others face til someone explodes is REALLY emergent gameplay and requires tons of personal skill and knowledge…

Also news just in, i need coffee… more of… and a backrub… maybe some nibbles and a furry hat.

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Quick! Who know the heimlich maneuver?!? This man is choking on sarcasm!!!

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You know what really changed things? Not so much the expansion of MMOs.
Eve’s big draw was the open character specialization and customization. This lends well to lots of variables. It was why a 10 million SP player could beat a 50 million SP player. Back when SP mattered.
Anyway, what happened was that other games which constituted mainly “shooter” games, where the PVP is up front, started to also include player skill trees and to some extent customization and gear customization. Eve had to actually catch up to player customization, which the consumer wants, after being years ahead with specialization.
That is what competes with Eve. You can go into a "World of… " game and be shooting at other players in an hour, and earning skills for specific lines of vehicles you choose to fight with. Customization with skins and emblems are also possible.
And this is without The Grind. Without getting scammed possibly. Without corp thieves. Without fatal funnels (gates), and last but certainly not least - though more a thing of the past - the “50 million SP or GTFO” mentality of other players - plus having to put up with their drama and mental illness just to be in a corp that might have some PVP.
That is what competes with Eve. Before that, you actually had to pay to play this game.

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Hi-SEC is NOT safe!!! I got Podded all the time it seems. I must admit that the security in Hi-SEC needs to be improved!

Maybe if the pilot attacking, needed twice the ISK at risk as the one being ganked, this would last the first year, and then reduce 10%/month until =0, and yes in the 11th month it would be 90% and the month before =0 it would be only 10% making them VERY Juicy targets!!!

This would allow new pilots to get a flavor of the game and get as addicted as I am.

what says you?

I don’t even understand how this “ISK at risk” idea would work, but essentially this is how it works already for everyone. First, a pod is free so someone who should one is already risking, and losing, an infinitely larger amount of ISK. A Thrasher costs like 50 times the shuttle it explodes illegally. It takes more ISK in Catalysts to kill a mining barge, perhaps everywhere but the 0.5/0.6 systems, but even the they way insurance works means the criminal loses more than the miner.

Highsec already has a massive financial disincentive to attack other players as a criminal that works to keep most people safe. There is an organic risk of putting more is in or on you ships already, but that scales with player choice and wealth, not age. It works pretty well to keep new players safe, and put the older wealthy ones at real risk.

Losing a pod doesn’t cost you anything now. Treat it as a learning experience on how to stay vigilant in New Eden.

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