Made a blank version of the sheet that I use with the eve excel addon, please feel free to grab a copy and check it out. Free for people to tweak, modify, make better to fit your needs, desires, and goal.
It’s taken a few months to put together. but currently the sheet supports, multiple character being logged in. Wallet, Industry job, Market Order, Skill point tracking for a selected character. It also include a character asset group type search, as well as item price lookup. Recently I was able to add a Character Blueprint search and view function (you get to see material numbers costs, and the average prices of input and output materials.
Again feel free to pull a copy and play around with the sheet. I’m always looking to make updates and push new features
Some suggestions for the Dev’s on some things to expand/make easier:
Blueprints, Both .Character_blueprints() and .blueprints();
First with character_blueprint, its great for pulling stats for the BP’s that you have but there is no functionality to view the manufacturing of the item. Currently, you have to pull down all player owned BP’s, add a column for TYPE ID, you can then use =eveonline.blueprints() to pull up the workable version of the information. These version do not have ME, TE, or BPO/BPC indication. This leads to potentially spotty math functions that may not be accurate unless you do lot more error checking and rounding. I ended up having to have the potential values of a bp’s TE and ME be a manual setting along with additional output fields that I can only list as estimates. I understand that with different stations bonuses there will be additional changes to these values but I would like to see something at least closer to the actual margins I should be seeing on the back end of manufacturing.
so can we either get the .character_blueprints() to be expanded with some of the same functionality of the blueprints() or have blueprints expanded to include optional arguments such as: TE, ME, Station bonuses(maybe, at the very least make me go find the numbers to punch in).
The next few are tied together as I overall fought with them the most outside of the BP searches and functionality.
Systems
if you look up a region, expand to show the constellations and then expand further to view the systems, why are they just ID’s??!?!! now I have to go perform another lookup and match based off a blank .searchsolarsystem() return with expanded ID’s, can the system names just be listed. we can then split the results and reference system ids easily in a method that matches how the .searchsolarsystem() function works currently? so much easier to perform =.id than it is potentially multiple vlookups.
Stations
Player owned stations do not return results with the .station() function. Please add them in. They are in the system. I am unable to find an easy way to pull a station ID outside of having my own assets in the station to facilitate the assets search function. its painful, please update. I also found that sometimes an ID will not work for a npc station so you might want to check that out.
Item price lookup
Generally the universe average is close enough for me when manufacturing. but the region and station specific modules could use some love. especially with null sec and low sec player stations. the issue is similar to the .stationsearch() function. player owned stations are not usable currently and I have to have separate functions to pull very similar data I go from using .type() functions to also using .market_order_stats() or .market_structure_orders() functions to get a realistic view of what an item might go for out here in null. I would also add that the .market_order_stats() and .market_structure_orders() does occasionally just outright miss prices for items in stations and will return errors for a specific items buy or sell prices.
Stats related to ships could use some expansion. I would like to see potentially jump ranges, fuel costs or other stats for a selected ship.
That’s all that I can think of after a short night of sleep and several months building out my sheet of things for EVE. I will say that a lot of the updates that have been made have made the sheet better and I look forward to updates to functionality in the future.