As OP states thereâs a request for an optimal T3 Destroyer able to blitz missions and one for fast running the entire Epic Arc and no different missions. Based on known EVE resources, like EVE-Survival, âblitz a missionâ means an option to finish a mission without killing extra NPCs or any at all. For this they require higher DPS, higher tank, speed or a pass key. The Epic Arc contains different parts and is impossible to build a top fit for each mission based on min/max concept. As you mentioned, thereâs an option to change modules before some missions. Should we consider this way as a fit for the entire Epic Arc? Itâs obvious.
About that cargo you are right. I forgot that the cargo size is 150m3 and is also greater than the cargo bay of all frigates except exploration frigates. All MMO players are familiar with âGlass-Cannonâ fits, setups, gear and know what it can do or not - it works until it does not. You did that with a rookie Alt, very well. I did that with a rookie Alt character and had some issues - non optimal experience. Just imagine how a new player who has no character skills and idea about the in-game mechanics and mission nuances, will do that, considering Signature, distance and speed tanking in a destroyer. Itâs obvious.
Gnosis
The Gnosis fit is designed for new players without skilled characters and gaming experience. You can do this with 1M SP, with 500 000 SP even just fine.To find how BAD and slow Gnosis is we have to refer to the Pyfa app. Considering we need only Spaceship Command I to fly Gnosis and use his bonuses, letâs make an Alpha Clone with Amarr Destroyer I, Gallente and Minmatar Cruiser I and all other available basic combat skills learned to level 3. And letâs compare the best ships with the worst ârookieâ ships like the BC, among the best are Cruiser and Destroyer. I donât know how you fit the T1 Coercer but it should be a âglass-cannonâ with Focused Modulated Energy Beam I one (then you go for align time or warp speed):
Note! Pyfa v2.59.2 has the wrong default Signature res. of 172 mm on Gnosis (itâs a BS value). Maybe a bug. Its in game default value is 300 mm and with the Scan Resolution III = 360 mm for Gnosis.
For Alpha Clone (Level 3 avg)
Misc |
Gnosis |
Cynabal |
Coercer |
Mass, t |
10k |
9k |
1.6k |
Align, s |
2.98 â 3 |
3.04 â 4 |
4.14 â 5 |
Warp speed, au/s |
5.5 |
7.85 |
6.34 |
Speed, m/s |
1234 |
2178 |
1481 |
Max DPS |
376 (any) |
369 (any) |
297 (Em, Therm) |
Min DPS |
117 |
81 |
124 |
Volley |
1560 |
1020 |
622 |
Max DPS range, km |
25 |
25 |
15 |
Min DPS range, km |
56 |
56 |
39 |
Scan Res, mm |
360 |
1100 |
966 |
Price, ISK |
75M |
224M |
14M |
Itâs obvious.
Based on UNIWIKI, SoE Epic Arc has 210 warps and 105 jumps (safe) and 100 jumps (short) roughly calculated. If the ship alignment time is 4 sec you lose additional 210 seconds (3.5 mins) to Gnosis fit on warps only. If the ship alignment time is 5 sec you lose additional 420 seconds (7 mins) to Gnosis. If you do a safe path you do 5 additional jumps and that adds additional 4-6 minutes to the time progress. The Alpha clone Cynabal or Coercer loses from 8-10 minutes (best scenario) to 12-13 minutes (worst scenario) only on warps. Does Gnosis lose the proportional amount of time on overall target locking? I have no idea. The cloaking module is used to do the Cloak+MWD trick while traveling through Amamake - Siseide - Egghelende. Those gates are frequently camped with instalocker gankers and smartbombing âcampsâ. The âIntegratedâ drones are used because they are cheaper, do 7% less dps than faction ones and they are used in 5 missions maybe. The tank is overkill and is used to survive the worst smartbombing camps and you can do all missions semi-AFK (no need to keep distance, orbit etcetera). Also when a new player flies through main hauling routes in low-sec in a Sunesis or Gnosis he focuses on himself too much attention. You can replace the Damage Control with a Signal Amplifier, but it will not make a big difference in the end. Itâs obvious.
Principle 1. I donât use Scan res. Booster modules on ship classes of BC and above. You have to trade a lot of valuable slots for a miniscule gain. The Scan res. modules are very effective for destroyers and frigates.
Jackdaw
Well, 320 dps between 0 and 47 km range, insta warp, very fast 2240 m/s, five launchers, one missile will 1 shot most frigates. Itâs very hard to gank while it does instawarps from station/gate to safe spots, mission site and back. The fit is âtightâ CPU 99.11% and PWG 98.6%. Therefore, a T2 fit is problematic. I prefer an active tank for most T3 destroyer fits - standard or ancillary. Can survive one Machariel smartbomber.
Principle 2. I donât use Small Shield Boosters on Destroyers. Only Medium Shield Boosters or Ancillary ones.
Principle 3. I donât use an Ancillary Shield Booster on any Capital ship fit. Only standart or buffer (reverse to principle 2).
You can do this Arc very fast or semi-AFK with Auto Targeting Missiles on the second window. Itâs hard to neutralize. Without Cap you can destroy the target. For example, a new player will do Keep At optimal range or Orbit at optimal range that Kritsan Parthus. Therefore, heâll neut in one or two rounds any âglass cannonâ and if you have lasers or hybrid weapons you canât do any damage anymore. To blitz the Chasing Shadows mission means: ignore his escort and do max dps to his ship. A Beam Confessor is super good also, but you must know what you are doing. If those frigates orbit the ship it will result in a lot of wasted time. Especially if youâll get tackled by an elite frigate in the Burning Down the Hive mission.
These are a few reasons why Iâm using those fits for characters with no combat skills or perfect skills respectively. The fits are based on two simple principles:
PS. Why does the Jackdaw have a Core Probe Launcher?