The CSM 13 Winter Summit Minutes are out

I’ll read again tomorrow morning but it looks that almost no PVE was commented… 2 omegas down on this last quarter, the third will probably be dropped in december (no plex involved, only card/paypal), lets wait

Perhaps hunt in null or lowsec where you’re not just shooting PvErs?

That is a Pver?

Interesting, with point and web. Good morning dude!

1 Like

I bet that was soo unfun for that guy, die’ing while likely being jammed. if only he could’ve locked and had ‘agency’ vs the falcon, his death could’ve been way way way more entertaining! plz pardon my sarcasm, its not directed at you.

2 Likes

Hauler ganking was brought up for new players who take all their belongings to different systems, and get blapped, the CSM mentions adding a warning message in such cases, for example when new players load most of their net worth into a hauler, to help them be aware of the fact that EVE is dangerous.

Great idea! A good thing to add to the list of ship fitting and status checks during Undocking.

CCP Burger adds that if missions were to be properly addressed it would require all of EVE development teams for a significant amount of time.

Yes please. This would be a major overhaul / expansion worthy of an ad campaign aimed at both new and returning players. New and revised content and mechanics. It really ought to be put on the roadmap after the new structures are released.

1 Like

Just to be clear, as I was one of the devs asking for bug reports: We don’t need thousands of bug reports, but we need information about such issues. One bug report with proper details is often more useful than 50 bug reports without details (but in some cases we can figure out a problem based on patterns from many bug reports). Normally it is best to write the bug report yourself, if you are affected by the problem (then you can also make so to include proper details). If it has to do with fleet fight performance, then it is best to add my name to the title of the bug report, for making sure that I see the report.

Btw: While I have watched several of the big fleet fights in the last few months with my cloaked dev character, I have not encountered such disconnects (except maybe in one fight in June, but in this case the disconnect was very likely caused by something else), but I have experienced several of the other problems. The experience with a cloaked character is for sure a different one, so maybe this was the reason, why I was not affected by the disconnect problem (or I have just a too good connection to Tranquility, if it is caused by network instabilities).

how much years ago csm members undocking?

1 Like

Tomas, you need to work on your reading comprehension.

Welcome.

And yes, it’s nuts the impact wardecs have on retention.

2 Likes

it concerns me, the idea of more module limitations in relation to CASB and the smaller variants. armor should b allowed the same free use as shield burst tank mods. if you MUST cap the # allowed fitted, then make them both 2x per at least. its never made sense that shield asb’s are unrestricted, but armor are limited to 1. or they could just adjust the rorqual’s cpu, or apply a stacking penalty to the burst tank mods. if fax are too tanky, then obviously they could adjust the hull bonus’ from 7.5% down to 5% or so. they don’t have to upend Everything to get the desired result. or they could adjust the base stats of the modules themselves. balance isn’t as hard as ppl try to make it.

Sure, but that doesn’t mean they should get every reward. There’s no reason an event can’t have optional bonus rewards for certain types of gameplay.

There’s no reason to gatekeep certain rewards behind gameplay that’s dull as dogshite, whichever part of the game qualifies as such to you. As long as you’re willing to put in the time and skill in your preferred style of gameplay, you should be able to do that. It’s a game, not a bloody job.

Worse yet, it’s PvE. Setting up even more hurdles for the least interesting, least challenging and least fun part of Eve is probably not the best of ideas.

1 Like

Right, but the guy who’s willing to put more time and skill into more aspects of the event, screw him, right? He can’t get more rewards for doing more stuff. Should we give miners killmails for rocks, too? Should people get free ore and BPCs with each capsuleer kill? That’s ‘every reward for every type of gameplay’, after all.

1 Like

Yeah, that’s a ridiculous extreme strawman no one even considered uttering. Well, except you apparently. Argue honestly for once in your damn life. No one’s getting ‘screwed’ when everyone gets the same rewards, for finishing the events. The more sites done, the more loot will be grabbed. Why would it matter at all that some do it through combat, some through industry, some through exploration or what have you? So someone might enjoy several of these things. The rewards would be the same anyway, just like it is today. People grind or don’t as they feel like it.

A variety of choices when it comes to how to run sites, or a variety of site choices available would only make the events more enjoyable and more palatable for everyone involved.

There’s literally no reason to gatekeep this stuff. All you do by introducing more grinds like that is make a worse grind for those who fall for these addictive lootbox mechanics, and make those who don’t still feel like they miss out (exactly how these things are designed to do).

Why wouldn’t it matter? Are the rewards for different kinds of PvE the same in any other parts of the game? Mining gives one thing. Missioning gives another. Hunting faction rats (Guristas, Angels, etc) gives slightly different rewards, and those rewards differ between factions, and differ from hunting Sleepers in J-space. PI gives completely different things, again.

That’s not ‘gatekeeping’, that’s differentiation. There’s no reason events have to have all the same rewards for everyone. Just make sure the rewards available to any one style of gameplay are equally valuable as the rewards for each other style. That’s either in terms of ISK, or in terms of usefulness for that style of gameplay. But having all the rewards be the same means those rewards have to be equally useful for all styles of gameplay.

That’s why games with classes offer choice of rewards, so tank classes and DPS classes and healers each tailor their rewards to their style of gameplay. To call that ‘gatekeeping’… I don’t even understand that kind of twisted logic.

1 Like

… this isn’t WoW, man. You can’t ‘class’ tailor rewards in this kind of infinitely respawning PvE, even in those games that have classes. Especially not when these events are already ‘themed’ around something specific and have a specific rewards table as it is. The primary reward for all these events are skins, boosters and accelerators. How exactly are you going to ‘differentiate’ this stuff?

It’s pointless gatekeeping, it achieves nothing but reduce enjoyment of the event for everyone involved, and it’s utterly pointless waste of dev time and effort to work all that stuff out, balancing it. Keep it simple, keep it enjoyable: Give different gameplay styles the ability to participate in the event and give them the same rewards. Hell, if you really want to make the rewards specific to them, make the reward similar to LP and let them exchange them for particular rewards within the agency or whatever.

Makes a damn sight more sense than “agency operatives sneaking boosters and accelerators onto enemy ships” we have now.

1 Like

See, the ‘shift it to LP and let the players pick their rewards’ is something I completely agree with. That makes sense. But since we’re looking at the CSM minutes in this thread, arguing ‘this is how these events are’ seems to be starting from a defeatist position. Forget what the events ‘are’… ask what they could be, and what the shape of them could be if they’re being built with an eye toward keeping players, and keeping them engaged, instead of just being ignored by large chunks of the playerbase.

And just saying ‘do more sites’ doesn’t do that. ‘Do more sites’ is ‘go be repetitive and grindy. Go get bored with it faster’. Giving people more avenues to get more things out of one site, by doing more things, gives the same amount of rewards for the same time, in fewer repetitions. It also introduces more tradeoffs, because a ship that can do 3 different things isn’t doing any one of them as well as a specialized ship. So people are forced to make choices, to weight risk/rewards. And making choices means being engaged.

1 Like

And losing out because they’ll either have to give up on a percentage of the site, or be far less efficient at a certain percentage of the site, etc. This isn’t fun. It never will be. Have you seen how Eve players prefer their PvE and ISK generation? As by rote, dull, formulaic and infinitely repeatable as possible. CCP is never going to magically discover how to make their absolutely atrocious PvE designs engaging and interesting enough to overcome the drawback of players being unable to turn off their brains and just grind.

“Just do more sites” is exactly what would be desirable by the vast majority of people who are willing to bear in this game in the first place.

Keep it simple. Allow for variation, but don’t start making it mandatory and hide crap behind it. All that does it create resentment.

Wasting a bunch of time and effort on trying to make bearing interesting in this game is nonsense to begin with anyway. Focus on the one thing that Eve actually does do in ways other MMOs can’t: Player Interaction.

I dunno, the Abyss isn’t nearly so ‘tune out and grind’, and that—according to the minutes—has good uptake and makes ‘healthier players’ (whatever that means?). Like I said, I think throwing up your hands and saying ‘PvE in EVE sucks and will always suck, just embrace the suck’ is defeatist.

The players in this game aren’t the same people those same players were five or ten years ago. People grow up. They exceed expectations. You wanna settle, that’s your call. I think it can get better, and I plan to keep encouraging them on potential ways to get there.

It’s not about settling. It’s about recognizing that they do not have infinite assets, resources and dev time, and I’d rather not they waste a bunch of time of that on bearing . There’s so much crap that needs to be sorted and wasting a bunch of time on PvE when everything that makes this game Eve languishes untouched or forgotten?

That’s just… really bad prioritizing, when for fifteen years now the mindless grind is demonstrably fine for those willing to bear.