Citizens of New Eden lend me your ears! I am officially announcing that I intend on running for a seat in the 14th session of the Council of Stellar Management. I believe that I have what it takes to be a productive member of the CSM, and hope to earn your trust and respect in the following months leading up to the election period. I know it’s early for an announcement, but I want to get ahead of the ball here and discuss any questions of topics that you wish to cover.
About Me
I started playing Eve Online in 2012 where I was pushed into mining, salvaging missions, and production. The stories of theft, scamming, and the general harshness of New Eden is what originally drew me in, but sadly found myself feeling the pressure of the great grind. I spent a few months with my first corp in Highsec until we started renting in The Kalevala Expanse under AAA. We ended up being asked to leave after some awoxing incidents and found ourselves living in a C4 wormhole. We did that for a few months and I took a short break from the game, but this time with a different attitude and outlook. I convinced the CEO to give me officer roles and overnight robbed the corp of ~50b in ISK and assets. This was the start of it all for me…
I could write forever about the stories I’ve created in New Eden and the experiences I’ve shared with other players, but the important part in my book is that I’ve been able to experience a wide variety of game play. I’ll quickly highlight the extent of my gameplay and what I enjoy in Eve Online.
- Suspect baiting mission runners (killing Battleships in T1 frigates)
- Solo / small group / large alliance wardecs and specialized hunting
- Scouting / hunting Jump Freighters (Highsec / Lowsec)
- Solo / group BLOPs (Hunting DED and Ratters in Nullsec)
- Bumping for Miniluv / CODE gank fleets
- Dueling freighters (more on this later)
- Scamming
- Ganking
- High Class wormholes
- Running a solo C5/5 farmhole
- Large scale fleet fights
Notable Groups I’ve played with / been associated with:
- Vendetta Mercenary Group
- PIRAT
- The Devil’s Warrior Alliance
- CODE.
- Miniluv
- Honorable Third Party
- Shekelsquad
- Rabble Alliance
I currently have 9 accounts that I pay for with cash, and another 31 accounts that are either inactive or self-sustained through SP farming. I am also a huge fan and supporter of multi-boxing, using EVE-O Previewer to achieve this.
Interesting Thingy-ma-jigs
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Post on my opinion of the Wardec changes (as a member of Pirat)
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I’ve made over 110b tricking freighters and jump freighters into dueling me
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My blog: Frozen Corpse Hauler
I want to be on the CSM because I care about the health of this game and feel like I have enough knowledge, experience, and work ethic to provide proper feedback. I am aware that Highsec is an area of the game that a lot of players are passionate about for one reason or another, and feel that my experience and balanced approach to risk / loss will play a major role in my capabilities as a CSM member. I feel that changes to Highsec are coming “soon” and would like to be involved with that process.
I won’t promise anyone that I will make CCP change something, because it’s simply not the CSM’s job. However I can promise you that I will be an advocate that continues to push the core systems of what makes Eve Online a great game - RISK, LOSS, and STORYTELLING!
In order to best see where I stand on topics, I’ll talk about some here. Keep in mind that I’m not 100% dead-set on any particular view or opinion and am absolutely willing to debate or discuss various topics.
RISK, LOSS, and STORYTELLING!
It’s no secret that Eve Online is a game that produces some of the best stories in the entire gaming industry. These stories are yours, mine, and anyone elses that sets out to carve their path in New Eden. I firmly believe that RISK and LOSS are directly responsible for what makes these stories so great.
I tend to not personally approve of or like changes that make general game play safer as I think that the core elements of risk and loss keep us on our toes. Eve Online is a niche game that doesn’t appeal to everyone for this reason, and I continue to support game development that elevates a players diligence, hard work, knowledge, and skill.
There are many good examples of how the reduction of risk and loss (or the likelyhood of it) directly correlates to the general outlook players hold of the game. The simplest way I can put it is that Eve Online is and should be a harsh game, and when that is taken away or reduced it becomes less fun or interesting. I say this because I don’t really believe that CCP has created content that is genuinely captivating and “fun”, but rather the players and their ability to push limits and find interesting ways to play the game are what make this game “fun”.
War Decs
I think there are definitely some things wrong with War Decs, and more specifically Highsec pvp. I am a full supporter of Wardecs as nowhere in New Eden should be “safe”.
I personally don’t believe that War Decs need to be restructured much and that anything that involves CCP putting more mechanics on the limitations of War aren’t right. Contrary to popular belief War Decs aren’t used for “griefing” or even “griefing new players”. I’m not saying that it hasn’t or can’t happen, but it doesn’t deserve that stamp. There are a number of different groups and individuals that use War Decs for various reasons, and while tears are a hot commodity across all of New Eden, I don’t believe that griefing and harassment are primary goals of this slice of players.
I believe that the buzzwords and rhetoric used against War Decs are mainly players that are trying to lobby for a certain degree of safety in an area of space that they could honestly care less about. When discussing or thinking about this topic ask yourself, “Could I fly through a congested area of Nullsec without a scout and expect to live?”.
I mentioned general Highsec pvp as something that I think needs some work, and that’s something I can definitely elaborate on if asked.
