Maybe they don’t know you’re a Republican? I mean, for you guys, ‘Libertarian’ is the equivalent of me saying ‘You’re from Queens’. It’s just a more specific flavor.
Honestly, if somebody told me “you write like a Republican” I wouldn’t think they were mocking me.
What if I said ‘you write like a Cuomo… Mario.’?
I’d even take that as a compliment - he was a better ball player than I was.
Speaking of waiting till CCP releases more info…
Have they released any info lately in regards to presentations/roundtables/anything for EVE Vegas?
Anything besides plans for heavy drinking, I mean…
See, that’s where you’re wrong. You yourself described an anxiety situation, remember? You’re being dramatic and you don’t even see it. But if this is really how you feel during a fight then you do have a bit of a problem.
Having read the CSM Minutes, it appears that CCP does not like wardecs as they are at present and suggestions similar to mine were made to improve it. Now CCP can work towards a fairer more balance system that will aid player retention.
No one suggested to CCP that nothing be done, which is your standpoint, that means CCP are ignoring you.
now that’s funny
Actually, I think a carrier with fighters out can’t tether to anything anymore. I don’t have a carrier ( not allowed in high security space ) so someone with one of those toys would have to confirm the change is accurate.
What do their political leanings have to do with your responsibilities?
We get it, you don’t care for libertarians, a better representative would keep that too himself, especially seeing as we are talking about a video game here. I’m aware that this doesn’t matter to anyone at all, but for what it’s worth I won’t be voting for you again.
It can’t. But that doesn’t stop tethering from being a significant issue. The Doomsday mechanics that are getting addressed in this patch, for example, were just one of the difficulties that erupted during massive server loads, as well as in non-Dilated situations. Where a subcap, or normal capital, will be unable to tether when pointed by even a single point, supercapitals remain able to re-tether until their warp stability limit is exceeded (as per live testing in 6RCQ, in August). As is often the case, it’s these overlaps where the seams of different systems tend to confound one another and create problems.
Stupidity is something you cant contain. Even smart people are wrong sometimes.
People will find a dumb way to everything.
I think we need more stupid people in EVE tho. Its always more hilarious to see them do things in game.
You do not quit your group of friends and you do not have to abandon a cool name, reputation or logo if you drop corp for a week because of a war. If you do it like this, you are doing it wrong. Your friends can stay connected through ingame means with a dedicated corp-independent chat. Your corp stays intact with a holding char that simply keeps an empty hull up for the duration of the war. You still have access to your corp wallet, you can still have people use structures through Access Lists and you can still fully cooperate like if you were still in the corp.
Excuse me but that is just wrong. We declare wars and we have had several occasions where defenders managed to produce a lot of trouble for us. The possibilities are there, they just need to be used by war targets.
If CCP and CSM think the leaving figures due to current wardec mechanics are alarming, who are we to doubt that.
Arrendis and others have proposed an ISK incentive and victory conditions.
Steve and others have proposed a wardec structure system.
Both can be implemented together, in stages.
So far thats the most constructive suggestions we have had here.
The problem is that all of this may be fine for older players, but we’re talking about new players. They simply don’t have the skills or resources to weather the storm. Disrupting their start in the game is damaging, so some rebalancing of when, where, and how wardecs occur is necessary IMO.
You aren’t going to magically make carebears killers with some neat system that incentivizes them to not log off and stay logged off. There are a few issues that need to be addressed here:
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You need to get more pvpers in highsec so that they will be the risk to each other.
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Some of the loopholed and convoluted mechanics that turn people away from highsec pvp need to go or need balancing
Once you accomplish these things THEN you can talk about rewarding, incentivizing, or encouraging carebears to try and stand their ground or at least not just go play another game.
There honestly are highsec groups that want to fight each other but the mechanics at our disposal and the meta is created a dog chasing its tail while it’s afraid of its shadow type situation.
Edit: And are you telling me that I’m not risking anything when I undock in a 15b Marshal to go kill things? You just have to catch me is all. The risk is there friendo.
It also comes down to educating them properly.
Dear EVE player, you keep projecting your traumatizing childhood experience into all aspects of life, gaming included. Most people come to play a game for enjoyment, not for some spartan brutal way of selecting natural born warriors.
Let it go, not everyone will be a spartan, and to be realistic may don’t need it.
As i said before, we do not live anymore in the mountains, wrestling everyday with savage beasts for a piece of meat…
Your “survivalist” traits are not very useful in a civilized society, as not everyone live in a ghetto or in a place ravaged by violence and insecurity. Also most western countries, except maybe US, tend to be quite peaceful places were people can relax and enjoy life at fullest.
So stop treating a game like a forging place meant to transform folks or select the “tough” people from weak ones, most of us come in EVE just to enjoy, relax, and spend our free time.
And with the new focus of CCP on making profit i guess your vision is even more out of place, as they need customers who pay $ not spartan warriors
You can bring a horse to water, but you cant make it drink.
However you can make it so there is actually water there for it to drink from, if it wants, and sweeten the deal with a carrot or two.
Some have talked about “player behavior”, well, that can be conditioned and incentivized.
If there is no incentive, all attempt at behavioral change fails without a positively reinforcing reward.
Agreed, but this is at a time when even the basic UI is still confusing as hell to the new players. No matter how good a CEO is, there’s only so fast a new player can learn the game, and for most people only so much time they have to invest in games.
Right and a few horses may very well try and get to the water but what they will find is a pond lurking with crocodiles.
I’m just being honest. They will get smashed over and over.