…unless the war is mutual, shall we add.
That’s the crux. Non-mutual wars must go because they’re competing as a solution with just stop playing. What is cheaper than stop playing? Nothing but keep playing without wardecs.
Build/destroy a structure… bullsh¡t. Stop playing is cheaper.
Meet a PvE goal… bullsh¡t. Stop playing is cheaper.
Do something else than play under CONCORD protection… bullsh¡t. Stop playing is cheaper.
Limit the numbers (corp size, active wars, war cost) Bullsh¡t. It will be gamed through alts.
Non-mutual wardecs are free passes for ganking. The only thing they do that isn’t doable by ganking is to destroy structures.
And that’s where the proposals to wardec structures come in. Use mine or some another: the thing is that if what you want is to destroy structures, create a mechanic that allows that and exactly only that.
Mutual wardecs are fine, they serve a purpose and doesn’t needs to change. But free passes for ganking, delivered en masse by a few people upon thousands whose standard procedure is to stop playing EVE altogether, their tiem is done. They must go and will go if CCP has any good sense left.
Also, as I suggested on another thread, behavioral impairment of wardecs is a lot more effective than numbers impairment (size, active wars, cost, all the easily alt-gamable stuff). Force players to have a non-mutual war alt in a non-mutual war corporation deprived acces to docking in highsec and that will limit wardecs organically… and will make them more interesting too. Orcas with a cloak hiding in a safe anyone?
And lest not forget this: new character creation is down by 25% compared to last year and is back to nearly pre-F2P levels. There is no spin doctoring to this, less people starting a character is either bad or very bad depending on the cause and the extent of the dip. Retention is bound to become THE thing.