The Bartle Test

What kind of gamer are you? The Bartle Test was developed a few decades ago to classify each type of MMO/MUD player. There are four: Achievers, Explorers, Socializers, and Killers. How many Killers play Eve? :smiley:

http://matthewbarr.co.uk/bartle/index.php

You are 80% Killer

What Bartle says:

Killers get their kicks from imposing themselves on others. This may be ā€œniceā€, ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) arenā€™t very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killerā€™s joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someoneā€™s playing habits, or discussing tactics with fellow killers. Theyā€™re all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what youā€™ve just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

You are also:

53% Explorer

47% Achiever

20% Socialiser

2 Likes

I scored 87% Explorer.

1 Like

You are 80% Explorer

What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but itā€™s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

You are also:

47% Socialiser

47% Achiever

27% Killer

Interesting. I donā€™t consider myself an explorer, but maybe isnā€™t wrong.

1 Like

The Bartle Test of Gamer Psychology

You are 73% Explorer

What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but itā€™s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

You are also:

53% Achiever

47% Socialiser

27% Killer

This result may be abbreviated as EASK

73% Explorer

60% Socialiser

47% Achiever

20% Killer

I scored something in killer :face_with_raised_eyebrow:

Theyā€™ve seen you playing GTAO :rofl:

1 Like

These questions are all about wizards, orcs & taverns. I couldnā€™t even answer them, as they do not apply to eve, & donā€™t have any ā€œnone of the aboveā€ options.

1 Like

You are 80% Nerd

:man_technologist::woman_technologist:


:wink:

Thereā€™s a trend in this threadā€¦

You are 80% Explorer

You are also:
67% Socializer
40% Achiever
13% Killer

The Jon Radoff presentation seems like it might compensate for the shortcomings of the Bartle taxonomy, maybe based on evolutionary psychology? Sounds interesting anyway, so thanks for the link.

1 Like

Apparently Iā€™m 73% explorer, and only 67% socializer. And only 53% killer, and 7% achiever. Iā€™m not sure thatā€™s quite accurateā€¦

1 Like

73% Killer / 60% Socialiser / 53% Explorer / 13% Achiever

Lies and slander :wink:

At least youā€™re not going to do too much if you manage to kill every bad guys.
Good for society, not like if we didnā€™t already know.

Gods I hope not, thatā€™d make the game terribly boring :stuck_out_tongue:

1 Like

Yes, that would not be too much.

Iā€™m 100 percent human. Iā€™ve lost patience long before captcha loaded on my smartphone.

1 Like

It seem like Iā€™m; 80% Explorer, 60% Socialiser, 53% Achiever and only 7% killerā€¦

You are 60% Achiever

What Bartle says:

:diamonds: Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

You are also:

53% Explorer

53% Socialiser

33% Killer

waitā€¦thereā€™s more than 100%. How come?

1 Like

There is a 100% scale in every type and the test is just filling the type pools acording to the answer chosen. I dont think its very correct tho.

Apparently I am 60% Socialiser, 33% Killer, and 27% Achiever. Interestingā€¦ :face_with_raised_eyebrow:

On the second approach:

You are 93% Explorer

What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but itā€™s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

You are also:

67% Achiever

27% Socialiser

13% Killer

13% Killer. Yup that sounds like a perfect fit for EvE :sunglasses: