Because they won’t fight back, because that’ll require fighting. Doesn’t matter if it’s for a way to end the war or for whatever else. They’re not interested in fighting, and that is why they’re logging off. The reason they stay logged off after the war is over is another matter entirely and has to do with the highsec gameplay being boring as ■■■■ and the spell gets broken when they’re forced out of the addiction for a week or two.
You accused us of being lazy for not doing a thing. I was illustrating the point that there’s a lot of things you aren’t doing right now that you could be. It’s not because of laziness, it’s because you have other things you’re doing. Do you not understand that?
Did I say that we should remove wardecs completely? I think if you’ll look, I’ve said I don’t know what the solution is. I don’t think this will work, though, and I think that putting time and effort into making it happen will backfire.
The people who will use this ‘way to fight back’ already have a way to fight back called ‘fighting back’. Yes, it’s something you have to keep doing. Yes, you have to keep alert and paranoid and watching your back. Yes, it’s exhausting.
Welcome to war in EVE Online. It’s all of those things, all the time.
■■■■■■■■.
They are logging off because the are overwhelmed with no way to win the war they never wanted., and leaving EVE.
If there is a specific ingame way to end all wars from that source, as a structure, they can join together to wreck it and hire mercs alongside.
You arent understanding this.
Its not just one corp anymore, its ALL Corps/Allieances that are tired of the wardecs, and can end them ALL, by wrecking the structure they originate from.
What are you afraid of?
Dont want to defend that structure against angry pro-active defenders taking the fight to you, together, to end ALL your wars by blowing up that wardec structure?
You have no idea who you’re talking to, do you? I have been wanting people to go for my structures since I bloody anchored the damn things. You don’t seem to get it: No one is ‘afraid’ of anything. We’re just telling you why your “fix” won’t work. You’re ascribing these highsec bears with capabilities and motivations they demonstrably have never had. We’ve seen this for a decade and a half now.
Even when they can be perfectly safe with even the slightest of adjustments to their playstyle or social structure, they still won’t do it because they’re not interested in fighting, period. Fighting against an organized PvP organization on a predetermined grid, at a pre-determined timer of their choosing?
Yeah no, highsec bears aren’t interested in fighting as is, and you think they’re interested in throwing themselves into a giant meatgrinder?
Because adding a structure only as a solution just entertains the deccers, not the corps they dec. As Arrendis said, those that want to fight,do. The rest of the corps who are decced, whether for easy undock trade hub targeting or lulz, want to go back doing what they came to EVE to do in the first place: Mission.Mine,Explore,etc. They may join up with a few friends or a slighter larger number over a wider time zone frame, but they never will be able to equal the coordinated manpower of the deccing corp. Even if you manage to get them to dip their toes in PvP via the structure, getting them coordinated together in a large enough group doing an activity they don’t like doing and attacking those that want to and have made a living fighting would be near impossible. So you feed their ships into the structure meat grinder, they lose (and badly ,too), and still remain under the threat of the war continuing or having another war declared even if somehow they win. Sure, the deccers are entertained doing something they enjoy. The other side is forced to do an activity they hate and pay RL money to do that, exactly the same problem we are having with the current HS wardec system. No wonder we can’t retain as many newer players as we need.
No idea.
You havent placed a structure via which wardecs are issued, and the destruction upon they are all ended in favor of defender.
Why? Because they dont exist yet.
I and others are proposing they should, to give defenders a reason/target to not log off (as is the stated problem for wardec targets) and instead mobilize, join with other wardecced defenders and hire mercs to wreck your wardec structure to end all your issued aggressive wardecs.
Does that make you afraid?
And now read the rest of the post. You can do it, I believe in you. Sound out the words.
Read mine.
Its not hard to understand.
Link wardecs to a dedicated wardec structure, the destruction of which ends all wardecs issued through it as won by the defenders.
If they can wreck your wardec structure, they win the war.
Out of curiousity… what happens when the defenders lose that fight?
Already told you why this won’t work. Ad nauseum. Bears aren’t interested in fighting in the first place, and linking the end of the dec to a giant meatgrinder grid they can determine, at a time they can determine and be prepared for with a monstrous defensive doctrine is most certainly not going to fix that.
