The 'Pay To Win' Myth

Yes. You got your @ss handed to you.

My brother is in black flag, he will help me. we will gang up on you and fite u.

I’m going to point out that Eve Online isn’t pay to win.
Hopefully you too will understand Frostpacker

it is not pay to win sorry Abort playing

It is pay to win.

You can pay 10000 people to play eve online, 9 hours a day, 7 days a week, for 5 years.

Then come down against a person with those 10000 players. 10001 vs 1.

Pay to win.

Or, conversely, you could just buy Pearl Abyss, call up Hilmar and say “Yo, i need golden guns/ammo. Polaris frigate too.”

Pay to win.

Sufficient amount of money will make anything pay to win.

And yet we have the other thread, which Karstin referred to above, in which some guy spent 500 Euros and all he got was that loss of 6 Dominix ships. Paying is clearly no guarantee of winning…so the term ‘pay to win’ is somewhat of a misnomer.

Some bittervets quit playing the game years ago, but kept paying for a subscription, because they thought the skill point accumulation would eventually give them an advantage, when they finally started playing. So here we are, twenty years later. These individuals have never started playing, and they are grumpy.

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There are a lot of bitter angry people playing this game because 1) they expect the universe and everything and everyone in it to pander to their every whim and expectation. And 2) they treat the game as if it’s RL and have totally forgotten it’s for entertainment and for some strange reason can’t let it go when it ceases to be entertaining for them.

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eVe is about the least pay to win game out there. Any other game, you get something. In Eve Online you get to give me isk, have fun with that.

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I’m certainly entertained by the huge number of forum warriors that stopped playing the actual game a long, long time ago. I’ll never not be entertained enough to let that go.

Mr Epeen :sunglasses:

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If you’re having fun, why let it go?

If the forums are offering you a source of entertainment, then why not?

Sort of like perhaps renting out a crew of thugs to go beat up that bloke who kicked over your trash can?

When was the last time you undocked?

Yes.

Or marrying the daughter of a mob boss and asking the father in law on your wedding day to go rough up a neighbor causing ruckass.

NO!

:rage:

It’s not just about grinding but the work put into the game. There’s a balance with the way things are setup in the game that is very delicate but needed for the economy to be healthy and viable for all players who put their if the work into it. Whether it’s a miner gathering ord for the minerals used to build ships and mods. To someone buys the or or minerals after it’s reprocessed and builds new ships. To the players that buy these ships to either rat in or to fight other players with. All the way to the pirates that blow up these ships and both sell the loot and have the players buy new ships to replace what they lost.

It’s one of many cycles of games economy and if any of it is disrupted by someone who doesn’t take the time to put in the work, it affects the rest of the economy in the game and that in turn affects every single player especially those who are putting 10 hours into it. By generating items especially ships or something like PLEX that sells for a lot of isk. Where does it come from, which players built it or gathered it or mined it to sell? At what is there a limit to this or does it continue to grow into more stuff being bought through RMT then what’s being made by Indy. At what point does that become a huge issue with the inflation that follows and the players in general are either forced to also start spending money on the P2W items due to the income being generated from grinding for 10 hours daily isn’t enough to replace a T1 cruiser or venture due to the prices increasing from inflation. How do you plan on funding every single Indy player who’s unable to sell a ship since they’re now cheaper to buy in the market then it costs to build one.

Everything mentioned is relevant and if you want to know what’s wrong about P2W AND"and the harm it’ll cause in this game. Alll you need to do is look at the current state of Eve Echoes right now and one example of this is I remember how high Plex rose when it was converted to smaller PLEX and even that wasn’t 8M per PLEX. Frigs that cost half the price of a carrier at 15B just to build one while selling for a few hundred mil by players swiping credit cards and completely shutting Indy out of business for the most part. it’s not going to be immediate but over time. Then there’s one more factor that needs to be considered. Once this path has been opened for the devs. What is going to stop them from increasing the monetization even more once they’ve had a taste. How many times have they said it won’t be P2W or it won’t happen again. It’s definitely been more than that first time and once that greed takes hold. I guarantee it won’t be long until that also grows and even more things become available to buy in the store while Indy is becoming a competitor to this. (It’s also what’s currently going on in Eve Echoes which the devs have been changing or adding things that make it even harder for Indy players to contain certain materials needed for building or being undercut by such mechanics as the insurance system I’m the game which is when it first started to become P2W.

