After hoping the Triglavian content and the reports about player burn out and the rumors of drug assisted online time would have been a teaching moment for CCP I am deeply disappointed at the design choices made concerning the rollout of Havoc.
As this is a player health issue, and I have heard talk of using Payed Time Off work to contest the Havoc incursions already, the time for adjusting the design for Havoc is now. Right now the design for Havoc as implemented is flawed to a point where it is hazardous to player health. CCP admits it’s Havoc rollout is flawed by lifting Hek from 0.5 to 0.8.
People can’t keep this up and will burn out in game and out over the way Havoc is currently structured. Especially the knowledge re-incursion will be a constant from now on is way to much to contend with and will end up seriously injuring players in the real world.
Proposed fixes to protect player health:
- Hitting suppression stage five before corruption stage five should be rewarded by locking the corruption at the percentage it has once suppression stage five is reached while also despawning the plexes and disallowing further plexing in system. Right now Militia players have to keep a presence in fully suppressed systems after suppression five is reached. This means the Angel players get to move elsewhere after corruption five, but the Militia players are tied down chasing the enemy so as not to have to contend with further corruption of their already defended systems.
- No re-incursion in successfully stage five suppressed systems for MONTHS. This is an important one. The content is a grind, but do-able for a few days. But after players need a long breather or a small number of them will suffer health consequences due to the current Havoc design flaws.
Please heed this warning CCP and don’t endanger your players. Learn form past Triglavian mistakes and act fast, please.