Ganking
I feel that a lot of people look at killboards, see the freighters being killed, and think it’s unfair, too easy, and/or too profitable. I highly disagree, but with a few stipulations. This applies to everyone in every area of space, but killing someone is only as easy as they allow it to be. In most cases pilots do very little if anything at all to lessen the chance of them being ganked. The amount of effort put into a hauler or miners gameplay isn’t comparable to that of a ganker. I’m not saying that there aren’t issues with some mechanics that can cause a seemingly “unfair advantage”, but rather that the ability to be gank was determined well before the pilot hit undock.
I’ve seen CCP do their nerfing and balancing, only to find that gankers adapt and roll with the punches far better than those that call for the nerfs and “balancing”. What I firmly believe is that it comes down to a want or need to create some kind of safety net in Highsec. The truth is that this isn’t just a Highsec problem as this ideology of needing the game to be “safer” is an issue all around.
Bumping
I know that CCP’s stance on bumping has allegedly changed according to a Dev post on the old forum’s bumping thread. I am probably one of the games most active bumpers in that it’s something that I do almost daily with my bump Machariel. I use it for scaring / tricking freighters to duel me as well as finding targets for gank fleets. So with that said, I definitely see some areas in which it can be balanced
CCP has mentioned some kind of bump timer, and while it’s not necessarily something that I want to see happen, it’s something that I know will be better for the game. I say this because it doesn’t feel right keeping something bumped just long enough for a group to rage-form from someone pinging. I believe that providing some kind of balance that rewards a gank fleet being active and ready to go is the best way to go here. I personally feel that the parroted 3-minute timer is far too short, but something around 15-20 minutes would be ideal (obviously something that can be examined after the fact and tweaked to liking).
I advocate for this knowing that this will completely kill off a part of the game that I find incredibly entertaining and anyone that knows me or is familiar with what I do probably can’t believe that I’m suggesting this.
This isn’t about rewarding lazy cry-baby pilots that find themselves ganked as much as it’s rewarding those gank fleets that are diligent in being active and ready.
Upwell Structures
Citadel spam is something that has gotten way out of hand, and I would love to see CCP address this issue. Outside of Wormholes there’s very little reason to try and clean up areas of space. This obviously doesn’t include destroying structures that have tactical benefits.
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Low power mode is a good start but I’d love to see some discussion around changing damage caps, specifically in Highsec (I think Nullsec has found itself in a state where it’s “too far gone” unless my next point is considered.
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I absolutely love how asset safety works in Wormholes (Psst, it doesn’t exist!). I think that allowing players assets to drop as loot or spoils is the strongest first step towards giving players incentive to see them destroyed. Conquerable stations and outposts exist and have existed before where players could find their un-evacuated assets lost, so I don’t see the issue here.
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I kept up with the contracts focus group, and found myself in complete support with what CCP has done in reference to being able to complete a courier contract to a citadel that you found your docking rights taken away from.
Specialized Hunting
I am a huge fan of hunting specific targets in all areas of space, or at least I was until the Watch List was removed. I totally get why it was removed, but I wish that it could have been patched or repaired in some way that allowed us to keep it’s functionality without blatantly exploiting it. The removal of the watch list really hurt, and I know plenty of people that find the daunting task of “adapt or die” too much in this case for it to be worth it… so they just don’t hunt anymore.
Hunting someone right now consists of chain-running locator agents and sending a scout there to confirm. I used the watch list before the change to hunt war targets and often made 100+ jumps a night in order to stalk and kill specific targets and I was COMPLETELY content with this. I can make 100+ jumps today while running locator agents only to find out when I get to their system that they aren’t even online. It’s total trash, and I would love to see some sort of change to this.
- I think a perfect way to add value to upwell structures would be to have some kind of service module or secondary structure that served to provide some form of watch list. I don’t even care about getting a notification ping when a target logs on, and would even settle with some kind of delay.
Other Tidbits!
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Allow Command Destroyers Micro Jump Field Generator work on players with limited / legal aggression with you (will increase the risk for those attempting to play station games and increases the chance of an actual kill for those that prepare to counter station gamers)
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I would love to have a real and actual discussion with a CCP dev on their opinions on the state of ganking and wars. I want to know what their stance is on “pulling concord” as it’s currently a grey area.
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I’m in favor of players having access to “social corps” that are immune to wardecs, but come with the following stipulations:
- Unable to anchor structures
- Unable to use any services at an upwell structure
- 100% corp tax that goes to CONCORD instead of the corp wallet (this is to effectly pay for your safety)
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There are a lot of mechanic loopholes I would like to see closed surrounding War Decs and Highsec pvp
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I would love it if PI didn’t reduce the life of my mouse by 1/2
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I want to see the attribute system removed / revamped (Training skills is already a huge time-gate to be able to fly what you want, and feeling unoptimized just because of an allocation I chose less than a year ago seems silly)
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It’s 2019 and we need to have a user-friendly way of sharing window positions and sizes across accounts.
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Server stability / long black screen upon login
To close out this massive post I’d like to say that this doesn’t include all of what I do in Eve Online and what I’m knowledgeable of. If you have questions concerning other areas of space and game play, please let them rip!
I’m eager to respond here, and hope that everyone is able to see that I promote a more dangerous and healthier Eve Online.