I only mention Eve Echoes because it’s situation should be a warning for those on here and the harm it’ll cause if P2W is added to the game.

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If you believe that is the only thing involved with playing the game, you either haven’t been playing it that long and recently started or completely ignorant to the mechanics involved. You try running certain sites that way especially 10/10 DED or even a drone hoard and I guarantee you will be leaving those since with one less ship. Even more so if it’s PvP or you get tackled by a roaming fleets scout and have a matter of seconds to either take out the scout or break it’s point by getting enough range, both of which are much more difficult to do when it’s a much smaller, faster and nimble ship being flown by a pro tackle pilot. Who’s already prepared to counter any attempts of doing doing such as sling shot. While the rest of fleet could 20-30 seconds away or jumping in system at the moment you were tackled. How then are you going to keep your ship alive long enough against this fleet for enough time for allies to reach out rescue you before your ship gets blown up. If someone has no idea or experience in doing any of this. It’s the very last seconds you’ll spend in that ship and you better hope you have no implants fitted because they’re probably going shortly after your ship.

People purchasing PLEX cannot ‘harm’ the game. We would not have had ‘scarcity’ if there was any danger of there not being enough ore to build stuff. Looking at the CCP monthly reports, the amount of ore mined has remained pretty consistent.

If anything, the purchase of PLEX provides CCP with extra capital to actually keep the game going.

Bear in mind that not everyone has 10 hours a day to mine. PLEX is the perfect option for those who have less time. Really, it is a win-win scenario. And the idea that anyone is going to ‘win’ because they purchased a few dollars of PLEX is largely nonsense. It would required thousands of RL dollars to match the sort of ISK holdings and thus political clout that many industrialists in the game have.

Those who want to argue that EVE Online is a “pay to win” game don’t seem to realise that the actual player skill can’t be bought directly with money. It comes from experience. I’ve seen streamers buying injectors and plex to get the biggest ships they can get and then rage quit because they got ganked.

They were ganked because they didn’t understand how the game works. You don’t learn mechanics, tactics and how to be smart by spending thousands of dollars on PLEX. And you don’t win anything by having the biggest ship either.

This is actually how Warframe operates. That free to play ninjas in space looter shooter. Every single bit of content can be played and obtained naturally. Or you can buy their premium currency (Platinum) to advance the grind and access the items faster.
Still doesn’t translate into skill as you now have the big gun that does 1million damage over the little gun you started with that does 1 million damage, and the only difference is how you choose to equip it and you can’t buy that with real money only gameplay. So honestly the “win” was the goal of obtaining the gun…which is a personal set goal.

o/ Hi all I’m a new guy btw, been playing EvE for 3 weeks now and as an Alpha gone Omega I can say EvE definitely isn’t Pay to Win. Its pay to reduce the grind.

Winning is purely subjective based on a goal that you as an individual set. There’s no “end game” in EvE.

For me winning was being able to dive into wormholes, join a guild (Corp) that focusing on that sort of exploration (#SignalCartel) and just enjoy the views and make ISK while doing it. By definition I’ve won the game.
And yea I totally swiped my credit card, I had to if I wanted to fly a covert ops frigate. But I didn’t NEED to do that. I WANTED to do that I’ve been playing nonstop every single day and I’ve gotten way more content out of $20 and 3 weeks than on the most recent $80 Spiderman game.

If swiping my credit card automatically gave me the best of the best and invincibility and what not sure, I’d call that pay to win, but it simply didn’t. I’m still having to learn the game how to fly right, what to look for, what works what doesn’t, etc.

Just my 2 cents.

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You can sink money into the game and directly procure skill points and in-game currency / ships. This is absolutely a pay-to-win mechanic and it’s not ever leaving. EvE sold its soul when it made the decision to allow for this and there’s no going back. Does it suck? I think so. It is what it is though–most companies sellout on their core principals the end. This example is no exception.

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