You keep asking if people are afraid of this. Are you kidding? We’d love for this to work, if we had even the slightest belief it could work. Getting a fight out of these bears? It’d be perfect! I’d buy two dozen at a time and gleefully await its destruction.
… but it won’t, because as we’ve told you repeatedly: If they’re not fighting now, they sure as hell won’t when they have to do so against an organized, prepared PvP organization who knows when and where you’re comin’. And as Arrendis up there pointed out, what exactly do you think it’ll do for retention when the bears lose a bunch of ships and fail? That’ll be great for retention, huh?
What fight?
You still dont get it.
This is not about winning or losing a fight.
Its about winning/losing/ending the war.
And they’d have to win the fight to do so. Think the wardeccers won’t defend their structure?
I’m confused as why anyone who opposes the CONCEPT (because thats all it is) of linking wars to structures is so far “Afraid” “Negative” “Change of attitude”.
Its a bloody opinion, we DISAGREE with what your saying and we are listing our reasons why. At this point you may as well just copy and paste your replies to each other as its the same post everytime.
That’s up to them.
If the’yve wardecced too many Corps/Alliances, too often, they may suddenly find dozens/hundreds/thousands of angry defenders showing up to wreck the structure and and ending ALL the wars issued through it, as defender victory for then all.
And while you guys do that, were roll into our new corporation with wars already setup for the next couple of week and make sure the reinforcement timer comes out on the day/day before the bills are due for renewal.
Just to add : And anyone who actively wants to hunt us we won’t dec, meaning they will have to drop a structure and keep returning to high sec to defend it. I can see the fun engaging content already.
Comon, you don’t think were make this easy right?
Well, to wreck the structure, the defenders (the guys who got wardec’d) have to show up, right? And they have to attack it. That fight.
Look:
This will be a structure dropped by people with extensive PvP experience.
This will be a structure with a reinforcement timer set by the people with extensive PvP experience.
That timer will be set to the middle of a window where those people can reliably show up.
So you shoot this thing the first time. You put it into RF. When it comes out, you have to attack it again, and this time they know you’re coming. So they’re going to be there, and they’re going to be ready, and if you brought a bunch of friends to RF their structure the first time… what stops the wardec group from hiring mercs, too? After all, they probably are mercs. They know the guys who’re out there to hire. They know how to contact them. They know this better than the targets of the wardec do.
So let’s say you get 5-10 10 man corps to band together into a 100-man fleet and go after PIRAT’s (for example) structure. And when you get there, PIRAT decloaks 40 stealth bombers and torpedoes you to death.
Now what?
Because I promise you, PIRAT knows how to build (for example):
[Hound, Range]
Signal Amplifier II
Signal Amplifier II
Co-Processor II
Missile Guidance Computer II, Missile Range Script
Missile Guidance Computer II, Missile Range Script
Sensor Booster II, Targeting Range Script
Torpedo Launcher II, Mjolnir Javelin Torpedo
Torpedo Launcher II, Mjolnir Javelin Torpedo
Torpedo Launcher II, Mjolnir Javelin Torpedo
Covert Ops Cloaking Device II
[Empty High slot]
Small Rocket Fuel Cache Partition II
Small Hydraulic Bay Thrusters II
and shoot at your little fleet of PvErs from 150+km away.
CCP, wat do?
Lets pray for a moment of brilliance for devs.
Thats fine.
Start a new structure at your cost, after previous is destroyed or redacted, and re-issue all wardecs at your cost.
Note: This change would be best issued with variable costs for wardec depending on omegas in initiating Corp/Alliance vs defending Corp/Alliance, so its cheaper to punch up, that punch down.
The wardec structure itself would also require upgrades to issue more wardecs, at cost to their owner.
And pass those costs on to the people who pay you to wardec people, so the guys doing the wardecs never really have any increase in operating expenses and don’t give a damn how much they cost.
Also: still haven’t answered the $64,000 question: What happens when the targets lose the fight over the structure?
You only need, and can have, one structure, per Corp.
Upgrading it to enable more wardecs is up to you.
How many Omegas you have vs the Corp you target, is also up to you.