If you get bored, you are always able to fit your cruiser with a 100 MWD, get a good velocity going and run straight into ships for no reason.
When Gen X was growing up, we would put a bucket on our head and run full tilt into a wall. Same thing as fitting a cruiser with a 100 MWD and Overdrives + velocity rigs and boosters.
My personal favorite was playing with those little slots in the wall that were a bit electrified. Those memories still pop up to this day whenever i plug something in.
This OT talk got me to thinking about when I attended elementary school in Texas. I went out to recess and played with my friends, we found a bunch of broken glass and played with it. I brought my green plastic army men and we dug small holes and placed a pane of glass over it calling it a prison. There is nothing like playing playing in the dirt with broken glass when you are six years old.
Well that explains somethings. For me it was playing football. That would be American football. Without any padding or equipment. We played full on tackle. We did not hold back either. If you had the ball. Your choices were either get rid of it or run for your life. If you were hit it was full force and well. We would try not to break any bones. But the possibility of a concussion was always on the table.
My brothers, a friend, and I used his fathers grinder to put a sharper point on them. Tested them out while spear fishing. The results were mixed. Close to the surface sure. But anything past a foot of water and they were useless.
It came as no surprise to me they were taken off the market as being dangerous. In all seriousness. If you were aiming for the ground in front of you. There should have been no issue. But then we need to have labels of ‘this is not food’ and ‘do not put a plastic bag over your head’.. SMH
It was just a mess of 6 year old boys with army men. I suppose they got captured. I just recall crazy dangerous stuff we did as kids.
I only spent one year in Texas ( my dad moved a lot ) , during that time the most disturbing thing the school did was park a mangled school bus within view of the playground. The bus was hit by a train, kids lost their lives on it. Reflecting back on it as an adult, why didn’t they put it in clear view of the bus drivers lounge?
@Arthur_Aihaken as teens, I think we tossed more of those at each other. Games around me and my friends never got boring.
Actually there were more than few injuries and three children deaths were attributed to the lawn darts. But it just not America, but the European Union that also outlawed the toys. as being dangerous..
Though I will note more people drowned in their backyard pools in the same time span of 1980 to 1988. than the people that were injured by these toys. Then in the same time period these toys, including lawn darts, were pulled or banned.
I had more of a risk of falling off the jungle Gym and breaking my fool neck that we had as a kid. Than being harmed by one of these toys. But then by then people were wanting to bubble wrap everything. All because someone some where either get hurt or might be injured through sheer stupidity. SMH
Me and my friends never did anything dangerous like what you’re describing. We played darts, but we shot them at the dart board! Jeezus! You guys are insane.
We explored the neighborhood, abandoned buildings, broke toys – that was the most dangerous we got.
Honestly, there were so many dangerous things (by today’s standards)… mercury (don’t ask), fluorescent tubes (definitely don’t ask!), magnesium (!), melting plastic model kits (pretty sure burning plastic is still as toxic today).
All things considered, I’m surprised as many of us have lived as long as we have!!
I think EVE could be improved if they expanded Freelance jobs to start including AI-generated jobs in the mission hubs in high-sec (only). While these wouldn’t replace the income from missions, mining, manufacture or exploration - they could certainly enhance it.
Similar to what we see with Military Campaigns - but much wider in scope.
Id love to see AI generated missions, but with a catch. Where the agent in question randomly travels around to different stations, perhaps they would stick with a particular corporation’s stations, all throughout high sec. Creating a mobile and dynamic mission environment where you are a missioning “nomad” instead of just rinse and repeat missions out of the same station.
Be they security, distribution or mining missions doesnt matter. Just that it forces people to travel around more and engage into different areas of empire space, different sec areas and with different objectives and ideas. And with variable areas, no real scouting available, and risks, comes more reward.
Higher level agents could even travel into low sec or into null sec NPC stations. But none of this static station cr*p!
Wouldn’t it mean that mission runners will then just use a number of different agents, ones who just happen to be at their station at the time? They would still run from their preferred station/system. I don’t think this idea would change it much. Though I think it would be more interesting than what it is now.