The CSM 13 Winter Summit Minutes are out

I am only going to bother replying to this as you are just repeating your own feelings to me. I am pushing it towards more targeted smaller scale war decs that can be fun, not this farming rubbish. I want them to have to do the leg work and actually hunt, not a walk in the park. This is localised meaningful content and will add to the game not destroy it.

So nice of you to deign to reply, my heart’s all a flutter with the joy.

You are completely missing the point that those who don’t want PvP aren’t going to suddenly think ā€œThat’s alright then, let’s go bash that structure whilst being slaughteredā€

Those who don’t want PvP will just log out as per now. And most won’t come back, as per now. A structure may work as a victory condition, but will not fix the current state of wars alone.

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The social corp will help anyone who wants to casually play Eve and not compete. Whether they are new, have little time, prefer gathering or building, or whatever. It will also be a refuge for a competitive corp that bit off more than they can chew, and need to retreat to a ā€˜safe place’ to regroup and recover.

Allowing social groups to persist though an in-game loss can only be good for retention. Allowing players that don’t want to fight a way to play the game in relative safety can only be a good thing. As long as they have sufficient restrictions, and there are rewards to tempt them to take chances, there is no reason there can’t be a safer space in the game. In fact, we already have it - the NPC corp - so I don’t see why anyone would actively be against it.

As for adding some more pressure points for defenders to target, I’m all for it. As long as they aren’t so punitive or unreasonable they become a deterrent for groups considering to start a war, I think that is a much better way to go than trying to discourage an intended mechanic by raising costs for example. But I am under no illusion that this is going to significantly change the activity metrics for the groups that logoff whenever a war appears. For that, there needs to be a space for them to go where they a protected from wars they don’t want to be in or are unable to deal with.

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Nice sentence, I like a man who can express his sarcasm well.

Here we go again, you lot seem to think that all those people who don’t fight, don’t because they do not want to do PvP. That is so black and white, there is a large group of people who don’t fight because there is no benefit to fighting! Why the hell can’t you get that!

Attitudes and people playing the game will fix it and their hearts will be hardened with a real benefit for fighting. An end to the war on their own terms, not an end on the whim of the aggressor, that is the feeling of helplessness that many feel.

But they want to do more and they walk smack bang into this current totally imbalanced and abused system. And it is not about new players only, it is about players being able to compete and develop. I am sorry it does not hit the spot.

the NPC corp with a chat channel works. Why are you suggesting something that already sort of exists?

Then we have a pretty similar outlook on it, in fact I think the current war dec system is actually quite good, the problem is that the players on both side have messed it up, those on the war deckers side most of all. I know my suggestion is not perfect, and it is deliberately one-sided to develop a change in attitude and perhaps make up of wars in hisec, after that then it can be adjusted to get the right balance. For example having different structures for different sizes of targets. It just need a little thought.

Because it fails to give them an identity of their own with friends.
That’s the whole point towards why people join corps really. And why Social Corps would be a good thing.

So it is a good thing, but does not solve the real issue, because you are focussing on those players who are only interested in social interaction, and not those who have objective based challenging but possible play along with social interaction with people they get on with. You miss that as well as being so black on white on those that PvP and those that do not.

I am sorry if I am coming over aggressive here, but it is a lot more complicated than what you think. Many hisec players are the more loner types who like to do stuff on their own or with a small circle. This will do nothing for them at all and as they are what the core hisec players really are, then it ain’t going to do anything at all.

I’ve never said social corps are all that should be done. Dont go putting words in my mouth to then make arguments against.
What I have said is that wardec structures are bad. Either they feed people into meat grinders or are so biased against the attacker its plainly telling them to get lost. And either way it promotes mega wardec alliances even more than at present. There are so many bad points to the idea and only one tiny sort of maybe good point.

No, because it enables the defender to end the war even against the bigger war deckers, also some people can come and mess with the bigger war deckers and knock down all their sand castles.

But it is good that you see it as part of what could be done. I am not saying my suggestion is all that could be or should be done. But it empowers a segment of players who want to do it, but I think the war dec system just needs this and it could work without being so destructive to player retention.

