I think we killed enough last night to move this time frame up so let’s get on with it.
Thank you. I try
This is what I meant by positive, POS management easier. With use of Upwell things, our old large tower setup could now run on 1-2 Raitarus I guess without 40 different modules floating around .
Its weird to me that ‘destruction/production’ is metric of success in Eve suddenly. I read a bit and this is brought up a lot…
AFAIK success metric would be more players paying. I see 30k some days now, with corona and end-year vacations I expected more. I remember 40-60k daily in 2012.
After all game is about two things… provide entertainment to players. And generate revenue to developers.
More blowing up is not more revenue. As it’s net negative in entertainment part especially when it comes to cheap suicide ganks and/or Triglavian Gatecamps(this is really bad). Only (pvp) positive destruction is 1v1 duels where both sides agree to die, accidental balanced small gang fights and large enough wars, where going 1:10 (in economic damage dealt) is near impossible. Stomps are bad.
You need people to die mostly to own mistakes, like pulling to much aggro or miss-managing overheat if you want them to wave it off and try to get better. Bringing up off-game browser to check for gate camps, have scout alts, etc… is not (in game) mistake.
If person slaps their head and says “I’m an idiot” there’s chance of that person to buying plex or farm again (if they don’t have trillions stacked behind them already)
If they say “wtf is this ■■■■■■■■” then you can expect them to quit sooner than later.
On Industry. Now that I had chance to look at it bit more. Uh boy this seems messed up. And likely explains why we lost our production people. I don’t see any weird killmails in corp so they didn’t die to something, just quit.
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Low/Null sec rigs that make it cheaper to build (would not mind faster, but cheaper… wow) these are never/rarely in danger for large alliances / wh corps. You don’t build this on your doorstep. No wonder there 1000 titans battle possible. ISK was just shifted more in favor of large(st) corps/alliances with this. You want the opposite… shift it to small so they can oppose the big (eventually). With wars fought in 100.000 battleships not 1000 supers.
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With 400mil per “cheap” BS minimum you wont see this also… need to drive those prices down.
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Production Indexes making it more expensive if system is active! This is active punishment for playing/trying. Doesn’t matter high/null, this is just bad. IRL more production in one space makes it cheaper actually… Industry Zones tend to have better everything (cheaper electricity/water, more connections, cross-industry synergies,…). It would even help concentrating (similar thinking) players.
Imagine the opposite. Production index maxes it cheaper. You would have heavy concentrations in some systems / regions. Likely close to trade hubs. Means you would have similar corps in similar space, more interaction with similar players, more corp-corp mergers, more alliances. Which also means more actual wars… where Industry care-bears would actively defend instead of just pack it up and wait it out.
And it would make a valid strategic objective also in wars in null. To hit resource generation, risk more.
Happy New Year
“the intent was always to get to a point below healthy” so at least you’re willing to finally admit your main goal in the past year was to make the game unhealthy and worse than it was before.
The question is why should we trust that CCP developers actually have the competence to make things better when history shows otherwise?
The issue here is you show a distinct lack of understanding in balancing an ecosystem.
If something is too much, you don’t feed it the right amount, it will never lose enough to get to the actually balanced level with that.
To expand
Income being too much built up over years, leaving things too fat. Just dropping to the ‘correct’ level doesn’t deal with that fat. Things stay fat with that. You have to drop below the level, burn that fat off, then once the stockpiles are about right, you can bring things back up to equilibrium again so the stockpile levels stay fairly constant at that point.
If CCP claimed they had the correct level now and things would therefore be great, that would be a sign of Dev incompetence. What they’ve listed here is a sign they actually know what they are doing.
((Yes yes, I know some people will have a large enough stockpile to still be fat at the end, there is no avoiding that on an individual level, but CCP don’t try and balance for outlying individuals))
Isn’t it obvious that if ccp think they have made the economy too strong (Rorq buff), that they then have to pull it back a bit before balancing it out (nerfs), instead of just balancing it out? I sweat I thought eve players where logical by nature.
The forums make it quite clear EVE players are no smarter than anywhere else on the internet.
But the reason the “economy was too strong” allegedly was also due to…
CCP developer incompetence… imagine that…
So they were too clueless about how to do their jobs and the long term consequences of their actions which lead to this problem in the first place.
Then they spent a year nerfing everything and generally making the game worse for everyone to try and course correct for their stupidity and short-sightedness.
And now we are supposed to expect this same group of incompetents are going to somehow make things better? Do they only attract bottom of the barrel developers because they are located in Iceland or something?
They’re hiring if you think you can do better.
I’m sure they are always looking to replace the employees they have now since all the good developers left years ago.
Their latest changes where reasonable imo, nullbears are just too used to things being easy If anything they will probibly decrease ship bpc costs so that less mining hours are needed to fly ship’s next which will help those who mine for their own ships most. (obviously not capital ships.)
Which is more than likely the same people who where hurt by previous patches the most. Nvm new carrots that are more than likely to come soon, just have some patience the worst part is pretty much over CCP have made that much obvious.
I have never heard something so retarded, why would you get rid of talented staff to replace them with new bros that need to relearn and remake old mistakes that they have not learnt from yet?
Please no lol, next thing we know everyone is flying titans that can mine.
Joke’s on you, titans can already fit mining lasers!
That was standard operating procedure in the Anglosphere starting in the 80s, not sure how far the corruption spread.
It’s all about cutting costs and increasing profit. Why pay a long term employee top salary when you can hire a new employee to do the job at half the salary.
Or, alternatively, work out why people keep leaving and, you know, fix that.
That would be nice, but who can fire Hilmar?

work out why people keep leaving
because it’s a godforsaken volcanic rock in the middle of the North Atlantic where everything except electricity, sheep, and fish has to be imported and booze costs more than it does in a swanky club in lower Manhattan on a Friday night?
Then the question becomes “Why do they go there in the first place?”
That said, Atlantic-rock dwelling has its upsides.
Less people for a start.

alternatively, work out why people keep leaving
Natural career progression.
CCP haven’t had any more turnover than industry norm from what I’ve seen, people want to move upwards in their career often and that requires an empty seat to move into, which often can’t be done at the same company.
If every place feels painful maybe it’s the finger that is the problem.
Except they have admitted on several occasions that 2020 was “all stick and no carrot” and that their intention has been to make the game “less than healthy” and punish the players for the developers inability to anticipate the effects of their actions in the past.