What kind of gamer are you? The Bartle Test was developed a few decades ago to classify each type of MMO/MUD player. There are four: Achievers, Explorers, Socializers, and Killers. How many Killers play Eve?
Killers get their kicks from imposing themselves on others. This may be āniceā, ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) arenāt very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killerās joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someoneās playing habits, or discussing tactics with fellow killers. Theyāre all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what youāve just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but itās tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
47% Socialiser
47% Achiever
27% Killer
Interesting. I donāt consider myself an explorer, but maybe isnāt wrong.
Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but itās tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
These questions are all about wizards, orcs & taverns. I couldnāt even answer them, as they do not apply to eve, & donāt have any ānone of the aboveā options.
You are also: 67% Socializer 40% Achiever 13% Killer
The Jon Radoff presentation seems like it might compensate for the shortcomings of the Bartle taxonomy, maybe based on evolutionary psychology? Sounds interesting anyway, so thanks for the link.
Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but itās tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
67% Achiever
27% Socialiser
13% Killer
13% Killer. Yup that sounds like a perfect fit for EvE