@Dracvlad
If people wanted pvp, they wouldn’t coming about it on every post

People want safety, nothing else.
You’re out of touch with what people really want

The fighting over structures bit about wars is not being abused. Structures are designed to be fought over by players, to provide limited services that the owner can charge for, and in general, allow the core gameplay of Eve to go on. They also aren’t necessary in anyway. With a few edge-case exceptions, all services provided by structures are present in immune-to-attack NPC stations, and even these edge-cases can be accessed by using someone else’s structure and letting them take the risks.

If players decided they want to access the benefits of structure ownership, they do that with their eyes open that they and their structure can now be attacked. And if they run hard into a wardec and get smacked down, a lower-tier corp to retreat to will allow them to pick themselves up, and rebuild together.

As this game is suppose to work.

Exactly because it already exists. Individual players can already access this safety vis the NPC corp, so why no let them do so together as a group? The only downside I see is spending development resources, so I still can’t fathom why anyone would be against the idea, even if they thought other additional changes would be beneficial.

Letting people play together socially can only be a good thing. Letting players who want nothing to do with wars still play together as a group can only be a good thing.

Letting wars smack down and destroy an opponent is also a good thing and at the core of this game. Letting wars kill social groups completely so they disband and people stop playing? That is completely unnecessary yet what the current mechanics do.

Structures might work as a part of a much wider war/hisec rework, but in and of themselves they won’t change anything. Those who want to fight back still cannot do so in any meaningful way as they are drastically outnumbered and outgunned. The status quo remains.

There are no isolated silver bullets here, even social corps (since that can already be done using ā€˜virtual corp’ chat channels etc. There needs to be a higher level re-design of how hisec functions. There needs to be changes that give hisec folks ways to ā€˜dip their toes in’ to PvP, corp structures etc, without being forced out under wardec.

Oh come on, stop being so obtuse, you know as well as I do that you cannot compete in manufacturing in those NPC stations. Seriously? They are absolutely necessary, and to get close to nullsec values you have to go all in with rigs and stuff and it is not cheap. Sometimes you amaze me.

In my approach those structures can still be attacked, however they can save it by counter attacking the war deckers Propaganda structure and end the war dec saving their structure. At the moment they have no chance at all which is what I am aiming at.

Because people here have suggested it as being the main way to solve the issue, it does nothing of the sort.

Which is why I want the war dec system to largely continue as if, but I have just pushed a large strategic vulnerability for the aggressor to change the balance. So we have Facebook in space, it is the shared objectrives that make people play. And that is why I have an issue with it, because the issue with war decs is still there. It is too imbalanced in fabvour of the aggressor.

If hisec is made up of mainly 3 to 5 player sized corps that want to do indy, being farmed by high SP rich and skilled PvP players in large groups then that is imbalanced in itself. It is staring you in the face. game balance is sorting out stuff like that.

Still waiting for you to answer the questions:

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because high sec should be safe for carebears to learn the game

For that to be true, they have to be able to blow it up. That means they have to be able to win that fight. So how do you make their actions feel like they matter when they can’t win that fight?

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Because if set up properly in that all the entities that are war decked can shoot any of them then you will push collaborative play and also force the war deckers to defend them. Thus enabling people like me to make a difference by getting them to work effectively together.

It is like getting all the little bees to shoot the same thing, well a bit harder, but you know what I mean…

And you get them to coordinate how? Right now, they don’t even know they could hire mercs. How do you communicate to them ā€˜this is how you find out who else your enemy has war-dec’d, and contact them about working together’?

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You don’t
Because they don’t care since they know they’ll get their arse handed to them :smiley:
That’s what people like Drac keep telling me when I ask why people don’t work together to kill mercs currently

The arrogance of that, there are no merc’s to hire, they are all in on the protection racket, they are not mercs. Seriously!!!

Simple, you look at the entity in the region I pick who is war decking, then look at the entities that I have located that have been war decked then contact them, getting hold of individuals that want to fight and then have a go at it. All I have to do is ally on one of the wars and bang, though I don’t even have to do that as I can run a command ship giving boosts or come in and kill the neutral logi when they go suspect.

It is not that difficult, but the first thing is to get the players that want to fight the feeling that they get something out of it.

I put feelers out on this in the past, but the feeling was too strong that they could not do anything to end the war and that it would only prolong the wars. But the change I have suggested means people could do it.